Does this come out of the daily xtal 24/day or is this gonna be extra xtals you can use. Talking about xtals you need to to put a system in place so we can start tracking them i dont know how many iv used in a day and the only way i know how many iv used is when is says i cant use any more because its on x/hour regen and that does not help when im at war. More to the point you are isolating people who can not buy xtals even more. If you ask me i think you should take the EB xtal limit completely off it sounds like you want to make more money IMO, not sure this idea is base on helping out people who want to war with this idea you will make less people war. Also what do we get back? do we get back the xtaled used if we win or more mith? You need to look at how people are going to war with their clans are they using alts to make up numbers or people not veiling to make up numbers, We also need more tabs at the bottom of the screen ATM we have World/Clan/Allies i would like to see a minimum of two more tabs one for Admin and one for War and only people in the war can enter that chat.
I agree with changes to system wars but the extra xtals idea does not seem fair at all, plz don't implement this change. I'm pumped for a tournament though
Addition to my other post you could just say 30 member per war no more no less (maybe 20 if that suits people better but an exact number so people have an idea how to set up before the wars start). Each clan can run 2 wars Team 1 and Team 2 you would need to make two new tabs for war 1 and 2, that means others not at war can talk in CC and continue on a EB instead of sitting for hours waiting. The more xtals you put into a war the more unstable it becomes.
Another thing adding to that as the clans with have exact #'s if the strength of teams are uneven you could give a team a temporary war blessing like a buff to increase spies and soldiers stats.
Dont support this idea devs! Small roster is different of weak roster. Moreover this is just a new idea to spend more money
I vote ... NO! Clans have a hard enough time policing xtal usage as it is. Why not reduce the larger clan's xtals by 1. Oh... because that wouldn't gain ATA $... that's why. Not that any of the opinions in this thread matter... because the poll.. and voting... is by pc only! BRILLIANT... considering that the game is largely played via android / i-device... Keep alienating your users ATA..
Instead of having to use and pay for 2 extra xtals, why not just prevent the other side from using theirs? Definitely save me some money! Sorry if this has been mentioned before
Has anyone investigated the concept of a 3 way clan war to rectify match up issues? There will be a natural tendency for the winning clan to be targeted by the other two. At some point however, even with collusion, the other two clans would have to turn on each other to gain the upper hand. Generates an in war cycle....
I think if a clan has BOTH numbers and strength advantage on an opposing clan , that they should be forced to sit X amount players out of the war (chosen by clan owner) until numbers are equal, in order to make wars a little more even without really changing much. For example if Clan 1 is 9th strongest and 54 members and Clan 2 is 11th strongest and 50 members, then Clan 1 would have to sit 4 members out. But if Clan 2 was 7th strongest then the war would go on as matched up. No extra crystals, no reduce in member count. Keep the crystals limit the way it is, u charge people anymore then 2 bucks per war you are getting ridicules. Plus I don't think you guys are seeing the huge advantage that gives to the team with more crystals to burn. That way one clan can never be stacked, you will always have one clan stronger then the other, but at least this way no clan ever has both advantages in their favor. The system will never be perfect and people who lose will always complain about match ups, besides how bad can it be? Clans will start sitting alts out in these wars, and they will be more genuine anyway.
Make all wars 2 hour wars, or at the very least 3 hours.. Four hours is wayy too long... You want ppl to spend 20 hours during the week (12 of which on the weekend) playing a game..! For most ppl the weekend is when they spend time with their family, or hang out with friends. The people who play this game, play it because it doesn't require much time or effort, it only takes 2 min of every hour. If I wanted to sit down and play a game for 4 hours straight I would go turn on my Xbox.. I am sure people will still be willing to burn 2 xtals in a 2 hour war, so the xtal limit can stay the same, but you will need to increase the mith payouts to compensate for the shorter duration war.
I vote no on the xtal EE idea. I've been playing Kaw a long time... I was around before the tower farms were nerfed. Its always seemed like devs tried to balance the game a bit so you didn't HAVE to spend money buying nobs and xtals, tho most players did buy them, it was never mandatory to buy stuff to play any aspect of the game. There was always an option for people to play without spending real cash. Now of course one can still do the new EE wars and not use xtals, but this system encourages the richer players, who already clump together at the top anyway, to do many EEs and discourages other players who can't afford endless xtals to participate less frequently. Maybe xtals should also be rewards in EEs? Or maybe the extra xtals should be given for free to the weaker clan at the start of the EE war, and if they are not used they expire or disappear when war is over or something. And if you do this thing at least have some alternate way for people to earn mith through hard work, like dropping from EBs or better yet, as a reward for hitting people from your BL. That might revive the PvP aspect of this game which most players enjoy. Why else earn mith and build up your kingdom if not to fight each other??
No to crystals, and war size need to be 25-100. Increasing size and decreasing minimum will allow more clans to join and make matchmaking more fair in the long run