Figure of Death - 3% Test. One of the better ways to test :)

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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby YAlllIIlIIIIlRDCIIllIlllIIlIFl on Mar 21 2013, 12:55am

That's just ugly
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby redraven0 on Mar 21 2013, 1:06am

Thank you,bump
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby Wabbsy on Mar 21 2013, 1:49am

Lu teached me  and he is right this is fast way ... There is one way faster (maybe some added it already to this thread) ... I saw peeps do it but not did it myself yet 


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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby Lord_Pease on Apr 2 2013, 8:29pm

Thanks. Bump
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby Jezza_of_Oz on Apr 24 2013, 7:40am

Bump for quick reference
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby Jezza_of_Oz on Apr 24 2013, 8:01am

I've also seem mention of a method where you just do one bar and keep testing to see if the fail assass message changes from one wording to another, I've even done it that way for myself, just can't remember exactly how to do it. Does anyone know, or can point me to the thread where it is explained?

I'm mainly interested in which bar to take down first, and by how much at a time.
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby Bermuda on Apr 24 2013, 8:28am

TL;dr

And 12-8 is better.... There are four ways to do it. All depends on your comfort level and the trust your clan has.
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby Gilga_mesh on Apr 24 2013, 3:17pm

LOL, so many people complaining about the "useless" or "wrong" procedure of the OP. Obviosly, they need to re-read the post(tbh, is too long and maybe not too much clear but the logic is correct).
About the item drops: i've been thinking for a long time about this and the only conclusion i have is that, yes, drop is "random"(doesn't exist an algorythm that can output a true random number). The only way i can think about to maximize probability for drop is to have a clan full of friends who all leave the eb(clan) when the eb is at, let's say 1%, except the one who's hunting the item(obviosly he must be the one who start the eb). But i never tested this and after many,many,many,many destroyer,CoR and now ACC i'm still a noob without chest. Now doing b2b ACC, at least it pays well 
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby KaWrulz on May 17 2013, 3:13pm

Bump.

Also, on drops: I'm convinced each person in the eb has a random % chance of drop based on their contribution. I believe it is completely independent per person and has nothing to do with any others in the eb. I also don't think unlocks have a higher % chance of drops -- they just have more people in that eb that don't have the item!
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Re: Figure of Death - 3% Test. One of the better ways to test :)

Postby nitish15 on May 21 2013, 3:34am

You are saying to lower the forests of corruption by 750 points, but if we divide 5000 by 6, we would get 833.33333. So why 750?
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