Week 6 Begins! With 3 weeks left in Season 1, things are pretty much standardized. There are no adjustments for war times. Just a reminder of the changes last week: * Losing Clans have access to the Vanished Paladins, which rewards Mithril upon completion * A win will now give out three rancor levels! * We are still monitoring BFA tweaks and have reached out to clans that we feel are borderline in the changes that have occurred. Weekly Schedule Signup: 3-6 hours prior to War Start Time. This varies based on how close the wars are together. Duration: 2 hours Matchmaking: 2 hours prior to War Start Time (Must sign up before this, rosters lock at this point) Activity Lock: Approximately 1 hour prior to the earliest War Start Time Start Time: This can vary up to 15 minutes. This will be reflected in your war timer. War #1 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Monday - 7pm-7:30pm EDT - Monday - 10pm-10:30pm GMT - Tuesday - 2am-2:30am SGT - Tuesday - 10am-10:30am War #2 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Tuesday - 3pm-3:30pm EDT - Tuesday - 6pm-6:30pm GMT - Tuesday - 10pm-10:30pm SGT - Wednesday - 6am-6:30am War #3 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Wednesday - 12pm-12:30pm EDT - Wednesday - 3pm-3:30pm GMT - Wednesday - 7pm-7:30pm SGT - Thursday - 3am-3:30am War #4 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Wednesday - 7pm-7:30pm EDT - Wednesday - 10pm-10:30pm GMT - Thursday - 2am-2:30am SGT - Thursday - 10am-10:30am War #5 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Thursday - 3pm-3:30pm EDT - Thursday - 6pm-6:30pm GMT - Thursday - 10pm-10:30pm SGT - Friday - 6am-6:30am War #6 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Friday - 4am-4:30am EDT - Friday - 7am-7:30am GMT - Friday - 11am-11:30am SGT - Friday - 7pm-7:30pm War #7 - War Start Time Shown *NOTE* Signup time will begin later due to the war times of War #6 Duration: 2 hours Roster Size: Minimum 25, Maximum 40 PDT - Friday - 12pm-12:30pm EDT - Friday - 3pm-3:30pm GMT - Friday - 7pm-7:30pm SGT - Saturday - 3am-3:30am War #8 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 50 PDT - Friday - 7pm-7:30pm EDT - Friday - 10pm-10:30pm GMT - Saturday - 2am-2:30am SGT - Saturday - 10am-10:30am War #9 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 50 PDT - Saturday - 7am-7:30am EDT - Saturday - 10am-10:30am GMT - Saturday - 2pm-2:30pm SGT - Saturday - 10pm-10:30pm War #10 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 50 PDT - Saturday - 7pm-7:30pm EDT - Saturday - 10pm-10:30pm GMT - Sunday - 2am-2:30am SGT - Sunday - 10am-10:30am War #11 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 50 PDT - Sunday - 4am-4:30am EDT - Sunday - 7am-7:30am GMT - Sunday - 11am-11:30am SGT - Sunday - 7pm-7:30pm War #12 - War Start Time Shown Duration: 2 hours Roster Size: Minimum 25, Maximum 50 PDT - Sunday - 1pm-1:30pm EDT - Sunday - 4pm-4:30pm GMT - Sunday - 8pm-8:30pm SGT - Monday - 4am-4:30am Estoc Trials FAQ For additional information, please see: http://forum.kingdomsatwar.com/viewtopic.php?f=3&t=133495
What do you devs think about this? To make match ups more fair, say a match up with 3 more members on one side, give the clan with less members the appropriate amount of xtals to be fair again... So say clan A has 3 more members than clan B. Clan B has 6 members randomly selected to each be able to use one more XTAL. This would make it instantly fair again. Strength match ups are as fair as they will get, but this can easily repair the more members issue..
Too slow devs Plz post ealier next time...funny how 2 extra hours can mean the difference between war and no war Ty
Devs is it possible you switch up the war times?Example:Instead of it being War 1 always at 10PM EST,Why not make it at 10 AM EST?
This while week I've been wondering about this. So say I get 50 rancor 1 week and 5 days before season ends on May 26th. The Rancor will expire on May 29th. Will the person get the rancor rewards that are distributed on May 31 or will there rancor expire on May 29th and they are left with 0 rancor when rewards are distributed. Just a little question but I feel the answer is important -Slaughter
The war time is in favor to the EDT time zone and the gap is some long some short, some need to wait very long for next war some are very close. I propose some changes to the war time. Please see below for table of old and new war time gap: War___Existing gap___My propose war time 1-2____20 hrs________17 hrs 2-3____21 hrs________14 hrs 3-4____7 hrs_________17 hrs 4-5____20 hrs________20 hrs 5-6____13 hrs________13 hrs 6-7____8 hrs_________8 hrs 7-8____7 hrs_________9 hrs 8-9____12 hrs________10 hrs 9-10___12 hrs________8 hrs 10-11__7 hrs_________10 hrs 11-12__9 hrs_________12 hrs My proposal do not hv too many gap that are too close or too far. Hope Devs will accept. Please also check my post on War Time-Asia Members Petition to see other members proposal.
I looks like if u dont war for 2 weeks u loose all rancor no matter how many u have or when u won them i had 6 from 3 diffent weeks but they all dissapered after 2 weeks of no being able to war because of real life i believe that is not right
I would also like to know when is the last war we should do in order to not lose the rancor buff till reward handouts, Please kaw_admin be specific. Thanks
Yes I would like to know what's the last war that's needs to be done, in order to keep rancor points too, plzz
I've emailed devs 4 times and posted on their threads multiple times and still no response on the last war that needs to be done to secure rancor. -Slaughter
Great Season for the most part- Have a few questions if you don't mind? 1) Once we are hooked on Mith Equip will there still be EE or similar matched wars after season? 2) since we are already hooked on Edge, will that still be offered after season? 3)Would you consider the " invisible hand theory" next season in regards to xrstal use? It is clear that those who have the money to blow still and will always have advantage ( if not xrstal during war : then stats n BFA from excessive xrstal use outside war as well as all the benefits to be reaped) It is also true that in real life as well as this game, wining can be bought, so why not allow more xrstals in system war? You get more income, we get more excitement ( often wars wind up a waiting game because one side or the other is completely KOd which is no fun) It is the lengths people are willing to go to get what they want that sets them apart not just stats