EBD - Other concept ideas

Discussion in 'Fan Creations' started by -IIXII-AJ-IIXII-, May 20, 2015.

  1. Hello all. Here are the other EB designs from the competition. I'm posting them here for you and the developers to see. Enjoy!



    Food EBs






    Food EB's


    [There will be a health bar below your attack and spy bars] You must hit one of these EB's to regain your health. If you fail to do so, you will lose plunder from any EB you attempt to do. Your health bar lasts for 6 hours of KaW time.

    List:

    Breakfast in Bed

    -You wake up to find your favorite food around you. But don't take a bite because your the main course.

    Snack time

    -You barely escape from your room only to find out that the hallways are filled with the snacks you been saving.

    Pizza

    -Ding Dong, pizza's here. You open the door only to find that the pizza is doing the delivery. And your the meal.

    Cookie Monster

    -You finally meet the person that was behind all of this, it's a race to whoever will get the last desert.[/quote]



    Graceless Decimation



    Authours Name: Planemaster


    Key:

    *Bar Name Goes Here*
    **Main Bar** = Falling Meteors
    "Bar Description Goes Here"
    (Notifications to players go here)


    EB Description:

    Distant flashes of light are seen within unscouted territory. Find the cause of this.


    Phase 1/4

    *Scout flashes of light*
    "Flashes of light are seen at a distance, send forth your fastest spies."

    (Meteors, by the thousands, are seen streaking down on a, now, tortured landscape. They leave a thick trail of ash, blocking the sun's light.)

    *Use Orb of Illumination on Layer of Ash*
    "Ash billows into the sky forcing all light to withdraw."

    **Attack/Assasinate Falling Meteors to 75%**

    Phase 2/4

    (A thick network of hidden caverns are uncovered by the meteoric craters. Serpent's, by the thousands, are flowing out of the uncovered caverns.)

    *Attack Serpent's (regenerate every 30 minutes)*
    "The Serpent's rise swiftly to their defense"

    *Steal Poison*
    "Poison ooze's out of the dead Serpent's. Although deadly, it will fetch a high price"

    **Attack/Assasinate Falling Meteors to 50%**

    Phase 3/4

    (A much larger Serpent forces its way out of a crater, it's hellish features glistening with poison)

    *Attack Serpent's (Regen every 15 minutes)*
    "Subordinate to this creature, they are ready to die for it."

    *Steal Poison*
    "It's poison reduces the strongest of metal to a toxic sludge."

    *Attack Fangs*
    "No Description"

    *Assasinate Eyes*
    "No Description"

    *Attack/Assasinate Head*
    "No Description"

    **Attack/Assasinate Falling Meteors to 10%**

    Phase 4/4

    (A path is forced through the meteors. The caverns beneath hum with a cacophony of hissing.)

    *Scout Caverns*
    "The walls reverberate with the sound of hissing Serpentine's"

    *Attack/Assasinate Serpent Nests*
    "Prevent further attacks from these creatures by destroying their nests"

    *Attack Serpents*
    "Angered by the destruction of their nests, they seek vengeance on your troops"

    *Steal Poison*
    "Poisonous fumes build up in the confines of the caverns. Disperse of it quickly"

    **Reduce Falling Meteors to 0%**

    Congratulations! Your clan has completed the epic battle.

    EB Ending description:

    (With the threat of the Serpent's now neutralised, your forces should concentrate on finding the cause of these strange events.)


    *All bar HP to be decided to developers liking.


    The return of a beast




    Satan-in-a-sombrero


    Years since the discovery of the abyss, and the saving of the coastal kingdoms from the plague of z'uthmerak, your scouts report a strange occurance - the sea has turned to sand!

    Phase 1: scout the coastal zones to discover the cause of the disaster

    Bar 1: 97500, scout. Cliffside Region. Explore the cliffs and caves, to look for nomads who may have seen something

    Bar 2: 14250, bribery diamond.Coastal Nomad. The nomad knows the cause of the disaster. Bribe him to inform your armies!

    Bar 3: 250000, ATTACK-ass. Some Dune Scorpions jump out of the sand and encircle your armies!

    Main bar: 3 million "health" attk/ass next phase @99%

    Phase 2.
    The scorpions defeated, your armies follow the nomads advice: seek an old man in the nearby town, and follow his map to find the centre of the Sealachian Sand Sea!

    Bar 1: 40000, scout. Search. Search the town for the old man.

    Bar 2: 200000, assassinate. Guards. The old man has bodyguards, assassinate them silently.

    Bar 3: 1, steal. Old sea chart. Take the old sea chart before the man has time to react! [whoever takes out this bar has a 30 billion payout at end]

    Bar 4: 150000, att/ass. Start assault. Venture into the sealachian sand sea.

    Main bar: next phase at 95%

    Phase 3: upon the horizon, you see a great ghost ship, and a horde of skeletal fiends! Defend yourself!

    Bar 1: 20000, magic wall. Construct a defence!

    Bar 2: 120000, attack. Skeletal army. Use brute force to destroy the hellish army and send them back to the ground!

    Bar 3: 60,000, Attk/ass. Ghost ship. Begin your assault on the accursed ship.

    Main bar. Next phase @75%.

    Phase 4 message: as you reach the deck of the ship, z'uthmerak appears, resurrected!

    Bar 1: 175,000, att/ass. tentacles.

    Bar 2: 30000, steal. SandSea treasures. Take the beasts treasure, this will fetch a handsome price!

