I have been playing Kaw for close to a year and half now. Over this time I have seen many updates that have changed the landscape of Kaw. This could be one of the biggest. When Kaw_admin announced the release of PVE I was looking forward to the release of ebs, I thought that they would promote the growth of players and encourage clans to work together to help each other grow. I was very wrong. Kaw is in worse shape them it was before the release of PVE, I am not talking about the lack of warring or nobody "playing the game the right way." This is a much more serious situation then that. Loyalty to clans has decreased ( at least in my case) I wanted to stay with my home clan but the lure of perm items and bigger and better ebs drew me away from my family and friends in my clan, I regret leaving to this day. The ATA developers need to sit down and think( really think about where Kaw is heading if it keeps going like this) and fix kaw. Drop FC, it is a waste of your time and ruins your original game or hire a few more staff members because whatever you are doing is not working. This is not a post bitching about all the wrongs in kaw, I am stating my opinion and just some of the things that I have experienced in my Kaw playing career. Hopefully someone listens. -Merl
As I see it, the devs are being extremely narrow minded. They see only one case scenario that needs to be fixed but do not take into consideration (or it simply escapes their narrow minds) all the other things they are destroying with this new rule. If you are against drop volleying, find another way of fixing it, one that doesn't affect other areas of this, every time more more thanks to ATA, boring game. It would help, for example, if the devs actually played the game for just a week so that they could understand the implications of this new change.
This is going to be a long post. Here’s a quick summary of the basic points I want to make: 1. This is an inelegant and ineffective solution to the problems the devs are trying to correct. 2. This is a terrible punishment for those who are unfortunate enough to hire resetting accounts, and this will create a horrid situation in the ally market at certain ranges where resetting is common. 3. There are better ways to correct the problems the devs are trying to address, and I’ll post a few suggestions off the top of my head (on the assumption that the problems are genuine). This post is organised as follows: 1. How the changes will affect the game. 2. Whether the changes actually will solve the problems the devs have identified. 3. Other ways the problems might be addressed. 1. Changes to the Game: i. Resetting accounts: This is obviously hugely punitive to those who hire accounts that reset. I never fully understood why one should be penalised for hiring a reset account. It’s not your fault your ally reset on you, and it leads to garbage tactics of people threatening to reset on their banners so they’re owners can keep underpriced allies. I was able to reconcile why this was there by noting the potential for abuse in transfers (volley up a brand new alt and have him reset to avoid a drop penalty), but this goes beyond the pale. You are now actively encouraging people to distort the ally market by making reset threats. This is terrible. ii. This will make volley transfers slower, but not impossible. As has been noted in other posts, all you need to do to escape the new drop penalty is hold on to the ally for 15 days before you drop it. This will keep the funds tied up in the ally for a time, preventing the immediate use of the drop funds to do another volley. This means transferring will be slower, but by no means impossible. So the movement of funds is still possible, but it just takes more time. I doubt people will be discouraged to transfer gold, unless the gold needs to be transferred quickly for some purpose. People who buy and raze accounts will not be discouraged from doing so in the future. People who need to move funds quickly (say for an OSW) will no longer be able to do so. The biggest problem kaw is facing right now is the huge amounts of gold in the game, leading to inflated ally markets and the need to move around huge amounts of gold to stay competitive with others. OSWs are one of the best ways gold is taken out of the game. When someone is stripped for 30t and stolen like crazy for under 20m/steal, a lot gold leaves the game. Taking away the ability to fund large strips is bad for the game. 2. Will the problems identified be addressed by the changes? Wulf was kind enough to identify some apparent problems posed by the preponderance of volley transfers, so lets look at them one by one and see if the changes will fix the problems.: “It allows clans to use proceeds from Epic battles to clan volley gold to members making 2 - 3 HLBC a week.” (note: edited to correct incorrect number given) I don’t know if this is true, but it sounds far fetched. An HCBC account costs about 3t (I think to build). At current transfer efficiencies of 75%, this means you would need 4.5t to build an HCBC account through transfers. Doing this 2-3 times a week means your clan is making 9-14t in gold a week through ebs. Say you run 10 hauntings a day at about 80b each, you can make 800b in a clan/day. 7 days a week means a clan can make 5.6t/week which can be transferred (with a lot of time volleying) for about 4.2t a week. At this rate it would take a lot of effort to make 2-3 HCBC accounts per week. If this happens, it's probably not whole clans giving up their hard earned gold to build a single player up, but clan composed entirely of alts building up more and more HCBC accounts. Maybe the devs should do something about that? “It encourages the buying of accounts to loot to for massive gains to a single player.” This it does. Will the changes stop people from doing this? I doubt it. It will (as noted above) just make the process slower. “It allows people to power through 4+ resets in 4 days by volleying gold to their alts.” This is true. But this isn’t made that much harder by the changes. An lc account costs roughly 10b if I recall, so you’d need about maybe 20-30b to do a transfer to a resetting account to get them the gold they need to get to lc in a day. Now this isn’t a lot of gold to large players, you can easily make this in a day. However, if you now want to do 4 resets, you just need more gold, say 100-120b. Just hold on to the old volleyed up allies for 15 days before dropping, and you’ve gotten the same effect. You just needed more gold available up front. But this is hardly a sea change. 