New Content Ideas

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New Content Ideas

Postby lllllKllUllRllillSIlUlllll on Sep 21 2018, 4:05pm

Hi

So its been a decade since gifting was "coming soon" and the only new content has been recent with the small tweaks to how you complete the same legends.

Small thread to post and hopefully for the devs to respond to ideas for new content that can be implemented.




1) Gold sink other than new lands and allies - A daily lotto with unlimited entries (X max number of entries would lead to those with the most accounts winning rewards more often, which is IMO less fair than those with more gold) with rewards given to X randomly selected, entries 1t each. Rewards could be seals/circles, even equip/furn.


2) Give more options to what stats you can get from equipment each event, like on last blackfriday option of offensive, defensive or balanced equip.


3) War revamp - Charms left indi in a dead state. Lowland is ok IMO just needs tweaks to stop Ffa and more rewards to make people participate.


4) Add new mith spells (Increase the stats given by current mith spells by 100 fold as well, outdated like all pots are);

Holy Aura: Reduce gold taken by Others stealing/Attacking you by X % randomly or fixed for the duration.
- Very effective in Pvp/Osw and it would make warring a must if you wanted to cast this on a daily basis.
Cost: 50-100 mith
Duration: 8hrs

Spy Empower; Spy actions are empowered and have a 50% chance of using 25% less units if successful.
Cost: 25 mith
Duration: 8hrs

Soldier Battlecry; Attack actions are empowered and have a 50% chance of using 25% less units if successful.
Cost: 25 mith
Duration: 8hrs

Both spells above are a HUGE incentive for PvE and PvP players to war and earn mith (could do with a better name for both)

Magic Barrier; Rends your spies and troops Immune to any debuffs (Crippled & Cursed).
Cost: 15 mith
Duration: 12hrs
*** Debuffs explained in next section, Applied via mith equip exclusively.


5) Idea's for mith equip, all of which have low upgrade costs and very high purchase costs;

Veil piercing dagger;
Cost: 12k mith
Special effect: 5% Chance to reveal who performed a successful spy action on you.

Shield of Retribution;
Cost: 10k mith
Special effect: 5% chance to reflect an Attack and deal an overwhelming attack action win to whom you reflected against.

Heavenly Gauntlets;
Cost: 12k mith
Special effect: Attacks against players have a 5% chance to trigger one of the following effects;
Steal 5-10 mith (will not trigger if 0 mith), Steal item "Silver Bars" 500-5000 (will not trigger if 0 Silver bars).
If NEITHER trigger your next attack against the same player will randomly Apply the effect 'Cursed' or 'Crippled' for 3hrs.
Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.
Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.

Cursed Estoc Vambrace;
Cost: 10k mith
Special effect: Whenever a player performs a successful spy action on you, There is a 5% chance they are 'Cursed' for 1hr.
Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.

Paladins Crippling Axe;
Cost: 10k mith
Special effect: Whenever you perform a successful attack on an enemy, There is a 5% chance you cripple their army and apply the effect 'Crippled' For 1hr.
Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.

Necromancers Mask;
Cost: 10k mith
Special effect: Whenever your Soldiers/Spies are defeated in battle there is a 5% chance you reanimate your Troops/Spies that you lost from the dead, returning to your army.
Note: Curse or Cripple debuffs do not effect this item.

Void Ring of Greed;
Cost: 25k mith
Special effect: Whenever you perform a successful Attack or Steal on another player there is a 5% chance an 'Estoc Loot Chest' Is added to your inventory. Only One Estoc Loot Chest can drop from the same player in 24hours.
Estoc Loot Chest Drop rates;
100% - 3-15 mithril drop
20% - 1-3 xtal drop
5% - random charm existing in the game below 10m cs
1% - random charm existing in the game between 10m cs and 500m cs.
(YES goodbye top10 rarity)


Debuff summary;
Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.
Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.


Note: Special effects are permanently active when the mith equip is equipped, not in charm state.

#MakeMithRelevantAgain


5) Option to buy more clan slots, Alliance Forming between clans etc.


6) Daily login bonuses or challenges you can complete for rewards. Anything to increase daily login activity.


7) Charms.. Are a problem that cannot be fixed by changing them but by adding mechanics that make accounts with many on punishable, like how large ally bases can be punished via strips. I think not something as severe as removal of charms should be a punishment but damaging that reduces there effectiveness- meaning they would need maintenance requiring gold after being damaged.

For eg; Normal atks OR atks w/ a new mith spell have X % chance to damage a random charm. Damaged charms are X % less effective and require X Amount of gold to be repaired back to normal state, Of course better charms will need more gold to be repaired (BlessRNG dont damage my icetail).




Subject to change.. May tweak or add more. Comment your own content ideas or opinions on mine. :geek:
any negative opinions on my ideas will be deleted
/s
Last edited by lllllKllUllRllillSIlUlllll on Sep 22 2018, 6:49am, edited 26 times in total.
lllllKllUllRllillSIlUlllll
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Re: New Content Ideas

Postby Tzshifter on Sep 21 2018, 4:11pm

Imagine thinking the devs are going to update the game
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Re: New Content Ideas

Postby oG-28 on Sep 21 2018, 4:13pm

Bruh u know devs dont care about players ideas...

