My Idea For A Clan Loyalty Mechanic I have not looked into if an idea similar to this has already been posted, if so then sorry Writ of Damnation+5% PvP plunder per level, +1 level every 24 hours, and max level of 5. Writ of Mediocrity +2.5% PvP and PvE plunder per level, +1 level every 24 hours, and max level of 5. Writ of Salvation+5% PvE plunder per level, +1 level every 24 hours, and max level of 5. Additional Things All spells cost $10T to cast and you will be put into a 1 week timer before you can cast again (timer can be bypassed for 20 nobs). You gain one level to your allegiance every 24 hours in your allied clan, and lose one level every 12 hours outside of it. When in your allied clan you get your plunder bonus, that bonus turns into the opposite when outside of your allied clan. Overview Once in the clan of your choosing, buy one of the three writs in your marketplace; this casts your allegiance to the clan of your choice. You can increase the level of your allegiance by being in the clan of your choice for 24 hours. Being allied with a clan provides benefits, but it can hinder you aswell. For example, once you have achieved level 3 damnation you gain +15% pvp plunder in your allied clan, but that turns into -15% pvp plunder in any other clan you visit. In addition, for every 12 hours you are away from your allied clan you lose a level of your damnation, in turn removing 5% plunder from your spell, or removing the spell completely. Thanks for reading
I don’t have an opinion (yet) on this but needed to say that the dark blue font on the grey background is difficult to read.
Writ of Damnation would provide a +25% plunder increase in war at max level, however it wouldn't affect the war itself, it would just give you the extra gold after, etc
Another thought I forgot to put down is that at max level the writs also provide a % increase in fs plate drops.