Make clans great again!

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Moderator: Kingdoms at War

Make clans great again!

Postby -Rabblerouser- on Apr 7 2019, 5:05pm

At best, people are neutral on having to clan hop in order to complete event milestones. At worst, people absolutely loathe doing so because they can't play with their friends, build ties with other players, or just refuse to do it and fall behind in stats.

Why not just remove the limit on EB event item drops? ATA's greed is fed by players continuing to fight over top event LBs, clans become more united, and events keep on going without a hitch. Is there any legitimate reason to capping event item drops?
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Re: Make clans great again!

Postby -Randomz on Apr 7 2019, 10:46pm

Would it be possible to make event drops scalable in regards to length of time participating in a EB along with successful actions. So if a player joins in a EB early they would be rewarded more compared a player joining late in same EB. So length of time in conjunction with successful actions would determine event drops. Not sure if something like this would be a viable idea.
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Re: Make clans great again!

Postby Azfar on Apr 7 2019, 11:02pm

-Randomz wrote:Would it be possible to make event drops scalable in regards to length of time participating in a EB along with successful actions. So if a player joins in a EB early they would be rewarded more compared a player joining late in same EB. So length of time in conjunction with successful actions would determine event drops. Not sure if something like this would be a viable idea.
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Re: Make clans great again!

Postby IronOrchid on Apr 8 2019, 1:45am

Been a few threads on clans and clan events and I think most agree that doing something to encourage clan loyalty and cohesion is needed. The best I could come up with is:

Rather than have clan events how about changing the way the clan bonus works.

Currently as clans unlock epic battles they accrue a % bouns to Attack and Defence.

My suggestion is 2 fold:

1. Players only get to take advantage of these % increases after they have been in the can for a period of time, say 1 day.
2. After having been in clan for a further period, say 1 week, the clan % bonus is also applied to increase the random drop chance for EQ and Crest-plates etc.

Encourages Clan Loyalty, rewards the folk running clans for ppl to hop into etc.
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Re: Make clans great again!

Postby Anita_Bonghit on Apr 8 2019, 10:55am

How bout a reward for 10k actions during an event in the same clan?
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Re: Make clans great again!

Postby its_a_game on Apr 10 2019, 6:14am

bla...bla... bla... Wy shout stay in 1 place when hoper get more drop event n land plat lol!!
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Re: Make clans great again!

Postby IronOrchid on Apr 10 2019, 10:24am

its_a_game wrote:bla...bla... bla... Wy shout stay in 1 place when hoper get more drop event n land plat lol!!


Yes that’s the point - you need clans to hop into, currently either you hop or don’t grow so fast. Just asking for a rebalance
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Re: Make clans great again!

Postby mellow on Apr 10 2019, 5:13pm

heres an idea.. make phase 1 of ebs give extra plunder!
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Re: Make clans great again!

Postby LadyTyphoid on Apr 11 2019, 12:03pm

sUpPoRt
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Re: Make clans great again!

Postby -Rabblerouser- on Apr 14 2019, 10:44am

Wish Devs, or at least their pet Mods, would step into these deaf ass forums and give a little insight as to why they use the business model they do. Might make cash in the short term, but the bleed of loyal players will kill KaW overtime.

Why not at least experiment with events for a few rounds? Remove limitations on event item drops to incentivize (sp?) players to stay in one clan and still hit event milestones. People stick around longer because they make friends they enjoy playing with and talking to on a daily basis.
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