HOW MANY MORE NEED TO LEAVE?

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Re: HOW MANY MORE NEED TO LEAVE?

Postby _Falco_ on Jan 13 2018, 9:58pm

Funny how Bruce only mentioned bugs that were going to be fixed...but nothing about new content
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Adh_na_nEireannach on Jan 13 2018, 10:26pm

I understand the want for ATA to advertise in order to bring new players to the game, but as Bruce said, it's just not realistic. This game is old, fairly plain at its face, and can look boring or too intricate compared to newer games. But avid and hardcore players know that there is so much more to it. I think that because this game has a small niche player base, we need to step up and promote the game ourselves because ATA can't do it all, nor should they. If we really want the game to survive and thrive with new players, spread the word in a grass roots effort when you can and really welcome new players! Some people may underestimate what a "welcome to KaW" post can do, but it really helps players stick around.

If you want more players for wars, recruit them in real life. I truly believe this game can be filled with players again, as we all know it is very addicting.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Green_Arrow on Jan 13 2018, 10:49pm

Adh_na_nEireannach wrote:I understand the want for ATA to advertise in order to bring new players to the game, but as Bruce said, it's just not realistic. This game is old, fairly plain at its face, and can look boring or too intricate compared to newer games. But avid and hardcore players know that there is so much more to it. I think that because this game has a small niche player base, we need to step up and promote the game ourselves because ATA can't do it all, nor should they. If we really want the game to survive and thrive with new players, spread the word in a grass roots effort when you can and really welcome new players! Some people may underestimate what a "welcome to KaW" post can do, but it really helps players stick around.

If you want more players for wars, recruit them in real life. I truly believe this game can be filled with players again, as we all know it is very addicting.

That’s just an excuse. Other games like ​ have been out for 6+ years and they still market their game with success. It doesn’t matter if the app has been out for 1 year or 12 years. Marketing helps. If there are active players the app can benefit from marketing.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby 5796 on Jan 13 2018, 11:29pm

Adh_na_nEireannach wrote:we need to step up and promote the game ourselves because ATA can't do it all, nor should they. If we really want the game to survive and thrive with new players, spread the word in a grass roots effort when you can...



I have no problem welcoming or helping new players, but if you think I'm or anybody else is gonna spend time promoting this game outside the game you're smoking crack. I don't work for ATA & they don't pay me nor they going to pay me. Ild rather let this thing die ...again how the hell everyone here gonna promote it? ..."come play the War Game you can't War on" & "get your gay on with furniture and charms trading?" Besides anyone new spends 5 min. reading forums pretty sure they'll delete app.

Fix the war system and all the glitches then talk about promoting, trying to promote a defective product?

You want to do volunteer work for ATA go ahead Yes Man. I used to spend money on this thing. They're supposed to be working for our benefit not the other way around.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby 5796 on Jan 13 2018, 11:53pm

If ATA wants players to promote outside the game they need to provide an incentive...


IE: invite your Facebook contact list for each player who links a new acct the person invited them gets building tokens, seals , something.

But honestly it'll just get exploited.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby BLAZE on Jan 14 2018, 7:30am

Suggestion, bring back the referral scheme? But award a referral once a player is over a certain size too stop abuse, or after a new player has a playing time which is fairly decent...
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Re: HOW MANY MORE NEED TO LEAVE?

Postby _Falco_ on Jan 14 2018, 8:14am

__xFalcox_of__WoG___ wrote:
Adonis-ICE_MaCHiNE wrote:To be clear I don’t think a boy or is needed I stopped spending on KaW after Black Friday. Not a penny since then and I’m going to assume that I’m not alone. So we are already hurting them as anyone who is spending on KaW is either very very rich or a fool. Sorry but spending on heckfire I understand it’s a new game looks to b picking up pace meh who knows but spending on this game??? For what? Kaw is simple not satisfying anymore.


Riiiiiight...I’m sure you of all ppl have stopped spending lol


Says he’s stopped spending on my wall...but his wall is full of HTE passes...somebody lying
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Re: HOW MANY MORE NEED TO LEAVE?

Postby ________G_D_M_F_S_O_B_____ on Jan 14 2018, 9:47am

__xFalcox_of__WoG___ wrote:
__xFalcox_of__WoG___ wrote:
Adonis-ICE_MaCHiNE wrote:To be clear I don’t think a boy or is needed I stopped spending on KaW after Black Friday. Not a penny since then and I’m going to assume that I’m not alone. So we are already hurting them as anyone who is spending on KaW is either very very rich or a fool. Sorry but spending on heckfire I understand it’s a new game looks to b picking up pace meh who knows but spending on this game??? For what? Kaw is simple not satisfying anymore.


Riiiiiight...I’m sure you of all ppl have stopped spending lol


Says he’s stopped spending on my wall...but his wall is full of HTE passes...somebody lying


Well maybe he bought seals on bf and using them up but not buying new ones?using what you got is not same as spending.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Dave on Jan 14 2018, 10:09am

I think one big issue in kaw is. Tap tap has become boring. The premium ebs cost quite a lot of money but ensure people reach goals. Why not also reward activity. I remember at the start of kaw being most active was beneficial. Now you can make 200k actions and be bc if you're focused on premium ebs. I don't think that's sustainable from a players point of View. Money should help no doubt but the players plugging away for years become left behind and the balance has shifted to the money spenders.

So my theory of less is more. If we reduced the price of such items more would spend.

Half price seals; circles and xtals. This would help people who have a low income afford to P2P.

Also 30 regen limit would notice 30 min unloaded rather than 1hr unloads or every few hour unloads.

Also incentive to war let's face it the rewards do not make it worth playing for the masses. If we could have equipment that grows upto 100 levels when successful in war may make it worthwhile. Ofc you lose it decreases. Then attach Plunder bonus to that. 1% each time either way. While keeping EE bonus too. Yes 100 wars won gives great stat bonus and 100% plunder bonus.

If you think that winning 100 wars in a row is impossible then you're no doubt right but hey it's something different.

PvP is pointless event let's face it it's Player Vs Open account. Or maybe sweep BL for less rewards the hard-core PvP is not hard-core it's boring and for 3 days my Alt gets very few inc. This account gets hit a bit more but my troops are delicious.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Adonis-ICE_MaCHiNE on Jan 14 2018, 12:14pm

Why are peeps from WoG such noobs. I remember when it was a cool as hell clan. Anyway I digress. Yes I bought my seals on BF and will not support a game the developers themselves admit will have very few I any updates that we want. There is no point. Still disappointed all we have is the one reply from Bruce.
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