New Content Ideas

Discussion in 'Ideas + Feature Requests' started by Lockjaw, Sep 22, 2018.

  1. Hi

    So its been a decade since gifting was "coming soon" and the only new content has been recent with the small tweaks to how you complete the same legends.

    Small thread to post and hopefully for the devs to respond to ideas for new content that can be implemented.




    1) Gold sink other than new lands and allies - A daily lotto with unlimited entries (X max number of entries would lead to those with the most accounts winning rewards more often, which is IMO less fair than those with more gold) with rewards given to X randomly selected, entries 1t each. Rewards could be seals/circles, even equip/furn.


    2) Give more options to what stats you can get from equipment each event, like on last blackfriday option of offensive, defensive or balanced equip.


    3) War revamp - Charms left indi in a dead state. Lowland is ok IMO just needs tweaks to stop Ffa and more rewards to make people participate.


    4) Add new mith spells (Increase the stats given by current mith spells by 100 fold as well, outdated like all pots are);

    Holy Aura: Reduce gold taken by Others stealing/Attacking you by X % randomly or fixed for the duration.
    - Very effective in Pvp/Osw and it would make warring a must if you wanted to cast this on a daily basis.
    Cost: 50-100 mith
    Duration: 8hrs

    Spy Empower; Spy actions are empowered and have a 50% chance of using 25% less units if successful.
    Cost: 25 mith
    Duration: 8hrs

    Soldier Battlecry; Attack actions are empowered and have a 50% chance of using 25% less units if successful.
    Cost: 25 mith
    Duration: 8hrs

    Both spells above are a HUGE incentive for PvE and PvP players to war and earn mith (could do with a better name for both)

    Magic Barrier; Rends your spies and troops Immune to any debuffs (Crippled & Cursed).
    Cost: 15 mith
    Duration: 12hrs
    *** Debuffs explained in next section, Applied via mith equip exclusively.


    5) Idea's for mith equip, all of which have low upgrade costs and very high purchase costs;

    Veil piercing dagger;
    Cost: 12k mith
    Special effect: 5% Chance to reveal who performed a successful spy action on you.

    Shield of Retribution;
    Cost: 10k mith
    Special effect: 5% chance to reflect an Attack and deal an overwhelming attack action win to whom you reflected against.

    Heavenly Gauntlets;
    Cost: 12k mith
    Special effect: Attacks against players have a 5% chance to trigger one of the following effects;
    Steal 5-10 mith (will not trigger if 0 mith), Steal item "Silver Bars" 500-5000 (will not trigger if 0 Silver bars).
    If NEITHER trigger your next attack against the same player will randomly Apply the effect 'Cursed' or 'Crippled' for 3hrs.
    Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.
    Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.

    Cursed Estoc Vambrace;
    Cost: 10k mith
    Special effect: Whenever a player performs a successful spy action on you, There is a 5% chance they are 'Cursed' for 1hr.
    Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.

    Paladins Crippling Axe;
    Cost: 10k mith
    Special effect: Whenever you perform a successful attack on an enemy, There is a 5% chance you cripple their army and apply the effect 'Crippled' For 1hr.
    Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.

    Necromancers Mask;
    Cost: 10k mith
    Special effect: Whenever your Soldiers/Spies are defeated in battle there is a 5% chance you reanimate your Troops/Spies that you lost from the dead, returning to your army.
    Note: Curse or Cripple debuffs do not effect this item.

    Void Ring of Greed;
    Cost: 25k mith
    Special effect: Whenever you perform a successful Attack or Steal on another player there is a 5% chance an 'Estoc Loot Chest' Is added to your inventory. Only One Estoc Loot Chest can drop from the same player in 24hours.
    Estoc Loot Chest Drop rates;
    100% - 3-15 mithril drop
    20% - 1-3 xtal drop
    5% - random charm existing in the game below 10m cs
    1% - random charm existing in the game between 10m cs and 500m cs.
    (YES goodbye top10 rarity)


    Debuff summary;
    Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.
    Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.


    Note: Special effects are permanently active when the mith equip is equipped, not in charm state.

    #MakeMithRelevantAgain


    5) Option to buy more clan slots, Alliance Forming between clans etc.


    6) Daily login bonuses or challenges you can complete for rewards. Anything to increase daily login activity.


    7) Charms.. Are a problem that cannot be fixed by changing them but by adding mechanics that make accounts with many on punishable, like how large ally bases can be punished via strips. I think not something as severe as removal of charms should be a punishment but damaging that reduces there effectiveness- meaning they would need maintenance requiring gold after being damaged.

    For eg; Normal atks OR atks w/ a new mith spell have X % chance to damage a random charm. Damaged charms are X % less effective and require X Amount of gold to be repaired back to normal state, Of course better charms will need more gold to be repaired (BlessRNG dont damage my icetail).




    Subject to change.. May tweak or add more. Comment your own content ideas or opinions on mine. :geek:
    any negative opinions on my ideas will be deleted
    /s
     
  2. Imagine thinking the devs are going to update the game
     
  3. Bruh u know devs dont care about players ideas...

    This is the 50th thread with a good idea in it that will go unnoticed. Save your time :(
     
  4. Support  kets hope for at least few tweaks
     
  5. Y’all don’t know the devs 
     
  6. Nice thread , support
     
  7. pet shop in the market

    Tired of pet trading plus expensive and limited variety
     
  8. Re: pet shop in the market

     
  9. Sounds like some great ideas that should definitely be considered, quick question: would the mith spells in your suggestion only affect war/pvp or would any of them benefit in pve as well?
     
  10. I like it.
     
  11. I agree with everything on this thread if the devs care they need to listen #makekawgreatagain
     
  12. Ata doesnt make good updates..
     
  13. Thanks! The two spells that have a 50% chance to reduce unit loss when you win an action would work in PvE and would give you more hits per unload on an EB.
     
  14. We should have a thing that tells us how much mcs we have in our showcase at all times
     
  15. Great work put into this thread. Im going to re-read this when I am not having family time. Good job.
     
  16. #support #makekawgreatagain
     
  17. This is a well thought out thread, cheers OP