The Summoners' Circle

Wars, Contests, Events all run by the community team.

Moderator: Kingdoms at War

Re: The Summoners' Circle

Postby ---Dread---Pirate---Roberts--- on Apr 11 2018, 2:20pm

iG_Bachkeda_iG wrote:
nath1501 wrote:Why do people moan about getting free build tokens and silver bars?

Im happy it helps growth

At least mix it up like this is honestly so dull. I bet 90% of people don’t even know the story behind each event.


There is backstory to the event?
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Re: The Summoners' Circle

Postby TheWolfOfKaWStreet on Apr 11 2018, 5:46pm

---Dread---Pirate---Roberts--- wrote:
There is backstory to the event?


Technically, yes.
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Re: The Summoners' Circle

Postby 8 on Apr 11 2018, 7:50pm

But people press the Next too fast. Devs should add option to replay quest dialogue.
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Re: The Summoners' Circle

Postby Tzshifter on Apr 11 2018, 8:00pm

8 wrote:But people press the Next too fast. Devs should add option to replay quest dialogue.

Nobody cares about quest dialogue. It gets you to the same chest and the same legends rewards. The dialogue is so pointless
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Re: The Summoners' Circle

Postby Venom on Apr 11 2018, 8:34pm

Tzshifter wrote:
8 wrote:But people press the Next too fast. Devs should add option to replay quest dialogue.

Nobody cares about quest dialogue. It gets you to the same chest and the same legends rewards. The dialogue is so pointless

Maybe not "nobody", I do read the lore and legend quest text sometimes because I'm curious about the ATA thought process when it comes to event design and adherence to lore. That said, the same old collection mechanics(40K +side quests) gets boring quick. Hence why I ask for different formats. it is clear that ATA plans to stick to the events system, might as well get/ask for some variation in their types.
Something similar to the community collection events would be a refreshing change!
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Re: The Summoners' Circle

Postby Original_Belladonna on Apr 11 2018, 8:43pm

Guys, devs have to put on events for revenue. Like others have said, activity drops without them and in turn, so does revenue. But maybe if they actually went back to a war game like it’s meant to be, then they’d see some more active war participants.
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Re: The Summoners' Circle

Postby Jasonvorheez on Apr 11 2018, 9:31pm

Original_Belladonna wrote:Guys, devs have to put on events for revenue. Like others have said, activity drops without them and in turn, so does revenue. But maybe if they actually went back to a war game like it’s meant to be, then they’d see some more active war participants.

Just shut up scrub you’re dumb
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Re: The Summoners' Circle

Postby O0O-l_URKlNG--T3RR0R_O0O on Apr 12 2018, 12:30am

Will there be War leaderboard?
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Re: The Summoners' Circle

Postby iG_Bachkeda_iG on Apr 12 2018, 2:35am

They are always war lb
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Re: The Summoners' Circle

Postby -grizzy- on Apr 12 2018, 5:28am

Does this equipment work?
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