Contents: 1)Introduction 2)Slangs/Abbreviations (MUST READ) 3)Self Knockout and Knockouts (Vixen's) 4)Builds in war 5)Types of war 6)Using health crystals in war 7)Rewards 7.1)Mithril 7.2)Estoc's Edge 7.3)Equipment 8)Tracking in wars 9)Spells related to EE 1) INTRODUCTION EE wars are an important aspect of KaW. From EE wars, one an earn various rewards. However EE wars are not as easy as they look. To all of those who want to try EE wars for the first time, do read this guide thoroughly. As every war goes, the clan with the highest plunder at the end of the 1hour wins. One can plunder by various means, including getting successful attacks, steals and Knockouts on the opponent. Note: Health crystals and 4 basic stat spells are HIGHLY RECOMMENDED. All the best! 2) SLANGS/ABBREVIATIONS DO READ THIS BEFORE YOU WAR FOR THE FIRST TIME Ass./Assa. = Assassinate BFA = Bonus from Allies (Stat bonuses from allies) BFE = Bonus from Equipment (Stat bonuses from equipments) Cast = To cast Wave of Conflict Dive = To continuously perform actions in an attempt to SKO DT = Defense Towers Drop/drop building = To sell attack building(s) (Applicable to Pure Spies) Drop equip = To unequip all equipments. (Applicable to primal wars) Gold out = Used to describe an opponent who still has gold Group Xtal = Use one's health crystal together with his/her assigned groups Full Mith = Cast all of one's spells Inc. = Incoming hits Mith up = Cast the 4 basic stat spells KO = Knock out/Knocked out Red = Used to describe an opponent who just KO-ed someone SB = Scout Bomb (To continuously scout an opponent, helps to get their spies down quick) Scan = Try and attack opponents to see who is out of KO when you are out of KO SDT = Spy Defense Towers Sit = To try and perform actions on an opponent when they are in KO mode. This makes sure that when they are out of KO mode, you will be able to KO them easily again. Skim = Attack an opponent once or twice when your troops are high. SKO = Self Knockout Sweep = Trying to hit opponents to see if they are out of KO when you are in KO mode Static SD/D/SDT/DT = Spy defense/defense stats obtained purely from towers SS = SpreadSheet (A spreadsheet for War Commander to organise stuff) Up = Used to describe a player who is out of KO mode Tank = Endure incoming hits (Applied mainly to the tank builds) TVP = The Vanished Paladins WB/Brief = War Brief (The time that War Commander uses to explain targets, teams and whatsoever) WOC = Wave of Conflict WC = War Commander Xtal = Use one's health crystal ZS = Zero Spies (Either means 1. To make an opponent's spies become 0, or 2. An opponent's spies are at zero) 3) SELF KNOCK/KNOCKOUT Read RedHotVixen_MaCHiNE's SKO/KO guide here. COPIED FROM Mikezilla's thread, all credit goes to Mikezilla: KO Vs. S-KO Knockouts are a MAJOR part of winning your Estoc War. When you knock someone out, you receive a KO bonus added into your clans plunder pot, taken away from your enemy clans plunder pot. This is also true vise-versa. To knock someone out, you must apply the hit, scout, steal, or assassinate that makes your opponent be zeroed on troops and spies. The opponent will typically be trying to "self-ko" themselves in times of trouble. To self ko yourself, you must zero your troops/spies instead of your opponent zeroing them. The best method for self KOing is to steal(without potions) so you will lose a larger amount of spies than assassinating or scouting. When your enemy has zero spies, and you Knock him out using your troops, you will receive a large plunder bonus, added onto what you take from their plunder pot. This bonus is typically 80-120mil added onto your normal total plunder. When you are knocked out, you cannot perform any actions in a particular period of time, depending on the type of war you are in. Ally knocked out by enemy Ally self knock out Enemy knocked out by ally Enemy self knockout 4) BUILDS IN WAR Attack = Less than 1 spy building for each troop 3 troop buildings. Tank = A towered build. (I'm a tank for example) Pure Spy(PS) = Zero attack buildings. Cannot be attacked when zero gold is out Pure Spy One(PS1) = A build with only spy buildings and 1 attack building Hansel = At least 3 spy buildings for every troop building. Cannot be attacked by Attack Builds when zero gold is out. Hybrid = More than 1 spy building for each 3 troop buildings. Can attack Hansels with no gold out. Shadow Hansel(SH) = A build with one/a few attack buildings and the rest are Stronghold of Shadow Super Shadow Hansel(SSH) = A build same/similar to the SH, but has a lot of BFA 5) TYPES OF WAR Individual Wars = Cast Wave of Conflict and leave your clan. Then, you will get put together with other individuals who have casted in a dev managed clan. BFA and BFE are both activated. Primal Wars = Form a 20 player roster in your clan and cast Wave of Conflict. You will get matched with other another clan. BFA and BFE are disabled. Round Wars = Form a 20 player roster in your clan and cast Wave of Conflict. You will get matched with other another clan. BFA and BFE are activated. No match = Your clan did not get matched with any other clan. You will be able to engage The Vanish Paladins EB. Advantage Wars = Once you get KO-ed, you will need to stay KO-ed for 7 minutes before being able to perform any actions. However, you will not be able to be attacked by opponents until 13 minutes after your initial KO Classic Wars = Once you get KO-ed, you will need to stay KO-ed for 10 minutes before opponents can hit you and you can perform hits Random Wars = Once you get KO-ed, you will need to stay KO-ed for anywhere between 5-10 minutes 6) USING HEALTH CRYSTALS IN WAR Health crystals are an essential parts of EE wars. For most, if not all, Primal and Round war clans, having and using a health crystal during the war is a MUST. However, the fact that it still remains optional applies for all types of war. Using a health crystal in wars has the same effect of using it outside wars - it completely regenerates your army and spies. Use this to your advantage. 