Guide to System and Off-System Wars

Discussion in 'Strategy' started by Secret-Blade, Mar 20, 2012.

  1. I just wanted to go into detail about these things. System Wars

    Ok, everyone knows System Wars are initiated normally with either locked or not locked roster. It is from a 12 hour, 24 hour, or 48 hour duration. For those small clans, a 12 hour might be the best for you. Though if anyone else has a SERIOUS rival, then 48 hour is for you. System War Terms System Wars are mostly friendly, unless you are facing a rival to settle something. In System Wars, they might use the term "pin." All this means is to keep the enemy below 20% of their soldiers and spies. Off-System Wars

    Off-System wars are when, maybe someone of an enemy clan farms, lets say, member A. Member A tells the clan. Member A's clan starts to farm back, and the enemy does too. This is what starts an Off-System war. Now, Off-System wars are not for small stats. These are battles that could last weeks or months, until one of them agrees to peace, surrenders, or gets crushed out of existence. These are mostly not friendly, and use the term "pin" (See System Wars) more than a System war.

    Hope for support! Thanks- Undecided_Fate.
     
  2. Another example is of iG and VooDoo. They had an Off-System war a while back.
     
  3. Nice but there are already guides ob this that are way more in depth
     
  4. I know... I just made this because those had died down. An example is Meisha's thread.
     
  5. Fail BBCode. [/Green]*
     
  6. Really? They are the first two forum posts that come up in the Wars Forum Section.

    Check it out here