Stronghold Siege (PvP Event) ***updated date

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Moderator: Kingdoms at War

Re: Stronghold Siege (PvP Event) ***updated date

Postby Ritual on Feb 6 2019, 12:14pm

-SS-Thrawn-SS- wrote:I think it'd be fun to see a percent breakdown of how many greens, blues, and reds were in top 10, 50, and 100 :) greens clearly beat the rest of us out, but I'm curious as to the distribution of top ring earners in each tier.


Support. I'd also like to see those stats.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Fluxie on Feb 6 2019, 12:17pm

Liam wrote:
[ATA]Winston wrote:While I do understand that it would be fun to have 3 giant clans, I think there are quite a few reason to not go that route:
1) People generally don't like leaving their home clans
2) It would be really challenging for someone to run a clan with thousands of players
3) How would we determine who was to run the clan?
4) Imagine how fast EBs would go with that many players...
5) Clan chat isn't considered a public channel, so players could very easily disrupt and harass others in such a channel

The only real benefits I see are:
1) Easier to communicate/coordinate with team
2) Easier to track who is on what team


So don’t make it mandatory to join the teams clan, just make it optional. Have it run by a moderator?


You could have the people who ran the last 3 clans run it or a moderator in each clan who'll be active.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Ventress on Feb 6 2019, 7:28pm

Great event. Couple tweaks and it will be perfect and fun!

What was super cool about it :

- It didn’t matter what size of player you were - lb’s didn’t necessarily dominate... activity did.

- Was neat playing and strategizing with all size players and different people then I normally would have.

What I didn’t like about it :

- it was necessary to be outside of home clan too much which I didn’t like.... for communication and quick rotwb. Maybe incorporate a team chat? So ... like how gaw used to be... there wasn’t an ally chat - there could be an event team chat? Not sure. And make the bigger epics drop more materials.

4 - 7 days for these kind of events tops.
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Re: Stronghold Siege (PvP Event) ***updated date

Postby [ATA]Winston on Feb 6 2019, 11:38pm

Ventress wrote:Great event. Couple tweaks and it will be perfect and fun!

What was super cool about it :

- It didn’t matter what size of player you were - lb’s didn’t necessarily dominate... activity did.

- Was neat playing and strategizing with all size players and different people then I normally would have.

What I didn’t like about it :

- it was necessary to be outside of home clan too much which I didn’t like.... for communication and quick rotwb. Maybe incorporate a team chat? So ... like how gaw used to be... there wasn’t an ally chat - there could be an event team chat? Not sure. And make the bigger epics drop more materials.

4 - 7 days for these kind of events tops.


I feel the same about all of this and am especially trying to find some chat solutions as communication is really important for this event
[ATA]Winston
Game Designer
 
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Re: Stronghold Siege (PvP Event) ***updated date

Postby _ZE_MaJiN-Buu_ZE_ on Feb 7 2019, 8:24am

[ATA]Winston wrote:
Ventress wrote:Great event. Couple tweaks and it will be perfect and fun!

What was super cool about it :

- It didn’t matter what size of player you were - lb’s didn’t necessarily dominate... activity did.

- Was neat playing and strategizing with all size players and different people then I normally would have.

What I didn’t like about it :

- it was necessary to be outside of home clan too much which I didn’t like.... for communication and quick rotwb. Maybe incorporate a team chat? So ... like how gaw used to be... there wasn’t an ally chat - there could be an event team chat? Not sure. And make the bigger epics drop more materials.

4 - 7 days for these kind of events tops.


I feel the same about all of this and am especially trying to find some chat solutions as communication is really important for this event



Just replace ally chat for however long the event runs and then bring it back after, or create a 4th chat window for the team chat
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Luna-x-Sol on Feb 7 2019, 9:22am

I didn't receive the green charm for being green :o
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Re: Stronghold Siege (PvP Event) ***updated date

Postby tltltAndromaliuStltlt on Feb 7 2019, 11:02am

What charm, I never saw a charm
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Re: Stronghold Siege (PvP Event) ***updated date

Postby GodOfDeath on Feb 7 2019, 5:06pm

Still waiting for team rewards
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Re: Stronghold Siege (PvP Event) ***updated date

Postby Rusted_Knight_of_Serenity on Feb 7 2019, 5:16pm

Can we please take away the mechanic that forces us to hit an EB so that we can hit a player?

Like I get hitting the eb to get drops to hit the tower. Not the player.

Also, I think if you only have 3 teams, you should have 3 towers. But I feel four teams and 4 towers may help a lot better.

It will also make an event chat more manageable.


Though I like the idea of making a completely new PvP event that is clan centric. Like your clan joins it and they get PvP rewards for hitting other players in another clan.

So OSW but we get rewards for number of actions. :P
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