Plunder Cap Stats

Discussion in 'Strategy' started by Rajang, Oct 13, 2009.

  1. Troop Buildings

    Tier 2 ~ Forge Level 3 ~ 144k
    Tier 3 ~ Subterranean Factory Level 3 ~ 324k

    Spy Buildings

    Tier 1 ~ Guild Level 1 ~
    Tier 1 ~ Guild Level 2 ~
    Tier 1 ~ Guild Level 3 ~ 216k
    Tier 1 ~ Guild Level 4 ~ 432k

    Regular defense towers and spy defense towers do not yield any plunder whatsoever.
     
  2. Re: Plunder Cap Formula

    Rajang why don't u contribute to the plunder thread instead of making a new one? Many posts hard to track. But anyway,
    I have been reaching new heights and the increase shows a curve and not a
    linear formula.
    Also I believe ally stats does add to the plunder capacity. Although the plunder rises faster than the ally stats.

    Anyways my findings is: my plunder is greater than what your formula provides 
     
  3. Re: Plunder Cap Formula

    Omg enough with this thread thing some want to start their own leve it be please!!!!

    I will give it a try Raj 
     
  4. Re: Plunder Cap Formula

    Plunder from allies will always increase with more allies but it does cap at what your soldiers and spies can carry. I tested this on a couple things so it should be right.

    It was either (48 x # Spies) or(40 x Spy Attack)

    I did only do this on lvl 3 buildings though..
     
  5. Re: Plunder Cap Formula

    Correct so far. Well done this is significant break through in strategy planning.
     
  6. Re: Plunder Cap Formula

    If you don't feel like remembering the formula...

    Lvl 3 Building: 144,000 Plunder Cap
    Lvl 3 Guild: 216,000 Plunder Cap

    Towers give no plunder because they don't come with soldiers or spies.

    The only thing ally changes in here is how easily you can reach your cap.
     
  7. Re: Plunder Cap Formula

    Bump for somewhat importance
     
  8. Re: Plunder Cap Formula

    Before  BuMp
     
  9. Re: Plunder Cap Formula

    Good job rajang bump
     
  10. Re: Plunder Cap Formula

    Another plunder guide to complement TZs, as we as the equation to determine plunder from buildings
     
  11. Re: Plunder Cap Formula

    I'll fix this later.
     
  12. Re: Plunder Cap Formula

    the formula is incomplete... fix it please!
     
  13. Re: Plunder Cap Formula

    I'm just gonna test all attck buildings at each lvl and post em.
     
  14. Re: Plunder Cap Formula

    Bump
     
  15. Could anyone please post building plunder caps for all buildings, not just guilds, forges and subs, and not just lvl 3 and 4? Much appreciated!
     
  16. Here's the list:

    T1 lv1: 10k
    T1 lv2: 22k
    T1 lv3: 48k
    T2 lv1: 30k
    T2 lv2: 66k
    T2 lv3: 144k
    T3 lv3: 324k
    Guild lv1: 5k
    Guild lv2: 33k
    Guild lv3: 216k
    Guild lv4: 432k
     
  17. Sholron your list was missing

    T3 L1 : $67,500
    T3 L2 : $149,000

    that T3 L1 is the jerk building with a plunder cap ending in 500, which invalidates that generally held rule of "if you have max ally plunder it ends in 000".