Idea to get a new player base.

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Idea to get a new player base.

Postby Grave on Sep 12 2017, 6:56am

Before I propose my idea, firstly the tutorial needs to be reworked it doesn't help new players understand the concepts of the game well enough.

Secondly kaw needs ads, its rediculous that we dont have any.


similar ideas have been rejected in the past but the times have changed I think.

World of Warcraft has one of the best player retention of any game over 3 years old and they do it by giving new players high level accounts so they arent left behind.


My idea is to either

A: give everyone and item that gives 15m bonus to allies for each stat (60mcs)

OR

B: add in the tutorial the ability to choose a type of build (after teaching about those builds) and it will automatically generate a hfbc build based on what they chose


The issue with B is that already existing players who arent hfBC get left with nothing , my simple solution to that is to make everything before abyss free (both lands and upgrades) (36~mcs)


The main complaint about similar ideas in the past is that the oldies worked for those stats and now people will get them for free. This is backwards thinking since 1. People wre 4.5bcs now, 36-60mcs is nothing and B: its 50x easier to make gold now then before abyss release so this is already occuring anyway.


What do you guys think?

keep it on topic please
Last edited by Grave on Sep 12 2017, 6:59am, edited 1 time in total.
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Re: Idea to get a new player base.

Postby Grave on Sep 12 2017, 6:57am

support list


1. Raine
2. Ashesofeden
3. Xx_bachkeda_xX
4. Clam
Last edited by Grave on Sep 12 2017, 9:14pm, edited 3 times in total.
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Re: Idea to get a new player base.

Postby Raine on Sep 12 2017, 7:36am

I don't really like the idea of having so much handed to people, though it probably would be beneficial to player retention, as it would reduce the amount of stuff people have to do immediately in order to play. They'd be able to jump right in, and start generating money to build more.

I definitely agree that the tutorial needs to go more into builds. It's not explained well at all, and you get people that build one of everything that looks cool, not realizing they're wasting money.

I read somewhere that as of 2014 KaW brings in 15k revenue daily on iOS alone. I have no idea how many people ATA is paying, and how much they are being paid, or even what they bring in now, but I'm not certain that enough is being made to do the sort of large scale advertising needed to bring in more players.

An item to everyone would leave the newbie to leaderboard ratio identical to what it is now, as everyone would be gaining at the same speed still. Perhaps an item only to people below a specified cs that vanishes after a stat goal is reached?

I suppose support with some tweaks.
Last edited by Raine on Sep 12 2017, 7:52am, edited 1 time in total.
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Re: Idea to get a new player base.

Postby ________G_D_M_F_S_O_B_____ on Sep 12 2017, 7:45am

Start over on a new server with hl as max land and low tier ebs and no legend.
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Re: Idea to get a new player base.

Postby iG_Bachkeda_iG on Sep 12 2017, 7:50am

Support
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Re: Idea to get a new player base.

Postby Sully on Sep 12 2017, 8:09am

________G_D_M_F_S_O_B_____ wrote:Start over on a new server with hl as max land and low tier ebs and no legend.


I like this idea.

I also like the OP's idea for kaw as it is now. New tutorial actually explaining pvp, build type ins and outs, clans, and allies . New players pick a build and are given HFBC. Old players below that level get the tokens to finish their builds to HFBC. Get some advertisements out about the one of a kind pvp, and make events as profitable in pvp through the entire events as much as just hitting ebs.
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Re: Idea to get a new player base.

Postby AshesOfEden on Sep 12 2017, 8:09am

Support! We need meatshields!!!

Moar meatshields!!!



Aella, Grave and Ashes
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Re: Idea to get a new player base.

Postby PolybotesLSA on Sep 12 2017, 8:10am

Personally, I think that both a and b can be avoided with just an updated tutorial.

The current tutorial, as far as I'm aware, has the player build a stable and guild and then hit an account once. Then they get thrown into the game with OSW, strips, LL/individual wars, EBs, allies, legends, build types, etc. The tutorial doesn't accurately depict the game at all.

Also, while I have no real idea how much marketing and advertisements cost in regards to games, I'd be willing to bet the devs could afford something. When smash monsters was created, I saw it on a pop-up ad on another game.

Support to these ideas in the sense that devs should look into something regarding them.
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Re: Idea to get a new player base.

Postby DrunkenBoss on Sep 12 2017, 8:51am

xX_Bachkeda_Xx wrote:Support

Agreed high lands might even be to much let's go back to t3 being the highest or t2 with low lands

Another note a ad got me here but the keep rate of this app has dropped a lot bc of how far this game has gotten to where ads may now not be effective and cost more then it brings in a way FC was a kaw restart but it ended up failing but kaw wasn't failing at all at it release
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Re: Idea to get a new player base.

Postby Faust on Sep 12 2017, 8:57am

A won't work, or is simply just flawed. Ruins wars as an item with 60 Mcs added as static would ruin the 3 lowest teirs(currently bfe anyways is ruining it as well as bfa). It also no use as even the 15k eq given from events normally give enough static to hit almost every eb once you have 3-4 pieces of them. B personally wouldn't enjoy it. Everyone who is active should be at least trying should be at least HFBC already 1-2 events in. The amount of tokens being given out is already insane
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