Clan loyalty plunder and Event Bonus!

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Re: Clan loyalty plunder and Event Bonus!

Postby FizzyLiftingDrink on Aug 6 2017, 6:26pm

Support but devs wouldn't do it because it encourages the longetivity of this game and they want death
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Re: Clan loyalty plunder and Event Bonus!

Postby LordSavan on Aug 7 2017, 7:33am

A much simpler way, that still allows visiting, would be to have each player designate a home clan. For each 24 houra spent in that clan each month, u getva 1% plunder bonus for a week. Spend 18 days out of 30 in home clan, 18% bonus.
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Re: Clan loyalty plunder and Event Bonus!

Postby soul17 on Aug 8 2017, 10:33am

There are a lot of comments to go through. Read a lot. Plenty of good view points. If you want a system like what you intend. It would need to be something like this:

Clan ranking in event.
First place gets (x)
Second gets (x)
Third gets (x)

Top 10% of clans gets (x)
Top 25%-10% gets (x)
Top 50%-25% gets (x)
Top 100%-50% gets (x)

(x) represents whatever magic number that may encourage the clan to aim for the event and spend some cash. (dev math and a perk for them)

To participate in clan ranking rewards: you must be in the clan at the start of event. Leaving a clan removes you from receiving any reward from clan rankings. Prevents them from jumping to near finishing ebs and returning to the clan (or a stronger one) for more rewards on top of the aka, jumping eb rewards.

The top 100%-50% is set up this way so lower lvl players are not just jumping to the next higher reward which would cause issues for starting clans as they would lose members to a higher ranking one. The top 50% of clans are already going to have their perms and strong players and is unlikely for them to just jump to the top 25% clans. It's essential to be set up this way. Prevents high rank seekers.

This gives compensation for players who remain in clan the whole time. As compared to just jumping at end ebs and xstals. Though it still gives this option.

So in a sense you have the jumpers for end ebs. Then you would have the loyal clan members.

Each is a play style and each have their own methods they enjoy. This doesn't penalize either play style this way and should be implemented.

(notes: yes if you are not in a clan at start or get kicked you lose clan ranking rewards. You will have to fall back onto the orginal way of jumping to end ebs.)
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Re: Clan loyalty plunder and Event Bonus!

Postby unstoppableTIGER on Aug 8 2017, 10:54am

Support

40% seems high though - maybe 15% cap
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Re: Clan loyalty plunder and Event Bonus!

Postby Dave on Aug 10 2017, 7:52am

Some great points here apart from some % being a little high the majority 9f suggestion could work. Thank you for your input.
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Re: Clan loyalty plunder and Event Bonus!

Postby Smegomatic on Aug 12 2017, 1:23am

Support.
Those bonus percentages are a bit high but I support the concept.
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Re: Clan loyalty plunder and Event Bonus!

Postby Dave on Feb 4 2018, 9:33am

We never did get any response for this thread. Maybe it's a good time to try and gain more support.
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Re: Clan loyalty plunder and Event Bonus!

Postby skrtel37 on Feb 4 2018, 11:12pm

Support
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Re: Clan loyalty plunder and Event Bonus!

Postby IIISIIWIIOIIIIRIIIDIII on Feb 5 2018, 1:46am

Dave wrote:We never did get any response for this thread. Maybe it's a good time to try and gain more support.

Support!
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Re: Clan loyalty plunder and Event Bonus!

Postby Darkcast3 on Feb 5 2018, 7:05am

No support individuals and lowland warriors get screwed.....
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