3 questions : 1) How much does it cost (total) to get a level 3 SoS (Stronghold of Shadow)? Also please list how much it is / to get for a level 1,2, AND 3 SoS. (per upgrade I suppose) 2) What is term for a player who has full spies buildings but has 1 attack building? 3) Benefits and non benefits of "pure spies." How does their attack mechanic work? How are they not attackable to others? Can others (if so which builds) attack them even when pure spies have 0 gold out? Thanks!
Ok, your 3 question: 1. Level 1 is 3.168 billion Level 2 is 4.752 billion Level 3 is 6.336 billion Total is 14.2 billion roughly 2. That is called a hansel 3. Pure spies can be attacked as long as they have gold out, otherwise they appear as DTW.
@StrictlyProfessional Shut up.....I'm a male and I don't wear panties....your just a butthurt noob.if you want to talk trash make a thread about it.no one cares about what you think.now go off and play with your other 9 year old friends..... :roll:
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Oh okay, I remember reading somewhere that even if pure spies have no gold out, they still can be attacked by other spy builds. If anyone can correct this / know the correct answer wether to if a pure spy can still be attacked even if they have no gold out, please do! Thanks!
@dakota he doesnt have friends get it right. well he has his dolls if that counts... :lol: :lol: :lol:
Heritix, I'm a pure spy, and I can't be attacked if I have 0 gold out. If I have, say, a measly 4 gold out, or even 1 gold; I can be hit. I'd suggest chevking out belle's thread about build mechanics
"Attacked" or "Spied"? I think you're asking if another spy can steal another pure spy. Absolutely. Especially now with the added boost of mith, items, and super-duper steroid pots...a pure spy can be stripped just like any other player.
Pure spies are better off being stripped then attacked all day long. They wont go dtw until all the gold is gone.
If a pure spy has an ally, you're in luck. A) OSF!!! B) If their friends discover they are being stripped, they much bring spies to under 20% to pin, but only for a short while. So your spies can solely focus on stealing. And now that I think about it, there should be a way to halt strips strips on pure spies indefinitely if you're very very precise.