Suggestion regarding charms

Discussion in 'Ideas + Feature Requests' started by Arizona_TDT, Sep 22, 2018.

  1. So it's obvious that charms are a huge problem for the game as a whole. Not just for wars, but epic battles too

    However, there doesnt seem to be an effective solution for dealing with the charms problem. Nerfing the charms could work, but people with enough of them could still have a huge advantage. Removing them as a whole is impractical and would cause too much chaos.

    But what about a trade tax? For every trade, a tax (of say 10%) could be taken from the stats of the charms traded.

    This would help to slowly reduce the power of charms, just like nerfing them, but in a much less disruptive way.

    Let me know what you think in the comments below! Dont forget to like, subscribe, and share this!
     
  2. Terrible idea, its would just solidify the people who already have loads of charms because no one else would be able to reach their level of charms
     
  3. What beef said!
     
  4. Also support this from SizzleBeef. It’s a terrible idea for those who have stacked accounts.
     
  5. One way I think you could fix charms, would be to decrease the base stats of charms substantially, and increase the stats given for each level of UG.

    It would make charm farming a lot harder, and the ability to build huge stacks of charms u got from running 100 alts, but an active player could max out/UG the majority of the event equipment they get.

    Also would make managing your aqua/inf important again, instead of having more then u could ever use.