Copy Cats ?

Discussion in 'Strategy' started by SirSteveO37, Aug 2, 2014.

  1. All of this passion and creativity might not seem immediately obvious upon first starting into Kingdoms at War, A Thinking Ape’s flagship game. Kingdoms at War appears, at first glance, to be similar to many of the text-heavy mobile multiplayer strategy games out there on both the iOS and Android platforms. Its themes and structure are similar to other well-known titles such as Island Empire and Castle Empire; your base is a simple visual representation of a Kingdom, laid-out on a grid of land, and your goal is to expand your control of this land, growing by building onto more and more pieces on the grid. Your power, again like other such games, is based on building-up your armies, spies, assassins and other units, which are represented by numbers – the higher those numbers, the more powerful you become.
     
  2. Even if it's true...

    Not the first time and not the last.

    Interesting read.
     
  3. Your point being?

    KaW is alot like other games, but what sets it's difference is the kawmunity and how players interact with each other.
     
  4. Let's remember kaw was made on 09 or earlier(earlier meaning that the game was being made).