Introducing: SEERSTONES!

Official announcements from the makers of Kingdoms at War.

Moderator: Kingdoms at War

Re: Introducing: SEERSTONES!

Postby ililildvlshelperlilili on Aug 15 2018, 10:53am

If you're going to reduce something how about reducing the Regeneration time
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Joined: Jul 17 2018, 2:15pm

Re: Introducing: SEERSTONES!

Postby 3nnui on Aug 15 2018, 4:33pm

More pay to play. Just what the game needed
Posts: 294
Joined: Apr 26 2010, 9:17pm

Re: Introducing: SEERSTONES!

Postby Nate on Aug 15 2018, 6:50pm

[ATA]Winston wrote:
Bachkeda wrote:Winston are you seriously the only dev we have?

Nope! More than just me x)

Winston you are the only one that matters now.
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Joined: Jun 27 2012, 9:11pm
Location: On some red doghouse

Re: Introducing: SEERSTONES!

Postby Aramith on Aug 16 2018, 8:23pm

Hey, what's gifting? Can you expand on "soon"?
Posts: 1
Joined: Feb 12 2017, 4:53am

Re: Introducing: SEERSTONES!

Postby Kasama on Aug 16 2018, 9:59pm

This is ridiculous. They're just increasing gold output and in turn making a cheap way to push for xtals. Instead of having the 10-15mins to regen. Just chuck in one of these new items and you'll need/want to regen faster.

It's actually genius. I'm surprised it took the devs soo long to implemenet this.

It's almost exactly like those typical 1min-3min-5min-15mins-30mins-1hr-2hrs etc. time decreasers. Found within other popular phone mmo.

In short, hoo-ray for gold bloat and long live inflation.
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Joined: Aug 12 2010, 4:28am


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