Kingdoms at War - 02/18/2013 Update

Discussion in 'Past Announcements' started by admin, Feb 18, 2013.

  1. You ask me to write a review for the apple store and I have to yet, but the change to your system wars stinks, so much. What will you do with the next imperfection to the game? There will always be that. Like your imperfect EE's. Why not just remove system wars and your silly EE's?
    Pffffff
     
  2. Devs ! Make a war with 20 vs 20 ! And make a waiting list - so mach up and you can bring in this Ppl from this Clan they joined afther !21 vs 21 par Example
     
  3. Mine as well remove mith cap because most high lvl player already have full red paladin gear already upgraded. Just do something it was better a year ago in all honesty
     
  4. Well Devs. We shall see the outcome this week. Ty.
     
  5. But I disagree with ASW. ASW should be 50 - 50 those who war EE Wars and those who don't war.
    I may want only ASW but not partake in EE. Why should I not be able to partake in ASW?

    Unfair Devs.
     
  6. Ah the EE Season 1 is to FORCE STOP OSWs.
     
  7. Looks good. Still think we should have smaller wars than 30. All the way down to 5 on 5 to settle a grudge, similar to an after school brawl lol. Hopefully game won't be laggy this week
     
  8. Current warring system could be fair between clans, however its becoming increasingly unfair between players.

    1. war clans becoming more professional & less reluctant to take on new players since newbies always make negative contribution. 50/50 winning chance is BS!

    2. almost impossible for asian or aussie players to participate. timing is horrible.

    3. stock limit for mith makes paladin equip exclusively for a small bunch of war players. this clearly defeats the purpose of gaming itself.

    my suggestions are
    1. have more choices that noble points can buy so this games dunt have to rely solely on xstal sales from warring.

    2. remove stock limit for mith so majority of players will have the oppurtunity to purchase paladin equips. we are happy to pay $ for them.

    3. offer double price for winners & benchmark price for losers for clans participating asian time wars.
     
  9. I hate to say it as i usually get mad at you guys but good job devs :D
     
  10. I agree :p
     
  11. So if war tax is gone how do you determine the winner?
     
  12. Why take mith reward away from system war? It costs way too much in pots for it to be sustainable.
     
  13. exactly... but your forgetting.. they dont give two hoots about us.. they only care about selling xtals... only one way to get them to change the system back and it will never happen... if everybody stopped buying xtals and nobs or nobody participated in ee at all then they would be forced to do something.. but like i said as if that would ever happen. no we just have to get used to the dingbats making pocket heavy decisions. the only ones who are happy about this are the players that can afford to continuously pump $ into xtals and have time to war regularly... and they are rewarded with awesome gear that nobody else can get as well as bonuses to getting other gear and more gold out of EBs... all a big fat load of BS.
     
  14. Could you try switching up the times for wars so timezone a could get different wars in each time?
     
  15. You're suggesting the players that have put in 2-3 years and X amount of dollars toward their build should have invalid stats because newer players want to compete after 3 months of playing here?

    Seems to be a widespread thought that vets time in should be leveled, which I strongly disagree with.

    They are trying to do the smartest matchup system with what they have. If you take every clan and hand selected their opponent, you would still have mismatched clans. It's going to happen regardless. But again, why should stonger player get handicapped to suit newer players. See what I am saying?


    And what is your suggestion? Because I am sure they have tried all that they could so far to eliminate the hundreds of complaints.

    My suggestion is this. Wars are wars, and they may end up unfair. Sometimes you have to suck it up and deal with it. I have seen smaller clans with less people defeat bigger ones in EE wars. Don't like it? Go try Meego Village. Becuase this game is somewhat based off of power/strength due to the amount of time and work people have put into their build.
     
  16. "The other team has 1/2/3 more members. This is unfair!" lol more like 9/10/11/12/13/14/15/16/17/18/19/20:21/22/23/24/25 more members. This is unfair
     
  17. I like the notion. This would eliminate a coordinated attempt to keep someone pinned throughout a war. But eliminating coordinated strategies for the mere fact that you want to come out of pin when you feel like it is a weak argument. Not sure this would happen.

    The only other opposition I have is that it increases the amount of time an inactive player will come out of pin. This is, sadly enough, a strategy of some clans.


    I've seen different versions of increasing the amount of mith that can be purchased. I do not support any.

    Mass mith obtainment is exclusive to war winners only. I love it.
     
  18. So an " EE All-Star War" should contain half inactive EB warriors wouldn't participate in the EE season?
     
  19. Of course some people "only" warred "for mith" because that's the only way to get mith now...