Upcoming War Changes

Discussion in 'Past Announcements' started by admin, Aug 22, 2012.

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  1. devs : when you reach 0 troop you cant attack until your troop become 50%"
    greedy evil : pay me 1 buck(crystal) if you want to attack again
     
  2. I'm looking forward to an update for the first time since system war's were released. Hopefully they have equipment's obtainable by system war's.
     
  3. Sounds cool i like the idea and i think it would help get more people and clans wanting to do wars
     
  4. So these changes are for all kind of wars like system wars and the ones devs arrange or only for the tournaments and weekly wars as mentioned??
     
  5. well for the changes for the wars in kaw, well this will make the game more enjoyable, but with this new war feature if its not correctly focused on with our to join ect plus members as well, this can be abused by pwars ect back in the time, as most clans can make an secondary clan and just have a simple war for the new feature that you guys have suggested! plus the rewards as well, if its like the summers wars that should keep it pinned and checked mate! plus also on this note as all outside hits will be made? say one clan is in a osw and can pin nearly all the members from the oppiset clan and make an changce for the second clan to win, plus strips as well, as the first test summer wars was tested we expected our oponients (sorry for spelling) can strip the player and can be an instead open aka osf with allys? as this feature can be redone and seen as the wars come they may change the ways of this

    anyways keep up the upcoming updates and features to Kaw!
     
  6. I honestly dont support this, as I didn't support the eb system either cuz makes everyone lazy and the game boring... But devs will do what they want..
     
  7. I really think if you keep portions of the war system customizable and optional, as well as varying degrees of difficulty for each one, would give a lot of flexibilty. Your weekly events could be your 'set' matches. The tournaments for the hardcore. Just my feedback
     
  8. There are tweaks that need to be made, imho, but it will change war mechanics for sure. I'll re-read later and post my thoughts.
     
  9. I think preventing turtle wars is a great move! How about showing plunder lost as well as plunder earned in war stats as well? That will encourage activity-and prove....it's not the size of the stickbut the magic in the wand 
     
  10. I am glad you are working to bring SWars back to KaW. I did feel that doing SWars went from a small disadvantage to growth to a big disadvantage. Most of the ideas discussed sound good, at least worth trying. Most seem clan oriented, I would also like to see more awards for players. The summer war item drops were good, I like the thought that you will look at more item based benefits. For a 5% item drop increase, a player would still get more drops just doing EBs. Wars reduce income, some things being looked at would increase income and reduce turtle fighting. I would like to see something like prestige for those fighting in SWars that would be for each participant, based on clan wins and their plunder rank in the clan. I like having items only available only thru SWar successes. Finally, I would like to see bonuses/achievements based on real SWar successes. Tyvm! I look forward to trying the new SWar rules out! 
     
  11. This is bad update for spy builds guess I'm becoming an attack build :/
     
  12. Devs ... I fully support the proposed changes . Myself held the idea of dtw" going away"
     
  13. i dont like the reward combat especially since its affected by all attackers. if they limit to say the enemy making troop count hitting 0% then yea I'm all for it. the rest of the updates seem excellent a great way to fight in wars.
     
  14. Devs ... I fully support the proposed changes . Myself held the idea of dtw" going away"
     
  15. This looks awesome. Thanks devs
     
  16. How a hansel supposed to fight in war if he can not self pin?
     
  17. War is just getting more confusing and separated from our normal activity. If you are in a clan with newer players who have never warred and are outgunned, then how do you train the clan for all of these rules. I barely understand as a hansel to keep self pinned with no hold out and doing quests. I don't understand how I can take an attack build to zero troops since I can't hit them past 20%, unless you count me zeroing their spies.
    How about making it easier to do training wars within the clan or not letting us lose gold during a war? If the war is just about plunder, then we can deal with that. Make some tools for the admins to see who is leaking so they can at least use our troops self pinning now that we can't quest.
     
  18. You can still self pin on the opposing side or a random osf opening in wc if you don't want to give away your tz
     
  19. Idea with the new system is to regen
     
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