Devs, I just finished a war that was thrown by a couple of players with one of them being IIlIIlSCUMBAGlIlIII and at first I was a little annoyed that we lost but then I realized that if we had won the pukes that tried to throw the war would have received EE for it even though they leaked massive plunder to the other side. After reflecting on that thought, I am now glad we lost but I think there needs to be a slight change in the reward system so I propose this: A player should not receive EE or mith if their team wins and they should get the broken sword if their team loses when any one of the following occurs: 1. If a player does not actively try to perform actions for at least 4 times coming out of KO and they give 5 times more plunder than they make. 2. If a player has 0 plunder and does not make at least 3 attempted actions every 10 minutes. 3. If a player has less than an 3 attempted actions per 15 minutes and is in the bottom 5 of the WR. 4. If a player has 3 times more successful plunder attacks against them than the number of attempts they (the possible inactive player) made. These just some thought off the top of my head, more constructive suggestions are welcome and I would also like for some of you in KaW land to let me know if you see there being the possibility of someone getting wrongfully punished by a suggested rule. I know I tried to take into account the situations tanks get put in that could look like they are inactive but are just tanking.
Maybe make a ranked war and an Unranked war? For individual wars. Each person gets their own prestige
THAT WOULD BE AWESOME!!!!! (the prestige part) Then you can also be matched with prestige taken into account and the prestige could be based on contributions and not wins.
I tried to account for them as much as I could. A PS should be able to hit at least 3 times every 10 minutes. Would 1 time every 10 minutes be better and doable? If not what would you suggest?
Vadue your tracking is probably among the top 10 in my 3 seasons as a warrior, I support this, any day.
Indy wars are broken Trying to fix them will result in smarter cheaters Clan wars are the only way Earn respect in indys to get invites into real clans
If people are being sat on as they come out of pin, 3 actions isn't always possible. Especially when you're a ps, like someone said
Tbh I would love to see a prestige system. It would mean those who intend to throw wars would be thrown to the bottom of the pile. It would also encourage people to grow instead of exploiting small builds with high bfa/bfe. This system rewards you for growth instead of penalizing you for it. Also currently the best way to penalize inactive players is just to email support.
Vadue, I support that effort. It is people like Mr. Don't Give a Rats Patootie Scumbag that ruin these wars, whether it is Indi or Primal. Disincentivize them from getting involved by shattering them for lack of attempts. It is true, some builds just aren't good enough, and take it on the chin, via assn or scout bombs. However, they are at least trying to sko and reduce leaking plunder.
Agreed that clan wars are worse by far. I hope ll wars fix this or at least pave the way forward to a solution.
That is why i put attempted actions. I am sure the devs can track whether or not a player attempts actions.
Exactly, if a player is truely trying then they should not fall into one of these catagories. I think the prestige might be a great start in place of the rules i have posted. That way even tanks and ps will get prestige for taking so much failed inc.
Support, there a vast difference between failed hits & just leaking out. Punish leaks while rewarding players who offer a valid attempt.
Or make a player based report system within a team, warriors would best know the intentional leaks, and could also report mean poop-butts in cc