Troop Buildings Tier 2 ~ Forge Level 3 ~ 144k Tier 3 ~ Subterranean Factory Level 3 ~ 324k Spy Buildings Tier 1 ~ Guild Level 1 ~ Tier 1 ~ Guild Level 2 ~ Tier 1 ~ Guild Level 3 ~ 216k Tier 1 ~ Guild Level 4 ~ 432k Regular defense towers and spy defense towers do not yield any plunder whatsoever.
Re: Plunder Cap Formula Rajang why don't u contribute to the plunder thread instead of making a new one? Many posts hard to track. But anyway, I have been reaching new heights and the increase shows a curve and not a linear formula. Also I believe ally stats does add to the plunder capacity. Although the plunder rises faster than the ally stats. Anyways my findings is: my plunder is greater than what your formula provides
Re: Plunder Cap Formula Omg enough with this thread thing some want to start their own leve it be please!!!! I will give it a try Raj
Re: Plunder Cap Formula Plunder from allies will always increase with more allies but it does cap at what your soldiers and spies can carry. I tested this on a couple things so it should be right. It was either (48 x # Spies) or(40 x Spy Attack) I did only do this on lvl 3 buildings though..
Re: Plunder Cap Formula Correct so far. Well done this is significant break through in strategy planning.
Re: Plunder Cap Formula If you don't feel like remembering the formula... Lvl 3 Building: 144,000 Plunder Cap Lvl 3 Guild: 216,000 Plunder Cap Towers give no plunder because they don't come with soldiers or spies. The only thing ally changes in here is how easily you can reach your cap.
Re: Plunder Cap Formula Another plunder guide to complement TZs, as we as the equation to determine plunder from buildings
Could anyone please post building plunder caps for all buildings, not just guilds, forges and subs, and not just lvl 3 and 4? Much appreciated!
Here's the list: T1 lv1: 10k T1 lv2: 22k T1 lv3: 48k T2 lv1: 30k T2 lv2: 66k T2 lv3: 144k T3 lv3: 324k Guild lv1: 5k Guild lv2: 33k Guild lv3: 216k Guild lv4: 432k
Sholron your list was missing T3 L1 : $67,500 T3 L2 : $149,000 that T3 L1 is the jerk building with a plunder cap ending in 500, which invalidates that generally held rule of "if you have max ally plunder it ends in 000".