7) REWARDS Through warring, one can receive various rewards ranging from equipments to mithril. 7.1) MITHRIL Both winning and losing wars will give one mithril, however, winning wars will give one a much larger amount of mithril. Mithril earned at the end of a war depends on how much mithril one uses to cast spells before the war. With mithril, one will be able to cast more spells and buy war equipment from the alchemist. Here is an example of a mithril payout: 7.2) ESTOC'S EDGE Winning a war will give one +1 level of Estoc's Edge(EE), while losing a war will give -1 level of EE. EE gives plunder bonuses and increase chances of getting drops from Epic Battles. Here are the 5 tiers of EE: Estoc's Edge 1 Level 1 EE offers a 25% bonus, as a bronze colored spell. Estoc's Edge 2 Level 2 EE offers a 35% bonus, as a bronze colored spell. Estoc's Edge 3 Level 3 EE offers a 42% bonus, as a silver colored spell. Estoc's Edge 4 Level 4 EE offers a 47% bonus, as a silver colored spell. Estoc's Edge 5 Level 5 EE offers a 50% bonus, as a gold colored spell. 7.3) EQUIPMENT Through winning wars, one will gain mithril. With mithril, he or she will be able to purchase various war equipment from the alchemists. During each season, players will also be able to receive Season equipments at the end of each season if their total war win rate during that season is enough. For Season 4, winning a war will give an individual 2-3 Element Medallions. Element Medallion can be used to be traded for Season 4 equipment at the end of Season 4. You can view the stats of each war equipment by going to the Guides section of the forum and then viewing the various equipment guides there. Here are the equipment rewards for Seasons 2,3 and 4: Here is the link to the equipment guide made by Resilience. 8) TRACKING Tracking in wars is one of the most important things. The job of a tracker is to take note of which enemy is going in KO mode and which are coming out. You know someone is tracking when you see something like this in chat: Up: 1, 2, 3, 5, 7, 9, 11, 12, 13, 14, 15, 16, 18, 19, 20, 21, 22, 23, 24, >1 Minute: Up Next: 25) 6) 8) 10) 4) 17) Learning how to track is simple, but tracking itself is hard. Firstly, watch out for enemies who has SKO-ed or got KO-ed in chat and take note of it immediately. Secondly, be sure to post regular updates in CC to tell your clan mates which opponents are KO-ed,Up and in Window. You may need an application for tracking though, so I recommend Harrian's application. Be sure to check it out here. (Though the best way to learn how to track is to ask your local tracker) Happy tracking! 9) EE RELATED SPELLS Wave of Conflict (WoC) Cast this spell if you want to participate in the next upcoming war. _____________________________________________________________________________________ END _____________________________________________________________________________________ I hope you've learned something from my guide. If you spot any errors, do feel free to wall me. I will be updating this guide frequently. Credits: Mikezilla for his guide RedHotVixen_MaCHiNE for her guide The KaW fan creation kit Harrian for the awesome tracking application Everyone else who has helped me in one way or another Happy warring!
You need to explain the mechanics of Hybrids, Hansels and Pure spies, it might help clarify your definition of what the builds mean. Because of the different sized buildings on different lands, stats are not always a good indicator of build type. Pure Spies: Zero attack buildings. Cannot be attacked when zero gold is out. Hansel: At least 3 spy buildings for every troop building. Cannot be attacked by Attack Builds when zero gold is out. Hybrid: More than 1 spy building for each 3 troop buildings. Can attack Hansels with no gold out. Attack: Less than 1 spy building for each troop 3 troop buildings.
Update: Added more definitions Still working on: WC section If you feel that I should put in more definitions or whatsoever, please tell me!
And a hansel is when you have more than 0% but less than 25% of your buildings as troop producing buildings
Towers are not counted in the total number of buildings for that mech. You need 3 spy producing buildings for each troop producing building to be hansel.
The funny thing is you're only half wrong. Of course towers aren't counted in the mechanics, it only counts unit producing buildings. As far as Im concerned, you don't need a 3:1 spy to troop building ratio. That's the max ratio you can have is a 3:1 but you can have more spy buildings. Also, to be a hansel, period, is to have 1 troop producing building and the rest spy producing buildings. That was the original build and any modification isn't a hansel build, just a variation of it.