HOW MANY MORE NEED TO LEAVE?

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Re: HOW MANY MORE NEED TO LEAVE?

Postby Gerald_ on Jan 13 2018, 6:24am

Dev you should know on my build, spell crux chest 200% and 300% are same plunder since last land out.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby HiT__Huma__HiT on Jan 13 2018, 6:30am

Thank you Brice for responding. I respect that there are always 2 sides to every story. I also know KaW has a dedicated group of us that have been around for a while and enjoy the game. One aspect of KaW that keeps many around is OSW. The problem with your events is that it gets in the way. For us to grow we need the premium ebs and event rewards which takes us away from the part of the game we like. Smacking other people. Is there any play to give items for ongoing pvp. Not just the pvp event but for participating in osw? I know some will say it will lead to people farming their alts. But is there a balance that can be struck?
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Re: HOW MANY MORE NEED TO LEAVE?

Postby iG_Bachkeda_iG on Jan 13 2018, 6:57am

HiT__Huma__HiT wrote:Thank you Brice for responding. I respect that there are always 2 sides to every story. I also know KaW has a dedicated group of us that have been around for a while and enjoy the game. One aspect of KaW that keeps many around is OSW. The problem with your events is that it gets in the way. For us to grow we need the premium ebs and event rewards which takes us away from the part of the game we like. Smacking other people. Is there any play to give items for ongoing pvp. Not just the pvp event but for participating in osw? I know some will say it will lead to people farming their alts. But is there a balance that can be struck?

*Bruce
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Re: HOW MANY MORE NEED TO LEAVE?

Postby AfterLife_WAR-Rogue-RAW_Family on Jan 13 2018, 7:23am

Maybe a solid reward for wars....like a chance at a new pad! I haven't warred yet but if there was a chance to win a pad I'd surely try, give us a chance to win some of that money back. Devs could afford a few pads as trophies.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Legion on Jan 13 2018, 7:35am

llNElllMllillNllTlllNEll wrote:The problem is entirely rewards, who wants to waste hours every day to gain a few seals? Not many, add some exclusive war equip and a lot more will want to war. Anyone claiming "rewards" have no effect on war participation is delusional and clearly wasn't around to see the huge drop in players warring after the war equip was removed.


Perhaps I did not explain my stance clearly enough Mint, let me try again.

The problem is not entirely rewards. Look at it this way, during the war equipment period you had a lot of clans competing for them. Most of these were regular and experienced warriors. Over time these exclusive equipment lead to a lot of cheating and unauthorised third party use to gain an advantage in these wars. Quite a few players were banned, most of them from a clan that was notorious for their "electronic aid" to win wars.
Let's disregard the cheating aspect of LL wars for the reminder of this message.

Fast forward to the current set up without war equipment, participation had dropped precipitously with barely one serious regular clan.

Now if the devs were to bring back war equipment, sure the participation would rise, but the participation would consist of current warriors who were warring during the non equipment period and warriors who chased wars during the equipment period.
It doesn't exactly garner interest from the majority of KaW players that don't war / never have warred. That is the main problem here. Barely 20% of the player base warred regularly at it's peak of war participation. Remember the decline of participation from S5 to S6?

The aim is to bring players who usually don't war, make wars easier to do, take lesser time, more easily accessible so a larger part of the player base tries it. Not just the players who used to war / have always been warring. That's what we need, imagine if the entire player base has a majority of them trying our wars? You'd see thousands warring a day! (Which right now, even with war rewards wouldn't happen)

Like I said before, the main deterrent for players not trying out wars is dedicating 1 hour+ per war amongst other reasons which I mentioned in my above post.

ATA has tried many variations of the war system to find a balance, they've varried clan roster sizes, times, duration and more. None seems to have found a good balance that invigorates player interest.

A overhaul / update of the entire war system is called for, but ATA has given up on the war part as they've admitted. They tried many years to get it right. That's what we'd need (overhaul/update) if you want to see people warring in large numbers, bigger than anything before.

At the most we'll see S7 during the new lands launch, but that's about it. I highly doubt we'll ever see new types of wars from ATA, for the simple reason it's no longer a priority for them. Which I understand. They have x amount of hours they can put into KaW development, they put it into the things they think can involve the most number of players and keep the most amount of players occupied.

Like trading, none of us ever thought it'd happen, yet ATA brought it out. It's managed to bring back a lot of activity to KaW. Something similar to what EBs did.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby -SS-Thrawn-SS- on Jan 13 2018, 8:02am

One comment I've seen regularly in this thread is that support gives crummy replies. (There are many other more regular comments, but as someone who doesn't war I don't really have a position to comment on them.)

If you give support a crummy ticket, they're going to give you a generic, unhelpful reply. "Fix wars" "Thank you for your feedback"

If you want a glitch fixed, for example, saying "Fix this glitch" or "the display isn't working" isn't helpful. You'll get a generic response. Same as if you send a directionless complaint, no matter how detailed.
On the other hand, if you send a "I'm having this issue. This is exactly how I can make it happen, with screenshots as relevant. Here is exactly what happens, and the game parts that are affected. Doing this thing fixes it on the user end, but is inconvenient." THAT will get you a response every time.

