The KaW Handbook 2nd Edition

Discussion in 'Strategy' started by HD_Eru-Arathen_HD, Aug 21, 2012.

  1. Link to Table of Contents
    ____________________________________

    Builds

    There are lots of builds in Kingdoms at War. Some are angled towards spies, some to defense, some to attack, some to money, and lots of other different things. I'll try to touch up on 8 of the most common builds.
     
  2. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Attack Build

    The Attack Build consists a mix of 49 Workshops, Forges, Subterranean Factories, Cursed Foundries or Hatcheries. This build will just about always win it's first attack unless it is grossly under the enemy's ally stats. The only thing is you'll almost always lose when defending against an attack or a spy attack(not attack builds, but attacks in general).
     
  3. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Balanced Build

    The Balanced Build consists of 49 Stables, Beastiaries, War Aviaries, Circle of Elementals, or The Colony. This build will nearly always win in either attack or defense against a build, however it will usually lose against a spy attack.
     
  4. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Mixed Build

    A Mixed Build has so many variations. The most common one though is 16 spy buildings and 33 troop buildings. This build offers good spy defense and spy attack, as well as ok attack.
     
  5. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Defensive Build

    A Defensive Build consists of 49 Barracks, War Cathedrals, Summoning Circles, Titans Lairs, or Torture Garden. These builds will nearly always win in defense, but will rarely win in an attack.
     
  6. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Pure Spy Build

    A Pure Spy Build Consists of 49 Guilds, Stronghold of Shadows, or Volaries. These builds will nearly always win in a spy attack, but have no attack troops. These builds are anonymous and serve well as OSFs but give out low plunder.
     
  7. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Hansel/Hybrid Build

    A Hansel Build consists of 48 Guilds, Stronghold of Shadows, or Volaries along with 1 Troop Building. A Hybrid build is the same, except without the troop building. These builds are good for allowing a couple of hits or for spying and being "too weak" to attack. Hybrids are good for opening then putting up a troop building to keep you from getting unwanted hits. Also, Hansel builds are unable to be hit with no gold out other then by another Hansel build or a very weak player.
     
  8. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Tower Build

    A Tower Build consists of 49 Defensive Towers, Defensive Fortresses, or ________. These builds have no troops, however, they are good for allowing free steals or scouts. These builds are very hard to win against in an attack.
     
  9. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Turtle Build

    Turtle Builds have lots of different variations. A turtle build is any build with higher defense then possible with full troop buildings. This build often contains lots of towers and very few troop buildings. These builds are very rare.
     
  10. Re: The KaW Handbook 2nd Edition (to be reviewed by Wulf)

    Link to Table of Contents
     
  11. Link to Table of Contents

    ____________________________________

    Lands

    Lands are the most important things in the game. Generally, the more of these you have, the stronger you are. The following are the land costs.
     
  12. Lowland Costs

    First Land- Free- Comes with a Castle. Castle cannot be sold. (Part of tutorial)

    Second Land- 1k- Must build a workshop, barracks, or stables. (Part of Tutorial)

    Third Land- 1k- Must build a Guild. (Part of Tutorial)

    Fourth Land- 5k

    Fifth Land- 30k
     
  13. Sixth Land- 150k

    Seventh Land- 300k

    Eighth Land- 750k

    Ninth Land- 1.5m

    Tenth Land- 2.5m
     
  14. Eleventh Land- 3.5m

    Twelfth Land- 5m

    Thirteenth Land- 10m

    Fourteenth Land- 20m

    Fifteenth Land- 60m
     
  15. Sixteenth Land- 100m

    Seventeenth Land- 200m

    Eighteenth Land- 300m

    Nineteenth Land- 600m

    Twentieth Land- 900m
     
  16. Twenty-First Land- 1.2b

    Twenty-Second Land- 1.5b

    Twenty-Third Land- 1.8b

    Twenty-Fourth Land- 2.1b

    Twenty-Fifth Land- 3b

    Total Lowland Cost- 11,803,737,000
     
  17. Highland Costs

    First Land- 3 bil

    Second Land- 3.5 bil

    Third Land- 4 bil

    Fourth Land- 4.5 bil

    Fifth Land- 9 bil

    Sixth Land- 11 bil

    Seventh Land- 13 bil

    Eighth Land- 15 bil

    Ninth Land- 17 bil

    Tenth Land- 20 bil
     
  18. Eleventh Land- 25 bil

    Twelfth Land- 30 bil

    Thirteenth Land- 40 bil

    Fourteenth Land- 70 bil

    Fifteenth Land- 80 bil
     
  19. Sixteenth Land- 90 bil

    Seventeenth Land- 110 bil

    Eighteenth Land- 115 bil

    Nineteenth Land- 120 bil

    Twentieth Land- 140 bil
     
  20. Twenty-First Land- 160 bil

    Twenty-Second Land- 170 bil

    Twenty-Third Land- 210 bil

    Twenty-Fourth Land- 250 bil

    Twenty-Fifth Land- 300 bil

    Total Highland Cost: 2,010,000,000,000

    Total Land Costs: 2,021,803,737,000

    Link to Table of Contents