    Bar 3: 200000, Attack/ass. Eyes. Aim for the beasts weak points, his eyes!
    [NB bow weapons (electric storm, nomad bow, nomad crossbow, gold nomad crossbow) do double damage to this bar]

    Main bar to 0%

    The newly reformed z'uthmerak falls again, and your armies rejoice in the return home, with many spoils of war!

    Rewards:
    Gold
    Inferno
    Aqua
    Offhand weapon - sand scorpion
    Trinket - tentacle of the beast
    Bronze Bars


    Name : woifie
    Eb name : The Sleeping Giant
    The Awakening

    The Sleeping Giant
    The Awakening


    Time : 3 hours

    The sleeping giant known as AJ is asleep, use your special ops forces to covertly sneak in and deliver a blinding blow, to this monster before he awakes.


    Phase one
    The bribe the guards of the mountain pass to allow access to the beasts lair, only the finest jewels and gold will satisfy them.

    Hire all of aj's allies
    4,000,000,000,000 / 4,000,000,000,000

    Transfer all your hard earned gold to the guards until the guards are satisfied.


    With the guards paid off, your spies move silently though the shadow of the mountain leading to the summit.

    Main Health bar - Steal
    1,000,000,000 / 1,000,000,000



    Phase two

    The beasts minions notice your presence quickly dispatch them before they wake the sleeping AJ.

    Scout VindictiveMinx
    153,000,000 / 153,000,000


    Send in your scouts to burn the minx's very expensive scout pot defences and force her into submission

    Poke Woifie
    1 / 1


    From his fearsome appearance, a direct strike to his arm will send this woif back to the to the cage where he belongs.

    Attack / assassinate Clumsy reaper
    583,000,000 / 583,000,000


    The reaper has many brothers, this one is clumsy, send your troops and spies in to knock him off his feet and stop him in his tracks.

    Change Daphnia's forum text colour from purple to pink.
    1 / 1


    One of the most powerful minions at AJ disposal, your only hope is change the forum text she uses from median purple - pink to distract her.

    Main Health bar - Steal
    500,000,000 / 1,000,000,000



    Phase three

    One of your clan members attacked a guard of the pass, closing the trail to your spies. You must wait for the guard to leave to carry on.

    Time needed to wait
    15:00 / 15:00


    Optional - Teach that clan member a lesson for disobeying your orders.
    Attack / ass - 1,000,000 / 1,000,000
    Steal - 500,000 / 500,000

    Optional reward - noob tears

    Main Health bar - Steal
    250,000,000 / 1,000,000,000



    Phase four

    Just as your spies reach the summit your the bright day light from the rising sun has awoken the sleeping giant. AJ has unleashed all his wrath upon your spies.

    Write a smart ass comment
    1 / 1


    You're going to have to thank him for all his allies and gold write a response on his wall that will add the finishing touch to your strip


    Main Health bar - Steal
    1 / 1,000,000,000



    With thunderous roars echoing all around land, your spies make a hastily retreat to escape AJ fearsome wrath. Prepare for a fight that will test both your strength, will and loyally.


    Rewards -
    Gold, aqua, inferno.

    Optional rewards -
    Noob tears, extra gold, allies hired.


    [title\Guardians of the realm.[/title]

    KaW Name: -Gettindrunk-
    EB Name: Guardians of the realm

    Background:

    you must find the entrance to the realm of the kingdoms, your map explains that the gates are guarded by 2 giants. The 2 white knights. mighty and fierce centurions of the first order of the kingdoms, Warriors of the realm.
    You must defeat them and gain access to the walled city, the Guardian citadel is the only way to enter the land of the kingdoms at war.

    STAGE 1
    City Doors: scout to 50% (main bar)
    Main bar text: Find the entrance doors and break through.

    Update: Pulling away the tendrilious plants from the recess you see the huge doors guarded by the two Knights.
    Prepare to fight.

    STAGE 2
    Henge the aggressor:Attackinate to 0%
    Bar text: Henge will not be slain easily, Co-operate with your clan to take him down.

    Update: You have dispatched your enemy Henge. He falls to the ground in a crumpled slump.
    You must now find a way to defeat Corin the great, then break down the doors.

    Prepare to face Corin - a blade weilding maniac of great stature.

    STAGE 3: Corin the Great
    Attackinate to 0%
    Bar text: Corin is swift with the sword! Show him no mercy.

    Update: you have defeated the guards! Quickly concentrate your last resorces to open the gates.

    STAGE 4
    City Doors Main bar scout to 0%

    Update: Congratulations! working as a team, your combined forces have made it into the the guardian citadel. The plains of death sprawl across in a seamingly unending vista. The journey ahead has just begun.

    Drops a max plunder spell lasting for the duration of two days. ?

    Occasionally Drops bronze bars.?

    Drops sleeping potions/bribery gems?

    N.B although this eb was aimed at the first tier to help new players (max plunder spell would be a good thing at that lvl anyway! Allies get hired to quickly), this could be reworded slightly to fit in at any lvl, although I would like to see some new drops involved.

    Thanks for looking!
     
  2. Agree with aj, the summary or bullets please. I have adhd and got lost in paragrah 3.........
     
  3. Ew. Wall of text. Thought you were better.
     
  4. Please inform me on the different ways this could have been posted this without making three similar thread or making two additional posts.....It's a wall of text regardless of anything. Just because I didn't bombard it with pictures and gifs doesn't change that fact...

    This is just mainly for review.
     
  5. Multiple posts. Reserve then copy pasta