I've sent in several bug reports over the last year and a half I've played. Every single one has had a unique, courteous reply, usually acknowledging what's happening. Sometimes that's followed up with "but we're already working on it" and other times they ask for more info.

All the lame tickets I've started? Generic replies. I'm not getting special treatment in replies. But for anyone frustrated at getting generic responses, try sending in tickets that aren't generic. You might be surprised at how quickly you start getting "better" replies.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby lllllKllUllRllillSllUlllll on Jan 13 2018, 8:47am

Legion wrote:
llNElllMllillNllTlllNEll wrote:The problem is entirely rewards, who wants to waste hours every day to gain a few seals? Not many, add some exclusive war equip and a lot more will want to war. Anyone claiming "rewards" have no effect on war participation is delusional and clearly wasn't around to see the huge drop in players warring after the war equip was removed.


Perhaps I did not explain my stance clearly enough Mint, let me try again.

The problem is not entirely rewards. Look at it this way, during the war equipment period you had a lot of clans competing for them. Most of these were regular and experienced warriors. Over time these exclusive equipment lead to a lot of cheating and unauthorised third party use to gain an advantage in these wars. Quite a few players were banned, most of them from a clan that was notorious for their "electronic aid" to win wars.
Let's disregard the cheating aspect of LL wars for the reminder of this message.

Fast forward to the current set up without war equipment, participation had dropped precipitously with barely one serious regular clan.

Now if the devs were to bring back war equipment, sure the participation would rise, but the participation would consist of current warriors who were warring during the non equipment period and warriors who chased wars during the equipment period.
It doesn't exactly garner interest from the majority of KaW players that don't war / never have warred. That is the main problem here. Barely 20% of the player base warred regularly at it's peak of war participation. Remember the decline of participation from S5 to S6?

The aim is to bring players who usually don't war, make wars easier to do, take lesser time, more easily accessible so a larger part of the player base tries it. Not just the players who used to war / have always been warring. That's what we need, imagine if the entire player base has a majority of them trying our wars? You'd see thousands warring a day! (Which right now, even with war rewards wouldn't happen)

Like I said before, the main deterrent for players not trying out wars is dedicating 1 hour+ per war amongst other reasons which I mentioned in my above post.

ATA has tried many variations of the war system to find a balance, they've varried clan roster sizes, times, duration and more. None seems to have found a good balance that invigorates player interest.

A overhaul / update of the entire war system is called for, but ATA has given up on the war part as they've admitted. They tried many years to get it right. That's what we'd need (overhaul/update) if you want to see people warring in large numbers, bigger than anything before.

At the most we'll see S7 during the new lands launch, but that's about it. I highly doubt we'll ever see new types of wars from ATA, for the simple reason it's no longer a priority for them. Which I understand. They have x amount of hours they can put into KaW development, they put it into the things they think can involve the most number of players and keep the most amount of players occupied.

Like trading, none of us ever thought it'd happen, yet ATA brought it out. It's managed to bring back a lot of activity to KaW. Something similar to what EBs did.


No need to write another essay, i completely understood your first post. Whether the current war system brings new players in or not i couldn't care less, if all previous players who regularly warred came back that would be more than enough to bring lowland wars back to life. My point is that wars have died compared to what they were because of the removal of the only reason most even warred, the war equipment which had equivalent stats to that of the EB lb that you had to spend to get onto.

Talking about the wars themselves and time they take is another issue.
Last edited by lllllKllUllRllillSllUlllll on Jan 13 2018, 9:08am, edited 1 time in total.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Adonis-ICE_MaCHiNE on Jan 13 2018, 8:51am

The issue w the tickets though is that there is no consistency. Some tickets are ignored completely. Some take a ridiculous amount of time to get a reply like 5 days or more. Some get the problem fixed but no reply, v frustrating. Some get generic we are looking at the issue replies but never get fixed. I have a ticket open at the mo w 3 points. First was fixed but I wasn’t told about it being fixed. Second still isn’t fixed. And latest is an insane issue that I still have no reply to. Just get these issues sorted plse. Oh and some updated pots and mith plse. Thx
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Zesty_X on Jan 13 2018, 8:52am

It’s difficult to send a decent help ticket when you can only see one line at a time that heaven forbid you would like to amend!

I sent lots of feedbacks asking to have space to put more than 20 words before they finally extended how much information you could send lol I gave up when it comes to the above issue they can just deal with the mistakes but you do kinda keep it short n sweet for that reason.
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Re: HOW MANY MORE NEED TO LEAVE?

Postby Legion on Jan 13 2018, 9:03am

llNElllMllillNllTlllNEll wrote:No need to write another essay, i completely understood your first post.


I'll be certain to include big pictures along with the text next time! ;)
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