Was thinking about the variety of clan organizational issues and the estoc edge lose issue. Perhaps rethinking how clans work. Many clans are in fact multiple clans. In these multiclan clans there is a number of reasons people jump between them. Help with an eb.... Size of your account, EE war team, EB team etc. Creating a Nation clan that is connected into a network of clans would solve a lot of issues. One of which is estoc edge lose when jumping between clans that are in fact part of the same nation/clan.
I've seen this idea multiple times. There would have to be a limit of how many clans can join ,however, or it would get overruled.
Clan nation As stated above it the ability to link clans together. Could be done two ways. First the primary nation can create subs and assign an owner and/or a clan join with another clan. There can only be one primary clan in the relationship. Call it what ever fits the game.. Primary... lead...Citadel....Overlord... Dominant ..etc Add some benefits to them being together such as ee edge is maintained as long as you stay within the nation of clans. Mass wall posts abilities can be done by admin from the primary clan. Individual clans can mass wall post to their specific clan only. Add a leadership chat option where all clan admin can communicate within this chat. Limit the number of clans that can be in these clan nations. Do not give benefits to war abilities and/or other ability bumps or single clans would die off as they would need to be in a cluster to compete. You could add more hierarchy in the clans make up where there is a tax type system or contribution system for banking gold for strips etc. I don't think it would make sense, but maybe if thought out it would. There are many options, but that is the basics.