@kaw_admin are you planning on more mith dropped in estoc wars? Such as for fighting and participating? Since mith sales are no longer present it would be ok to add a few more mith drops than what we already get.
I don't have problem With any build. My perspective here is the new system was suppost to introduce the knock out system and get rid of the old defender to weak. But they have failed to de this since attack builds still get DTW and spies do not.
I am glad to see the debate of my question from spy builds only!!! Let's see what the developers and attack builds have to say
So then what is to say we aren't going to find ourselves in the same mismatch? After all you have been addressing them since the beta tests! Well my real money will not be wasted either for its addressing other issues too...lol...it is after all only a game! Thanks for addressing all the issues!!! .
Inferno and aqua are permanently on sale, so shouldn't mithril be as well? If the next 10 pieces of equipment are going to cost as much mithril as these two do, the players will need a more abundant source of mithril such as the ability to trade gold for it
what about a bronze bar payout in war? so that we not get only mith. We get also bronze bars so we can recover the big costs war brings with it
Pls reply kaw admin, Have you thought of getting rid of the new attk items? Because you add attk items and then the def items dont make up for it, thus a player with 500 spy attk gets thru my 2mil spy defense everytime. I really hope you take away new attk items or never add new ones.
Hi, I would like to address the issue with the amount of fails for enchantments on new equipment. I tried 11 times with all fails on the greaves and helmet. Can this be fixed?so with costs would be outrageous
Oh and another thing. The estoc's edge bonus should also make the holder have a higher chance of being successful with their enchantments.
@ Kaw_Admin: Since you failed to show me proper courtesy by responding in my forum-thread of which I spent personal time on matchup mechanics and such, I only felt it recompense to do the same. My response can be read in "Matchup Mechanics and other observations." -=Merlin=- -=The Towers=- "...lost time is never found again..."
@lady strength does not determine the winners. My old clan dwm can be considered weak as it falls under the 1,000 in leaderboard rank but has won each fight they have been in. On the other hand silent resurgence was once at 71 yet lost to zaft rst who where nearly 100 below them in clan rank. The winners are determined by skill, leadership, and most importantly strategy. Winners are those who can take advantage of anything
Thx for the update ATA I still have an issue with mith payout vs use vs cost for new equipment and UG!! The average mith payout is around 40-50 I would say, per war. To war effectively against larger clans, you have to have at least the 4 attack spells enabled, which combines for 14 mith just to war. That nets you around 35 mith for a win. Your first two pieces of equipment cost 300 just to buy!! Let alone upgrade. That puts you at having to win 5 wars just to buy things, (not including the reinvest fee of 14 mith every time you lose! That's asking quit a lot from the average clans who cannot participate in EVERY war, or who may not have the experience to win consistently. How on earth is anyone going to be able to save up enough to do anything with new equipment??? (if they ever get enough to buy it to begin with) I know you want players to play for lengths of time, but dang. By the time most will have enough mith to buy current equipment 2 years from now, there will be more out there will always be clans with losing records, and they will be punished from new items for it!
kk, Point by Point: Match-ups: Yeah, still needs updating, lol. You mentioned this in a prior post, but to re-iterate it - I'd much rather face a stat mismatch than a number mismatch. Granted, inactives will skew the matchups, for if everybody is active I can compensate for stats, cannot as easily do for numbers. Black/Blank Screens: Haven't heard of this til now, so pass Response time: Personally, as I tend to be based from a PC, it's not a huge issue for me, but an exact timer would be nice (for the person KO'd, not everybody else to see :lol: ) Reducing lag is an obvious goal, but I understand only so much can be done about it at the current moment. Mithril Purchases: Very good idea, for those new to war or having a string of bad luck in them. I initially questioned the number of 6, but upon further pondering realized that was the perfect number, so good job General Help: Noooooo....I want to keep whatever knowledge advantages I have as long as possible :lol: Jk on that one. Just a thought about Estocs in general - I've player for over three years (and oddly enough, thank you to Raiden for reminding me today is my three year Foxiversary) but IMO this is the best update the entire time I've been here. Not only does it add an exciting, fast pace element to the game, it brings war to the masses and brings back the days when the skill of a player had an enormous effect on the success of that player. Luck is not required. Props for a system well done.
@kaw admin. I would like to address the major flaws in the Veil of Evasion spell and maybe suggestion. 8 of my clan members veiled up on Friday before the war for 24 hours, because they did this they were activated part way through the system of lockdown or the actual war itself on Saturday for war 2. Now you may say its my fault or there's for not recasting in time or my fault for not kicking them but- before the roster locks I check all members and those 8 all had the veil spell active which means they came active later on after roster is locked and are added into the war. I do not even need to ask if they got added into the match making system as we drew a clan that was 200 clan ranks stronger then us. My suggestion is get rid of the veil of evasion time period and have it simply skip the whole entire event or multiple events. How can your match making system ever be legitimate if people are coming active partway through war? Active or not. The 8 hour spell should e changed to skip 1 full event. 24 hour spell change to skip 2 full events. 48 hour spell skips 3 full events. You can't have people coming active in war partway through! I hope u can see the major flaw in this and eventually as time goes on if this continues clans will start to use it to there advantage to duck and avoid the match making!
You haven't heard of assa dawg? Just because a hansel is dtw to an attack build when dry, doesn't mean you can't take it's troops down
Current Estoc bonus doesn't affect to ally plunder. Hansel cannot get benefit Please change this point!!
@ kaw_admin why was it during this past weekend I couldn't hit opposing players bc I was still in ko mode, but they were allowed to hit me and basically ko me again? I tried running down the war roster all said I was still koed?
@kaw_admin will the EE system (excluding extended mith payout and war payout) be made to all system wars?
I don't have the full details on your case, but if the veil does not last the full duration of the war, then they are active active throughout the entire war. If that is not the case, please send an email to feedback and tell them to put it through to kaw_admin.