[ATA]Winston wrote:The_Gladiator wrote:So how many of these are we looking at getting per event? I have yet to see one from the current event and just did some simple math here. If I calculated correctly, assuming you had NO tier skips and did not trade to obtain more, it would take about 14400 of these to obtain the max tier.

Now here’s where the fun starts. This is mostly theoretical here but let’s give it a go. So let’s say it takes 14400 to obtain a max charm with no tier skips and no trading. And since I have yet to see one for this event, or even see a person who has obtained one, let’s also assume you only get 1 per event. Now IF the standard event length is 2 weeks, and you only get 1 per event, remembering the conditions from above, it will take a long time to obtain a max charm. Let’s say 14400 at 1 per 2 week event, that’s 28800 weeks of play time or roughly 554 YEARS.

Like I said, it’s only theoretical since I/maybe we, have yet to see one drop. I know the Devs have a large history of being unreasonable but unless we have some dramatic increase in drops and number of drops here soon, a max charm will be unobtainable assuming the player has the worst of luck. Anyone with more information or someone who has gotten one of the charms care to chime in?

While I'm not going to explain all the math that goes into it, players can get > 50 in a single event (this event, in particular, has quite a few more), and the chance of a player getting no tier skips before maxing out a charm is incredibly unlikely. I assure you that I did not create something that would take 500 years. Active players should get more stats over time than previous rewards.

How do you create a new system without doing the maths and when people ask about it, you don't answer, that's irrelevant!!!

On this event we will get around 50 tier 1, let's say they will convert to 4 tier 2 items, how many events someone will need to get 8 tier3 items???

I assure you that you created something that takes centuries to be complished.

I guess you just created this system to reduce the rewards graphic creation,you probably sacked half the team (means 1 part time worker now)