3. What are some better solutions? Here’s a few ideas I came up with off the top of my head (feel free to criticise, I’m sure none of them are foolproof). The point I’m trying to make here is that the devs failed to look at some obvious possible solutions to stop volley transferring. 1. Crackdown on account buying and selling. Not sure how feasible this is, but maybe the devs should put more security in place. 2. Crackdown on illegal alts. A lot of the volley transferring is being done by people who have armies of alts they use to funnel accounts to their main. I’ve seen enough account on ally lists with names like, xxx1, xxx2, xx3…. All with the same stats. 3. Put a cap on how often you can buy an ally. After initial volley ranges (say past 5b), place a limit on how many times one player can buy the same ally, so that transferring loses its efficiency. 4. Lower the profit you make when selling an ally. This would kill transfer efficiencies but people who hire resetters would not be punished. Of course ally traders wouldn’t be happy, so… 5. Gradually lower the profit you make off allies the more times you buy them. Start the profits at 1.5% or whatever, but bring it down lower to like 1% after the 20th buy and 0.5% after the 40th, so doing long volleys would not be as profitable. 6. Tinker with the drop rate, but instead of increasing the drop rate the longer you’ve held the ally, lower it based on how many times you’ve hired the ally. So if you volley an ally 100x, you get almost nothing for dropping it, but if you buy it once and drop or get reset on, you get the normal 60%. Just some Ideas I thought of over dinner, which is apparently longer and harder than the devs cared to think about this.
As I said god, I respect the fact that everyone has an opinion. Just my idea that I decided to share on the thread. I have seen "new epic beast" and new shiny items to equip but what are working for?? I see a war game that's turning into a epic battle game. I see the need for pots are becoming only a need for spy hancils that can't win in an eb attack without one. You can't please everyone no matter what comes out. Their will always be the few who got a problem with an update. And as far as my opinion goes, I feel pots are essential in PvP. How else can we win over 30% on players with over 10 spy towers? Mythril won't cut it, I tryed max myth, not good unless your fighting from pin. Otherwise the results impact isn't what I would think an over 1 mill addition to raw stats should be.
Ughh! You Dev's keep changing the game not for better but for worse. You might think it will make Kingdoms at War better but no. Maybe get feedback from lots of players for future updates and see what the population of KaW would want to see happen. Just a suggestion. ~Flagg~
Just a thought, how about increasing the amount returned for having the ally for an exceptionally long period of time? Basically earning back 100% refund after a couple of months or so.
With all the new Allie slots available now you will have big stat players over price little Alts and drop them when stripped
I agree with so many above. Resetting is not our own doing so we should not be penalized when an ally resets. In fact, we should get higher than 60%.
I fail to see how this change in anyway will benefit the game. It seems to me (and a lot of others here) that this is a greater benefit to the developers than the players. There is more than sufficient reasoning from others on this thread against the update, I just wanted to say that... I Disapprove of this change/update
Yes, but this could be abused by volleying up an alt as part of a transfer and then having the alt reset instead of dropping it. In principle this tactic could make one infinite amounts of gold.
Wow, another huge game play dynamic changed for the worse. What a shocker, lol. Kaw_admin this changes so many aspects of the game. Good job nerfing things yet again!
Wulf Made many points in his post. However, I am not sure were he got all his facts from. But I can say this. This update will increase the creation of alts and buying and selling of accounts. With this update all one would need to do is use the vollie xfer method to the main account and use other alts to buy the vollied allie and hold it for 15 days. So one could easily have a bank of alts to xfer gold to an account and have a bank alts that purchase the allie to hold for 15 days and then start their rotation. So with that being said Everything Wulf stated has been dis-proven somewhere in these posts. So why would the devs move in this direction. Because they can. And well they have other agendas that we are not privy to but just think we know. But I can say this. It will most likely kill new players when they get into the allie market when all they can afford is a range of allies that are more likely to reset.
To those ranting about ally resets being nerfed, think about it this way; account 1 makes a fake account to transfer money to account 2, account 1 volleys fake account to say 300B, then since he cant "drop" ally, he hops onto it and resets for 60% cash. Since ally resets are nerfed as well now, this can't, and wont, happen.
Am, you can only do one reset per day. So one volley per account per day. Idevices are expensive. Multiple pc accts are illegal (though possible, but you'll all get banned I caught) UDID faking is really illegal Enlighten me...?
I have an iPhone 2 iPods and an iPad. I know I have a problem. But iPods are cheap when you find decent used ones. So it's not unthinkable that others have 2 or more devices plus a pc.
A1. Imagine you have two good accounts: your main and your alt. You decide to volley transfer money to your alt to finally get it bc. Problem is, you can only do 3 VTs a day (assume a pc-only acct). And you lose 95.5% of what you transfer.