Are Charms/Rewards Good for KaW?

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Re: Are Charms/Rewards Good for KaW?

Postby Tzshifter on Oct 7 2018, 8:54am

Devs created a monster with charms and with charm trading and now don’t know how to handle the problem. They can’t just take charms away now but theirs no real step to solve the problem that they created.
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Re: Are Charms/Rewards Good for KaW?

Postby sean893 on Oct 8 2018, 9:01pm

I support the release and trading of charms just for one reason: Activity!

With the release of charms, any player can not only get new charms from existing Legends which will pretty much go on every week, but also transmute equipment that they are not using it anymore for charms!

The charm feature being implemented has ensured a new addition that those who stay active in Kingdoms At War and participate on Legends so often, will progressively get stronger even if they do not upgrade their buildings at all, with the charms being there to beef them up no matter how small it is. Every single stats of the charms count.

Think of it as a similar way, as a swordman's sword progressively gets
stronger and more lethal with a single blow to his enemies, assuming he doesn't change his core self and change his equipment or the way he fights. Every single day, you can see his sword's aura of fire glowing a little stronger and stronger, slowly being fused with a new effect to add burn damage! On the hundredth day the swordman can just wipe out an enemy within a single hit. Even if that enemy survived from the blow initially, he'll still die indirectly from fire!

Charms pretty resonate with me as a player with activity that every time I get even one charm, no matter how small the stats I had a feeling of being stronger!
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Re: Are Charms/Rewards Good for KaW?

Postby NotTom on Oct 9 2018, 4:54am

I think charms are bad because:

Unlimited, untouchable stats; no cap on charm stats, and unlike bfa there is no risk associated with investing in charms. In the days before charms, the only way to obtain huge static bonuses was through bfa, which of course came with the risk of being stripped. This possibility of having your strength forcibly removed kept a certain balance to the game which is now gone with charms.

Obviously the devs are now in far too deep to even consider removing charms however there are some ways in which they could balance out this power:

One possibility would be to add a mechanic that makes charms destructible; by this I mean that you could target a certain charm on an account and each hit you give that account does damage to the charm. Once the charm’s hp is depleted or would go into an inactive state, giving no star bonus, requiring either gold or a new item type to restore its power. I would be happy to expand upon this if anyone has any queries.

Another option that has already been mentioned on this thread would be to reduce the bonus from charms to 1% rather than 10% of the original eq’s stats

A further idea could be to reduce the effect of charms significantly; rather than the full stats shown on the charm being directly added as a static bonus, perhaps they could contribute to a percentage bonus being added, much like the % bonuses for eq and bfa in LL wars.

I can imagine any of these options would anger/irritate the big charmers out there and would of course reduce one revenue stream for the devs however a huge proportion of the money generated by charms goes from player to player rather than to the devs; if bfa became a greater factor again then I can imagine xtal/nob purchases would increase to fill the lost charm revenue.
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Re: Are Charms/Rewards Good for KaW?

Postby DevilsTriangle on Oct 9 2018, 4:55am

sean893 wrote:I support the release and trading of charms just for one reason: Activity!

With the release of charms, any player can not only get new charms from existing Legends which will pretty much go on every week, but also transmute equipment that they are not using it anymore for charms!

The charm feature being implemented has ensured a new addition that those who stay active in Kingdoms At War and participate on Legends so often, will progressively get stronger even if they do not upgrade their buildings at all, with the charms being there to beef them up no matter how small it is. Every single stats of the charms count.

Think of it as a similar way, as a swordman's sword progressively gets
stronger and more lethal with a single blow to his enemies, assuming he doesn't change his core self and change his equipment or the way he fights. Every single day, you can see his sword's aura of fire glowing a little stronger and stronger, slowly being fused with a new effect to add burn damage! On the hundredth day the swordman can just wipe out an enemy within a single hit. Even if that enemy survived from the blow initially, he'll still die indirectly from fire!

Charms pretty resonate with me as a player with activity that every time I get even one charm, no matter how small the stats I had a feeling of being stronger!



Lol
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