Stronghold Siege (PvP Event) ***updated date

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Re: Stronghold Siege (PvP Event) ***updated date

Postby ____LaDyAsHx____ on Feb 6 2019, 12:55am

Go green!
Something for clan loyalty next pls.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Dave on Feb 6 2019, 1:00am

I have actually enjoyed this event. I have been Mass Slaughtered by green mostly. It's like the old Kaw PVP system came back.

My issue with this event was Greens was too quick to figure it out. I have no idea of the actual matching stastics.

How ever in futute it would be awesome if all one team got placed in a clan with unlimited slots for PVP events. When a team wins they get to keep the clan with 125 slots and a free Name.

Lets enjoy this game, if someone is stronger there are plenty more targets.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby [ATA]Winston on Feb 6 2019, 1:00am

xWarRocketAJAXx wrote:@Winston

Maybe they should fight on the 2nd week... slackers... or are you going to halve the rewards as well?

Having spent 3 weeks! (not the normal 2) grinding the scheduled wars to get top 50 applying logic the rewards should be doubled? trebled? to match the pvp 'rewards vs duration' yes??

3 weeks effort vs 1 week effort


The rewards of the Hoarfrost War event were increased because the duration of the event was increased
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Re: Stronghold Siege (PvP Event) ***updated date

Postby -IIlSIlIIAIlIlTIlIlAIIllNlllI- on Feb 6 2019, 1:12am

Dave wrote:I have actually enjoyed this event. I have been Mass Slaughtered by green mostly. It's like the old Kaw PVP system came back.

My issue with this event was Greens was too quick to figure it out. I have no idea of the actual matching stastics.

How ever in futute it would be awesome if all one team got placed in a clan with unlimited slots for PVP events. When a team wins they get to keep the clan with 125 slots and a free Name.

Lets enjoy this game, if someone is stronger there are plenty more targets.




Support
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Pax_Romana on Feb 6 2019, 7:33am

[ATA]Winston wrote:EVENT NOW ENDS ON FEBRUARY 6th, 2019

"A strange new metal with miraculous properties has been discovered, sparking a massive conflict as kingdoms around the world race to secure the only known sources!"

PVP: World Wide Stronghold Siege



This event launches at NOON PST on January 30th, 2019. If you do not sign up for this event, you will not be eligible for any rewards. There is a timer to sign up for this event, if that timer passes, you will not be able to sign up for this event.

Players will have the option to participate in a world-wide Stronghold Siege to earn eternal glory (...and rewards).

IF you accept this quest, you will randomly be put into one of 3 teams: Crimson, Emerald and Azure.

Once assigned, the goal is to collect the most points amongst three teams!

You will know which Team you're on based on the Flag you see in your Showcase:

Team flags.


☞ Points are represented by the Ring of the Vanquished item as seen below:


1 point = 1 ring

You can keep score of your team's progress on the Siege Leaderboard.

Keep in mind that if you opt out of the PVP quest, you will not receive any of the PVP legends and, therefore, are opting out of earning rewards from those legends!

How to Attack an Enemy's Stronghold


☞ There will be FOUR strongholds. Their names are NorthStronghold, EastStronghold, SouthStronghold, and WestStronghold. Each stronghold is a "player" represented by stronghold images with examples shown below:



☞ You will need Yridine Shot to attack a stronghold. To create Yridine Shot, collect Pure Yridine from Epic Battles and combine them with the Shot Transmute available for gold in the Marketplace. For EBs with mostNK > ZTA/HTE/ROTWB > NOTH > GOTH > LOTL/ZOMA > Every NON-BR EBs. BR EBs DO NOT DROP Yridine.



To claim a Stronghold:
Attack the stronghold as you would any other player in-game. If you're playing, the strongholds will be the top 4 players in your Battle list. Each Yridine Shot removes one Yridine Brick from the stronghold, one for one.

When there are no more Yridine Bricks left on a stronghold, it can be captured. But the team that did the most damage (removed the most bricks) to it will capture it, not the team that did the last hit!

To attack other players:
You get points from attacking other players from opposing teams (you will still need Yridine Shot to count for points). You get a 3x multiplier for the “kill shot” that makes an opposing player DTW and makes them immune to being attacked more. You also get a multiplier for each stronghold your team owns. The more strongholds your team claims, the more overall points you stand a chance of earning. These multipliers stack.

