Lowland Wars - Open Beta Test

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Re: Lowland Wars - Open Beta Test

Postby rooks on Oct 27 2015, 8:49pm

Nice to see devs r trying to implement something new to improve wars.Lets hope for the best.
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Re: Lowland Wars - Open Beta Test

Postby Nighthawk_FPBO_1 on Oct 27 2015, 8:50pm

Primal wars allows 1/2hr for SB til mith can be cast. Nothing new at all just teamwork.

SB n copy n paste. All clans have same info n can figure out n speculate. I see no advantage nor disadvantage only laziness.
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Re: Lowland Wars - Open Beta Test

Postby rooks on Oct 27 2015, 9:03pm

primal wars more often end up with horrible mismatch.Dont think there will be much cs diff in Ll wars.
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Re: Lowland Wars - Open Beta Test

Postby Anarchir on Oct 27 2015, 9:09pm


A thought -

To encourage variability and fun and to potentially prevent an "ideal" build from ever occurring, what if each kingdom were allowed an "X" amount of empty lands to build on at the start of war that needed to be filled "Y" amount of time before the war actually began.

Let's make X = 3 and Y = 10min for an example -

I join the war with 21 (and a castle) buildings. The opposing side can see those stats. Based on the builds of the side I'm on and the builds of my opponent's I can then use the three lands to build on - shoring up a weakness or adding to a strength. I have up until 10min before the war starts to build, or those lands get locked for use. As my opponents (and all my allies) have the same capacity to slightly alter their builds, this would encourage huge variability in strategy and thus every war, even with identical rosters and initial builds, could be dramatically different.

BFA/BFE/the rest of the HL up buildings present a more difficult challenge, I can see benefits to converting them to a % based bonus (and, like % equip when troops/spies are 0'd the bonus is as well) and keeping them as a static one. Ultimately I'd want those to be an edge of no stronger than a few percent of the LL build's stats.

Anywho, should be fun ;)
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Re: Lowland Wars - Open Beta Test

Postby [ATA]Grant on Oct 27 2015, 9:19pm

Kael_a_Wanderer wrote:This a nice surprise. I will be there to test this new system.
The matching up looks like the system of season one. Will you use prestige as part of it? Also curious about roster size.
Do you consider to bring back the loss of one level estoc edge while leaving a clan. Just curious.

Glad to hear you'll be helping out. As mentioned we're still in fairy early stages with this and as we start testing a lot of things are likely to change. At this time we won't be taking prestige into account but instead working with random matchups to start and working from there. Roster size is still to be determined, but we'll likely start off with 15 as we have now to better compare, and work from there as well.

As for losing EE on leaving a clan, this really depends on where these wars move. This probably wouldn't work all that well with Individual Wars if the two were to co-exist.

Crazy wrote:
corsair wrote:You want more accessibility to wars. I suggest you don't alienate the f2p community in this.

100% correct, the f2p allows the existence of the p2p community. In other apps I enjoy, I pay nothing to war. It's a feature of the game. Draw your money from elsewhere, but making the wars available to f2p players (war xstal'd/no xstals) would benefit the game as a whole and in the end ATA's pocketbook

There's no requirement to use Crystals, but players can choose to use up to 1 regen per hour of war. We've actually recently made the change to provide players the chance to earn any regens spent warring back, with better odds of this being for those on the winning side.

Dead-Zeph wrote:Any thoughts about a war bank yet? That's the only thing that stops me warring every day is having to bank gold.

Guess we will all be going back to the terrible plunder that LL towers give too 

Not in this initial implementation. There's still a risk with warring, but Bronze and Silver Bars can help reduce that risk.

MY_____WAR_SHINIGAMI_____TH wrote:Hi KAW_Admin,

I have 2 Questions;

1. If my LL is All SOS (minus castle), what will happen to My Troops strength if I am an Attack or Hybrid build Overall?

2. Does the numbers Of Troops and Spies remains as per current level or as per LLBC?

Best Regards

1) Only LL is counted during these wars, so if you're all SOS on your lowlands it will be as if you have a pure SOS build regardless of your other lands.

2) Only troops and spies from LL buildings are counted.

Spilatch wrote:If this makes warring more fair , more fun and more competitive then i am all for it

To be determined

That's the goal. We'll know more once we get to testing.

Sethosaurus_ wrote:Is there an expected date of arrival?

Nothing set in stone just yet, but as soon as we have a specific date we'll let you know.

Kilo wrote:Support.
Kaw_community I like the idea and I like that it is clan oriented.

So if bfa and bfe is not included in the beta, wouldn't this just make a low tier of Primals?
And if that's the case then why hasn't primal brackets like this become incorporated into the system that's currently running? I understand you will "eventually" make the other brackets, but only testing low lands won't show you guys as much info as you need.

*plus we all know we will all make sh for this lowlands bracket*

By testing the highlands as well will give people who are HL complete a variety of build choice. 

Thxs for listening 

BFA/BFE are excluded in the initial testing phase but we'll be looking at ways to bring them in while maintaining balance as we test.

In regards to multiple brackets at this time turnout does not make this viable. That may chance as we rollout testing of this, and we'll adapt our plans as we go along.

Thanks for the feedback!

ArchJ_THW wrote:How might we "opt in"

Exact details are still TBD, however the current plan is that during the Beta Testing period all Wars will be of this new Lowland War variety. You won't need to explicitly opt-in, as we'll be having all players who war testing it out. Again, more details will be made available as we're closer to testing.
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Re: Lowland Wars - Open Beta Test

Postby [ATA]Grant on Oct 27 2015, 9:26pm

On behalf of kaw_admin, the developers, and myself I want to thank you all for sharing your thoughts with us on Lowland Wars.

We're not quite ready for the actual testing just yet but wanted to share what we're working on with all of you. Our hope is that through our Open Beta phase we're able to work with you to make tweaks, refinements, and fix whatever plain doesn't work in order to provide a solid and enjoyable war experience.

We're going to be closing this thread up now, and will share more information with you in the Open Beta Testing section of the forums as soon as it's available.

Thanks again, and we look forward to testing with you :)
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