This is the 50th thread with a good idea in it that will go unnoticed. Save your time :(
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Re: New Content Ideas

Postby Lord_WarMachine on Sep 21 2018, 4:22pm

Support  kets hope for at least few tweaks
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Joined: Dec 3 2012, 4:17am

Re: New Content Ideas

Postby Kanney on Sep 21 2018, 4:28pm

Y’all don’t know the devs 
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Re: New Content Ideas

Postby empire_foxygirl on Sep 21 2018, 4:30pm

Nice thread , support
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Joined: Feb 15 2012, 4:01am

pet shop in the market

Postby deathruler6663 on Sep 21 2018, 7:16pm

Tired of pet trading plus expensive and limited variety
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Re: pet shop in the market

Postby deathruler6663 on Sep 21 2018, 7:18pm

deathruler6663 wrote:Tired of pet trading plus expensive and limited variety add a pet store to the market place
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Re: New Content Ideas

Postby Stacy_P on Sep 21 2018, 7:31pm

lllllKllUllRllillSIlUlllll wrote:Hi

So its been a decade since gifting was "coming soon" and the only new content has been recent with the small tweaks to how you complete the same legends.

Small thread to post and hopefully for the devs to respond to ideas for new content that can be implemented.




1) Gold sink other than new lands and allies - A daily lotto with unlimited entries (X max number of entries would lead to those with the most accounts winning rewards more often, which is IMO less fair than those with more gold) with rewards given to X randomly selected, entries 1t each. Rewards could be seals/circles, even equip/furn.


2) Give more options to what stats you can get from equipment each event, like on last blackfriday option of offensive, defensive or balanced equip.


3) War revamp - Charms left indi in a dead state. Lowland is ok IMO just needs tweaks to stop Ffa and more rewards to make people participate.


4) Add new mith spells (Increase the stats given by current mith stats by 100 fold as well, outdated like all pots are);

Holy Aura: Reduce gold taken by Others stealing/Attacking you by X % randomly or fixed for the duration.
- Very effective in Pvp/Osw and it would make warring a must if you wanted to cast this on a daily basis.
Cost: 50-100 mith
Duration: 8hrs

Spy Empower; Spy actions are empowered and have a 50% chance of using 25% less units if successful.
Cost: 25 mith
Duration: 8hrs

Soldier Battlecry; Attack actions are empowered and have a 50% chance of using 25% less units if successful.
Cost: 25 mith
Duration: 8hrs

Both spells above are a HUGE incentive for PvE and PvP players to war and earn mith (could do with a better name for both)

Magic Barrier; Rends your spies and troops Immune to any debuffs (Crippled & Cursed).
Cost: 15 mith
Duration: 12hrs
*** Debuffs explained in next section, Applied via mith equip exclusively.


5) Idea's for mith equip, all of which have low upgrade costs and very high purchase costs;

Veil piercing dagger;
Cost: 12k mith
Special effect: 5% Chance to reveal who performed a successful spy action on you.

Shield of Retribution;
Cost: 10k mith
Special effect: 5% chance to reflect an Attack and deal an overwhelming attack action win to whom you reflected against.

Cursed Thieves Gauntlets;
Cost: 12k mith
Special effect: Attacks against players have a 5% chance to trigger one of the following effects;
Steal 5-10 mith (will not trigger if 0 mith), Steal item "Silver Bars" 500-5000 (will not trigger if 0 Silver bars).
If NEITHER trigger your next attack against the same player will randomly Apply the effect "Cursed" or "Crippled" for 3hrs.
Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.

Cursed Estoc Ring;
Cost: 10k mith
Special effect: Whenever a player performs a successful spy action on you, There is a 5% chance they are cursed for 1hr.
Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.

Paladins Crippling Axe;
Cost: 10k mith
Special effect: Whenever you perform a successful attack on an enemy, There is a 5% chance you cripple their army and apply the effect "Crippled" For 1hr.
Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.

Necromancers Rancor Mask;
Cost: 20k mith
Special effect: Whenever your Soldiers/Spies are defeated in battle there is a 5% chance you reanimate your Troops/Spies that you lost from the dead, returning to your army.
Note: Curse or Cripple debuffs do not effect this item.


Debuff summary;
Crippled: Visible as a spell, Your army is crippled, while you are under the effect of "Crippled" you have a 25% chance that your next troop regen will not regenerate any troops at all.
Cursed: Visible as a spell, Your spies are cursed, while you are under the effect of "Cursed" you have a 25% chance that your next spy regen will not regenerate any spies at all.


Note: Special effects are permanently active when the mith equip is equipped, not in charm state.

#MakeMithRelevantAgain


5) Option to buy more clan slots, Alliance Forming between clans etc.


6) Daily login bonuses or challenges you can complete for rewards. Anything to increase daily login activity.


7) Charms.. Are a problem that cannot be fixed by changing them but by adding mechanics that make accounts with many on punishable, like how large ally bases can be punished via strips. I think not something as severe as removal of charms should be a punishment but damaging that reduces there effectiveness- meaning they would need maintenance requiring gold after being damaged.

For eg; Normal atks OR atks w/ a new mith spell have X % chance to damage a random charm. Damaged charms are X % less effective and require X Amount of gold to be repaired back to normal state, Of course better charms will need more gold to be repaired (BlessRNG dont damage my icetail).




Subject to change.. May tweak or add more. Comment your own content ideas or opinions on mine. :geek:
any negative opinions on my ideas will be deleted
/s


Sounds like some great ideas that should definitely be considered, quick question: would the mith spells in your suggestion only affect war/pvp or would any of them benefit in pve as well?
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Re: New Content Ideas

Postby Bachkeda on Sep 21 2018, 9:25pm

No
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