OK, hit me with that math
☞ 1 Successful Hit to a player from an enemy team = 1 Point.
☞ Hit an enemy player when your team owns 1 stronghold = 3 Points.
☞ Hit an enemy player when your team owns 2 stronghold = 5 Points.
☞ Hit an enemy player when your team owns 3 stronghold = 6 Points.
☞ Hit an enemy player when your team owns 4 stronghold = 7 Points.

You will only be able to have 300 Pure Yridine, 150 Yridine Shot, 150 Yridine Bricks, and 150 each of the combiner items (Shot Transmute & Brick Transmute) at a time. No hoarding! If you try to buy more than the maximum allowed amount, you will purchase up to the maximum amount and then get a message saying "You can't buy anymore of these!"

How to Defend Your Team's Stronghold(s)



☞ Defending works the same way, but instead of hitting an enemy's stronghold with Yridine Shot, you hit your team's stronghold with Yridine Bricks to build its health back up. The max number of bricks on a stronghold is 10k.



☞ When someone who doesn’t own the stronghold attacks it, it loses health, as shown below. You can regenerate its health by using Yridine Bricks.



☞ Once another team destroys a stronghold and claims it (most damage = claim stronghold), they would need to hit it with bricks to rebuild it back up to full health.

☞ There will be a window of time where the claimed stronghold will be invulnerable to outside attacks so that the team that has just claimed it can build it back up in peace.

OK, but what about us PVP haters?


You can get plunder bonuses to help you battle better! Each stronghold you own can be visited by doing a PVP action on it. You'll get a 10% plunder bonus for 1 hour. Each bonus is unique to that stronghold, so if your team owns all four strongholds you can take a world tour and get a 40% boost total.

Refresh your plunder bonuses as often as you like. Well, so long as your team owns the stronghold. (You sure you don't wanna help capture it?)
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Rusted_Knight_of_Serenity on Feb 6 2019, 7:34am

Dave wrote:I have actually enjoyed this event. I have been Mass Slaughtered by green mostly. It's like the old Kaw PVP system came back.

My issue with this event was Greens was too quick to figure it out. I have no idea of the actual matching stastics.

How ever in futute it would be awesome if all one team got placed in a clan with unlimited slots for PVP events. When a team wins they get to keep the clan with 125 slots and a free Name.

Lets enjoy this game, if someone is stronger there are plenty more targets.


Worse idea so far. I wouldn’t want to leave my clan for an event.

And Foxes and iG should remain the only clans with their extra slots. It is the only standing historical aspect of KaW that is left. Even if iG changed the name.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby [ATA]Winston on Feb 6 2019, 10:48am

While I do understand that it would be fun to have 3 giant clans, I think there are quite a few reason to not go that route:
1) People generally don't like leaving their home clans
2) It would be really challenging for someone to run a clan with thousands of players
3) How would we determine who was to run the clan?
4) Imagine how fast EBs would go with that many players...
5) Clan chat isn't considered a public channel, so players could very easily disrupt and harass others in such a channel

The only real benefits I see are:
1) Easier to communicate/coordinate with team
2) Easier to track who is on what team
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Liam on Feb 6 2019, 11:02am

[ATA]Winston wrote:While I do understand that it would be fun to have 3 giant clans, I think there are quite a few reason to not go that route:
1) People generally don't like leaving their home clans
2) It would be really challenging for someone to run a clan with thousands of players
3) How would we determine who was to run the clan?
4) Imagine how fast EBs would go with that many players...
5) Clan chat isn't considered a public channel, so players could very easily disrupt and harass others in such a channel

The only real benefits I see are:
1) Easier to communicate/coordinate with team
2) Easier to track who is on what team


So don’t make it mandatory to join the teams clan, just make it optional. Have it run by a moderator?
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Re: Stronghold Siege (PvP Event) ***updated date

Postby -SS-Thrawn-SS- on Feb 6 2019, 11:20am

I think it'd be fun to see a percent breakdown of how many greens, blues, and reds were in top 10, 50, and 100 :) greens clearly beat the rest of us out, but I'm curious as to the distribution of top ring earners in each tier.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Haj on Feb 6 2019, 11:54am

[ATA]Winston wrote:
Haj wrote:New lands tomorrow ? 


no

Ty for awnsering winston :-) keep up the good work
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