Link to Table of Contents ____________________________________ Builds There are lots of builds in Kingdoms at War. Some are angled towards spies, some to defense, some to attack, some to money, and lots of other different things. I'll try to touch up on 8 of the most common builds.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Attack Build The Attack Build consists a mix of 49 Workshops, Forges, Subterranean Factories, Cursed Foundries or Hatcheries. This build will just about always win it's first attack unless it is grossly under the enemy's ally stats. The only thing is you'll almost always lose when defending against an attack or a spy attack(not attack builds, but attacks in general).
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Balanced Build The Balanced Build consists of 49 Stables, Beastiaries, War Aviaries, Circle of Elementals, or The Colony. This build will nearly always win in either attack or defense against a build, however it will usually lose against a spy attack.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Mixed Build A Mixed Build has so many variations. The most common one though is 16 spy buildings and 33 troop buildings. This build offers good spy defense and spy attack, as well as ok attack.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Defensive Build A Defensive Build consists of 49 Barracks, War Cathedrals, Summoning Circles, Titans Lairs, or Torture Garden. These builds will nearly always win in defense, but will rarely win in an attack.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Pure Spy Build A Pure Spy Build Consists of 49 Guilds, Stronghold of Shadows, or Volaries. These builds will nearly always win in a spy attack, but have no attack troops. These builds are anonymous and serve well as OSFs but give out low plunder.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Hansel/Hybrid Build A Hansel Build consists of 48 Guilds, Stronghold of Shadows, or Volaries along with 1 Troop Building. A Hybrid build is the same, except without the troop building. These builds are good for allowing a couple of hits or for spying and being "too weak" to attack. Hybrids are good for opening then putting up a troop building to keep you from getting unwanted hits. Also, Hansel builds are unable to be hit with no gold out other then by another Hansel build or a very weak player.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Tower Build A Tower Build consists of 49 Defensive Towers, Defensive Fortresses, or ________. These builds have no troops, however, they are good for allowing free steals or scouts. These builds are very hard to win against in an attack.
Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf) Turtle Build Turtle Builds have lots of different variations. A turtle build is any build with higher defense then possible with full troop buildings. This build often contains lots of towers and very few troop buildings. These builds are very rare.
Link to Table of Contents ____________________________________ Lands Lands are the most important things in the game. Generally, the more of these you have, the stronger you are. The following are the land costs.
Lowland Costs First Land- Free- Comes with a Castle. Castle cannot be sold. (Part of tutorial) Second Land- 1k- Must build a workshop, barracks, or stables. (Part of Tutorial) Third Land- 1k- Must build a Guild. (Part of Tutorial) Fourth Land- 5k Fifth Land- 30k
Sixteenth Land- 100m Seventeenth Land- 200m Eighteenth Land- 300m Nineteenth Land- 600m Twentieth Land- 900m
Twenty-First Land- 1.2b Twenty-Second Land- 1.5b Twenty-Third Land- 1.8b Twenty-Fourth Land- 2.1b Twenty-Fifth Land- 3b Total Lowland Cost- 11,803,737,000
Highland Costs First Land- 3 bil Second Land- 3.5 bil Third Land- 4 bil Fourth Land- 4.5 bil Fifth Land- 9 bil Sixth Land- 11 bil Seventh Land- 13 bil Eighth Land- 15 bil Ninth Land- 17 bil Tenth Land- 20 bil
Eleventh Land- 25 bil Twelfth Land- 30 bil Thirteenth Land- 40 bil Fourteenth Land- 70 bil Fifteenth Land- 80 bil
Sixteenth Land- 90 bil Seventeenth Land- 110 bil Eighteenth Land- 115 bil Nineteenth Land- 120 bil Twentieth Land- 140 bil
Twenty-First Land- 160 bil Twenty-Second Land- 170 bil Twenty-Third Land- 210 bil Twenty-Fourth Land- 250 bil Twenty-Fifth Land- 300 bil Total Highland Cost: 2,010,000,000,000 Total Land Costs: 2,021,803,737,000 Link to Table of Contents