Improved pvp rewards = Larger User participation

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Re: Improved pvp rewards = Larger User participation

Postby ll___TRiDenT___ll on Dec 2 2018, 5:42am

Bring back PVP.
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Re: Improved pvp rewards = Larger User participation

Postby Flesh_of_PFKN on Dec 2 2018, 11:19am

I wish rewards we're increased or better. Not just to give me more incentive to join (I currently join for fun cause bored) but so others will have more too. The lists are shabby up top and the 3 or 4 get tired of only hitting each other so tend not to cast.
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Re: Improved pvp rewards = Larger User participation

Postby XxXbatdogXxX on Dec 2 2018, 11:53am

I stand by my previous opinion. Either A. Give mith eqip a buff to be better then promo stuff or B. Make them comparable stats WITH a pve/pvp plunder boost 10-15% IF the entire sets won/worn. If they gave PvE plunder, pve players would have incentive. PvP plunder gives old-school warriors something to work twoards & rewards them for their play style. It's a Win/Win incentive.

Take away charms/bfa & make a war style that relys on buildings/towers. Do different Tiers Ll/Hl/Hf/Abysmal/Osman/Deepmines Different brackets would allow anyone to join without the fear of being jumped by massive players.

If they put you in a bracket based on your current build, bc players wouldn't be able to tag players half their size.

Alternatively, establish an option to cast for a set Land War. Ll only,no bfa no charms. Purely equip & Ll buildings.

While I'm sure this will still be exploited, it's aleast something of a realistic option.

*Edit* Casting Hl, would allow use of Hl/ll & so on. Players choosing to fight in Osman Class, would have access to Osman-Low land in their build cataglorie.

Second note, change reward brackets to reflect the tier your casting in. They can not all pay the same. If Ll payed significantly less then Osman. Bigger players wouldn't have the incentive to terrorize Lowland wards purely for easy wins.

However, smaller players would have incentive to grow to go into higher brackets & win more.
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Re: Improved pvp rewards = Larger User participation

Postby MM-Skin-MM on Dec 2 2018, 12:59pm

Support! Bring back PVP
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Re: Improved pvp rewards = Larger User participation

Postby WashedUp on Dec 2 2018, 3:09pm

big support
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Re: Improved pvp rewards = Larger User participation

Postby munkybone on Dec 3 2018, 4:53am

1. Better plunder for PvP
2. Better rewards than eb chaser


Because of these factors
1. Cost of mithril
2. Cost of pots
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Re: Improved pvp rewards = Larger User participation

Postby Il-Entropic_Ronin-lI on Dec 3 2018, 10:07am

Why don't the devs just create bot allies in random price ranges with randomly set upgrade/reset timers to deflate the economy? It seems WAY simpler.

Make the accounts take action in epics and give them equipment so they look real. It'd really reinforce clan ownership and give me a laugh.

Thoughts?
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Re: Improved pvp rewards = Larger User participation

Postby Il-Entropic_Ronin-lI on Dec 3 2018, 10:09am

Athena wrote:
XxXbatdogXxX wrote:They were introduced, solely because pure PvP kills any new player base. Large players wreck smaller ones & they can't grow.


Very true. You'd be demoralized to have your noob account lose the 50b it worked hard on to get back in the day


It depends on your personality type. We really need to stop generalizing these concepts so much.

Why not generate a second server set where only PVP exists, but you can trade your PVP only rewards across the line and nothing else?
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Re: Improved pvp rewards = Larger User participation

Postby alaissa0121 on Dec 4 2018, 7:54pm

TheRealDMC-Echo2Charlie wrote:items were not only fought for but fought to maintain.


Makes sense to me. Back then you wouldn't manage to get the rewards after reaching your goal. You will get it after the event itself. If this were the case for the PvP, maybe even alts will be more active lol.

It will give players with too many alts a disadvantage though, but it seems to keep the activity in pvps anyway and not just, attack, reach the goal, then leave...
Devs made a way to help players with that old system too anyway.. Why not implement that in legends? Maybe it will liven up the pvp a little (or more) while we're still discussing for a better, permanent solution..
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Re: Improved pvp rewards = Larger User participation

Postby munkybone on Dec 5 2018, 4:40pm

alaissa0121 wrote:
TheRealDMC-Echo2Charlie wrote:items were not only fought for but fought to maintain.


Makes sense to me. Back then you wouldn't manage to get the rewards after reaching your goal. You will get it after the event itself. If this were the case for the PvP, maybe even alts will be more active lol.

It will give players with too many alts a disadvantage though, but it seems to keep the activity in pvps anyway and not just, attack, reach the goal, then leave...
Devs made a way to help players with that old system too anyway.. Why not implement that in legends? Maybe it will liven up the pvp a little (or more) while we're still discussing for a better, permanent solution..


Support! Will continue to refresh this until Dev say something.
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