Upcoming War System Changes - Revised

Discussion in 'Past Announcements' started by admin, Aug 25, 2012.

  1. Yes but with taking away inside hits there is no point in even watching whos leaking if u cant do anything about it. Ive seen clans go at each others throats because someones leaked all over 'just suddenly'. If u go inactive and your allies get bought then u might as well kiss a twelve hour war goodbye a few hours in. Have u been stuck in a locked roster long twelve hour war cause a cf was called because the other team jumped all over a suddenly inactive osf? It suuuucks. They dont make twelve hour long Black Ops deathmatches for a reason.
    But hey I can deal with whatever devs throw at us jus hope it all works out for the funner.
    And I Love Kaw, give ur head a shake wars arent won by spy actions that give no plunder. Im talking about top spot rewards. (mith, enchants etc.)
     
  2. Or sorry i misunderstood I Love Kaw, I digress.
    Pause spells are better off as single use per war like the devs said i thought this was known..
     
  3. Wow man, this sounds pretty sweet!
     
  4. I have an idea that may help with the reward system for bringing an enemy players troops to zero. How about when you attack or use spies to eliminate your enemy's troops, you get potion drops along with your gold you collect for attacking in war. Maybe one of the new potions that you obtain in an eb, you can also get for bringing an enemy's troops down. Just a thought. :mrgreen:
     
  5. In the clan tournaments will we be matched up by size. For example, will My clan need to face a large clan in order to get Estoc's edge.
     
  6. I think its unfair if you pin some one he lose his plunder its better to give reword to guy who fight and win not punshing the guy who lose so for exmple if i pinned target to 0 give me reward gold or mith or what ever better than let the other guy lose his plunder this will be scary
     
  7. I don't think it's HIS plunder that gets removed (if he is warring properly he has all his gold banked *ed - her as well*). it is a part of the clan's total plunder that os lost.
     
  8. Whoo hoo! Love you deves! This is the way to bring back war! I love it, great ideas. Just don't like xtal limit maybe 2. But like the war incentives. I know that me and my home clans will be warring.
     
  9. Let's keep things simple! Why don't you let the people start inactive and activate progressively? Because you think that only a part of them shall be active and the war shall be unfair? But if they prepare for that war, they shall be prepared! Don't you agree? And let the mithril spell to be for emergency cases only! Imposing an active status from the beginning shall decrease the chances for some "sleepy heads" or "workaholic" persons to be there, therefor unbalancing the fight from the start! Besides, it is a good strategy to consider bringing up gradually your mates to fight, instead of a slaughtery in the beginning, and 15' after!

    Good idea 25%, but a better idea 50%! Both choices have pro and con!

    Also great 1 crystal/player/war! If 50% limit is up for recovery! If 25% percent is up, than you should consider being more generous!

    What about item reward for winners?

    Thank you!
     
  10. I would like a system in place whereby I can declare war on another kingdom. They accept or decline. The period of war can be variable. A surrender button is active. Victors reward is related to the strength of opponents. Loser faces a greater jeopardy than loss of plunder to negate friends warring each other or people 'fighting' their alts. A new profile stat of wars won or lost.
    I know I can declare war on anyone right now but there is no structure to it and no finish line Most 1 on 1 wars end because of boredom.
     
  11. Ok, how about:

    If you view my profile, there is currently the "attack" "spy" and "hire" buttons (some of you may know them as the no no yes buttons).

    How about adding a "War" button so you can challenge to a system 1v1.

    Wait, there's more. "what?" I hear you ask...

    During your 1v1, the challenged party has the option to "Escalate" the war. Doing so notifies both clan owners that their entire clans need to war.

    "oh, my! But what if..." you ask...

    If a clan owner fails to respond or declines the Escalation then the player involved is automatically kicked from the clan and is unable to join another for 24 hours!


    Probably littered with flaws, as I'm just making it up as I go. Lol
     
  12. How about you can attack 2 maybe even 3 people at once during war :shock:
     
  13. Or how about you introduce a mode called "juggernaut" mode and depending on your performance in war, your kingdom is unable to be attacked for a certain amount of time.
     
  14. For the DTW mechanism is really controversial.

    Why not instead of changing the system entirely, we simply make the plunder from "supposedly dtw people " extremely low. Then there is no turtle war but some builds wont be said to be an "open tap" in war.

    For example if A attacks B and gets 40m originally. If B is "supposedly dtw", A will get something like 5m instead.
     
  15. Hey kaw admin. how about

    1. Providing bonuses or incentives for quicker regen during war. Eg. Full regen in 59-55 mins depending on lv of bonus.

    2. Debuff equips or spell to cast on your opponent for a few hours to lower their stats? You " could" limit the spell to affect a player once per war.

    3. Would it be possible to have a war stats tab next to WC, CC and AC, so we can see clan members activity during war ? Eg. Successful hit, total hits, and incoming hits for all types of attacks ?? It's just a pain to check everyone's stats individually during war !!

    Well those are my ideas for now.

    Will post more as Rey pop up into my head.

     
  16. This is absolutly not true as long as limiitations are put in place to prevent such a thing. Like no usage first few hrs or last few hrs of war... and the spells can be for a short time say 1-6 hrs max and only one use per person (2 if a 48hr war)!! ;)

    That would solve your problem right? Then all have to be on during start and end of war, and a person doesn't have to dedicate an entire day to a war and leaks will still happen! :lol:
     
  17. Sounds amazing I would love to help test it out can't wait for it to come out
     
  18. Sorry no support for page 24 interesting but no. Except lower plunder for inactive (last 15 mins ) if dtw you cant hit anyway so no plunder. 1v1 war = battle list Keep thinking people. This is looking good for wars to me anyway.
     
  19. Ok devs, you made this game for WAR so why are you rewarding us for the way YOUR game was designed in the first place??
     
  20. No "War from pinned"? ****... Yes!