Hey, so I have noticed that while in stronger clans blood rain epic battles go by very quickly, and in my opinion to quickly, when a blood rain like the reckoning come up the battle goes by so quickly if you blink you miss it, would it be a crazy idea to add the same epic battle but with either more health or with a stronger defence that decreases the damage per hit stronger clan can do?
BRs could be set for up running the same 2 for all clans. Origins and lotl or goth both at 13%. Makes for a good option
What if the difficulty of the blood rain's hit points scaled proportionately to the clans rooaster/strength? It would be pretty cool to see the activity and strength of a clan be tested for the reward of a plunder bonus. Maybe even extend the time BR spell lasts?
Reducing br % based on time taken to kill eb eg. Fod 13% loses 1% every hour. But sounds like a nightmare for developers to code lol