Charms Rebalance

Official announcements from the makers of Kingdoms at War.

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Re: Charms Rebalance

Postby 8________________MuSaNg____IDD on Feb 21 2019, 7:43pm

My opinion for those players that are not BC who bought seals then traded for charms should be refunded by devs. This changes screw them badly. My opinion they got scam by devs with their real money. If ata don’t refund them. They should try get the refund from Apple or google. Count how many seals you traded for charms and get the refund on those amount. It’s only fair for small players who lost their charm value to get money back.
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Re: Charms Rebalance

Postby iIlii-____iI-N4T3_Iillii______ on Feb 21 2019, 8:53pm

________________MuSaNg_____IDD wrote:My opinion for those players that are not BC who bought seals then traded for charms should be refunded by devs. This changes screw them badly. My opinion they got scam by devs with their real money. If ata don’t refund them. They should try get the refund from Apple or google. Count how many seals you traded for charms and get the refund on those amount. It’s only fair for small players who lost their charm value to get money back.


I agree, I came back to this game significantly behind. I realized I could sell seals for charms, so I did. I also did a top ten run and did everything I could within TOU/TOS only to have all that time and money account for not as much as I thought it would be. Now I’m capped and have this struggle of do I upgrade or by allies at this point.

The ally market is already super inflated by LB players with tens of quatrilions of gold at their disposal. There’s no way with legitimate means to compete with that unless I take a mortgage out on my home.

I think a better idea was to treat charms like allies, capped at a certain number. From there it would be up to trading to make your charm stack what you want it to be. Have an option to destroy some charms you don’t want that give a return of gold, upgrade materials, or any other currency that is still useful to players.

While I’m on note of change; why on earth can there not be a system to transmute or combine lower level building tokens into bigger building tokens. Treat them like trader tokens. For example 400 lowland tokens or 300 highland tokens yields 50 deepmine or 100 osman tokens. Idk there seems to be a much simpler way to aprproach the grevineces of many.

Nerfing charms this way was not well thought out, someone just agreed to the first thing that sounded good. Zero forethought went into this. It begs the question if any of the devs actually play this game within the realm of other players and not just in test servers for data collection.
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Re: Charms Rebalance

Postby quigamalathedestroyer on Feb 22 2019, 3:17am

What about the trigem chest, banner tokens and war chests?

Devs won't do a thing to compensate. This 'fix' is just another cash grab to reach caps and strip funds
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Re: Charms Rebalance

Postby -WidEspReaD_PaniC- on Feb 22 2019, 3:30am

A potentially huge variable associated with this is new lands/buildings. Would be good to know if this is happening in the very near future. Difficult to make strategic moves about gold bar usage without knowing. Thanks
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Re: Charms Rebalance

Postby pk79 on Feb 22 2019, 4:40am

THANK YOU ATAT
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Re: Charms Rebalance

Postby empire_foxygirl on Feb 22 2019, 5:39am

______________iReg____________ wrote:
-Bachkeda- wrote:Foxy cry somewhere else, Winston wants to see constructive feedback, not you and iReg crying.


To be honest, Winston loves Foxy and I both.

#iReg4VK19



And i love winston and ireg bruh
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Re: Charms Rebalance

Postby golthar on Feb 22 2019, 5:49am

Another thing that hasn’t really been noted is the devaluation of sdt.

Take a bc hansel with ~2.4b sd and a bc tank with 1b sdt, each with 60b in sd charms.

Under old system, in a zs strip situation, the hansel would only have the 60b in charms as sd, whereas the tank would have 110b (50b cs 60b charms). So the tank has almost double the sd thanks to the towers.

Under the new system, the tank still has 50b from the towers, but is capped at 25b charms, for 75b total sd.

However the hansel gets to keep the 60b in charms.

75b to 60b isn’t that big an advantage compared to 110b to 60b.

Goodbye tank builds! Again the devs try to kill build variety by making tanks easier to strip than they ever were.
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Re: Charms Rebalance

Postby GLR______FROZEN-HELL______GLR on Feb 22 2019, 5:58am

Make me a mod and I'll make kaw great again
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Re: Charms Rebalance

Postby Jet-R_DG on Feb 22 2019, 6:27am

golthar wrote:Another thing that hasn’t really been noted is the devaluation of sdt.

Take a bc hansel with ~2.4b sd and a bc tank with 1b sdt, each with 60b in sd charms.

Under old system, in a zs strip situation, the hansel would only have the 60b in charms as sd, whereas the tank would have 110b (50b cs 60b charms). So the tank has almost double the sd thanks to the towers.

Under the new system, the tank still has 50b from the towers, but is capped at 25b charms, for 75b total sd.

However the hansel gets to keep the 60b in charms.

75b to 60b isn’t that big an advantage compared to 110b to 60b.

Goodbye tank builds! Again the devs try to kill build variety by making tanks easier to strip than they ever were.

I think SDT is more important because of this. A hansel with no sdt is waaaay easier to strip than a tank with sdt. Hence this still leverages bfa in favor of the tank build. Sdt is always meant to slow bc hansels anyways, its your only sure protection from strips, as now even charm stats can be dropped on strips. Hansels also dont have the advantage of holding gold out for strips (esp if they are actively in osw) as where tanks can. Hansels have always had the lower hand in osw since atks take way more than steals.
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Re: Charms Rebalance

Postby HT-xxllliiAJtheGREATiilllxx-HT on Feb 22 2019, 6:54am

Devs got tired of losing money period. Small/mid accounts can compete without spending using charms and the big spender found the black market, leaving the devs in the cold
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