PvP Idea: To be implemented into the game I recommend this event to be initiated somewhere in 2016...Not this year, but somewhere... A warm welcome to all players who are all about to start viewing this thread! Since the constant/regurgitation of PvE events and notably the new Zelegard the Accursed is now in under place, it has been constantly aiding the players who liked to stick to epic battles. As a result, some players are discouraged from going to the PvP route! Well, wait no more! I am proud to kindly present the new idea that can be implemented as a permanent effect in the game, for all the players who loved PvP and enjoyed wars, especially off-system wars! To Opt-in to the event There is no opt-in spell to begin the event! Instead, you will directly start attacking the player first to make yourself opted in! War Gold Players will earn War Gold by attacking other players. These items are both generated AND ARE STOLEN. The number generated depends on the players size. The number stolen depends on the amount of War Gold they currently have. The higher the number they have the more you'll steal. Every 500 War Gold you collect will transform into a War Gold Repository. This item cannot be stolen. Golden Sword When you hit another player there's a chance that the Golden Sword spell is activated. This spell lasts for 24 hours, and has the following properties: Allows you to obtain more War Gold items when attacking or stealing from players Provides you with a chance of creating Mithril out of thin air when attacking or stealing from players Will be visible on your profile as an active spell CAN BE STOLEN when you are attacked or stolen from by players. If stolen you will lose the spell, and the attacking player will receive it. Duration is not reset when stolen but continues to count down from where it was for the previous owner. NOTE: This Golden Sword Spell DOES NOT provide any Plunder Bonus. The Rage Meter Upon attacking, stealing or assassinating another player, here are the following modifiers for the newly PvP Rage Meter: +7 to 9 points for attacking a player that is above 15% higher than your combined stats. +5 to 6 points for attacking a player that is between 15% higher and lower than your combined stats. +2 to 4 points for attacking a player that is above 15% below your combined stats (the higher the gap the lower the points, minimum 2. +1 point for attacking a player that has been inactive for 2 days, but active for up to 7 days +0 points for attacking a player that has been inactive for over 7 days -1 point for losing an incoming hit (attack/steal/assassinate) NOTE: For standard Rage meter, 1 point will decrease every 15 minutes. NOTE: To gain 2 to 9 points of the first three categories, the defender MUST not be inactive for more than 2 months from last login. NOTE: For assassinations, it will give 1/3 of the points compared to attacking or stealing. When you reach 200 points to fully fill the Rage Meter, you will automatically be activated in Rage Mode Level 1. From there, you will start from 0/200 again but now at Rage Mode Level 1. Example: If your Rage Meter is 197/200 and you gained 6 points on the next hit, you will be activated Level 1 Rage and will begin from 3/200 to fill up to the next level. Rage Meter Levels The Rage Mode Levels has their following properties and their effects: When you start at a respective Rage Level, even if your Rage meter points is 0/200 you will not be downgraded for the first 20 minutes after start of Rage. However, if 20 minutes passed and if you did not have at least 1 point out of 200 of the Rage meter, your rage will disappear or be demoted down one level if the Rage Level is 2 or higher. :arrow: Example: If you are at Rage Level 1 and the meter is 0/200 after 20 minutes since start, your Rage mode will dispel. :arrow: Example: If you are at Rage Level 3 and the meter is 0/200 after 20 minutes since start, your Rage mode will be demoted to Rage Level 2 and will begin from 199/200. Level 1: Provides 50% Extra Plunder Bonus when attacking and stealing from other players (this means your gold plunder is now 200%) (While at Level 1, -1 Rage Point every 13 minutes instead of the standard 15. The Rage will completely disappear if you lose 5 consecutive attacks/5 steals in a row.) Level 2: Provides 100% Extra Plunder Bonus (While at Level 2, -1 Rage Point every 11 minutes. Will completely disappear if you lose 10 consecutive attacks/10 steals in a row) Level 3: Provides 150% Extra Plunder Bonus (-1 Rage Point every 9 minutes, disappear if lost 15 consecutive attacks/15 steals in a row) Level 4: Provides 200% Extra Plunder Bonus (-1 Rage Point every 6 minutes, disappear if lost 17 consecutive attacks/17 steals in a row, Troop and spy damage to defenders 125%) Level 5: Provides 250% Extra Plunder Bonus (-1 Rage Point every 4 minutes, disappear if lost 20 consecutive attacks/20 steals in a row, Troop and spy damage to defenders 150%) NOTE: ^These attacks and steals lost are of INCOMING hits only(when you get hit), NOT if you attack other players. The Plunder Bonus will apply to PvP actions ONLY. Building Upgrade Bonus Upon upgrading a building, you will gain an extra 25% PvP Plunder and War Gold Drops for 1 hour! Can only use once every 24 hours! Strength of Unity The Strength of Unity may be purchased in the Marketplace for 15 Nobility Points and casts the Lifelong Promise spell on ALL of your current clan members. If you already have Lifelong Promise active you will not be able to purchase it until the current spell expires. This spell lasts for 1 hour and has the following properties: Provides you with more plunder when attacking or stealing from players Allows you to earn more War Gold when attacking or stealing from players (This is able to stack with the Golden Sword spell) Prevents other players from being able to steal your Golden Sword spell while Lifelong Promise is active Will be visible on your profile as an active spell Yellow Potion of Energy The Yellow Potion of Energy can be purchased in the Alchemist for 3 Mithrils . When purchased, your Rage Meter will not decrease even if you go inactive (e.g. –1 rage spell per 15 minutes for standard rage is no longer in effect). This will last for 1 hour and you have to wait for the effect to run out before reusing it again. Red War Potion of Fury The War Potion of Fury can be purchased in the Alchemist for 15 Mithrils.. When purchased, you will receive 2x the normal Rage Points upon attacking, stealing or assassinating another player and it will last for 4 hours. Barrier of Protection The Barrier of Protection can be purchased in the Marketplace for 49 Nobility Points . Upon purchasing this, it invokes the Protection spell making your kingdom lose 75% less troops and spies upon taking an incoming hit from a player, as well as losing 75% less gold than the usual hits. E.g: If you take a steal from someone and lose 10,000 gold, you will lose 2,500 gold instead. Also, if you lose 4% troops from an incoming hit, (-4,000 troops), you will lose 1% troops instead (-1,000 troops) [title=#FF0000+FFFFFF]War Chest[/title] As you attack and steal from other players you’ll occasionally find a War Chest. These rare chests can contain a number of goods including Mithril, Barrier of Protection, 20 to 200 War Gold Repository and PvP chests! You can open these chests in one of two ways. 1) Purchasing a War Key from the Marketplace using Gold. You can purchase ONE of these keys per day. 2) Purchasing a Gold War Key from the Marketplace using 7 Nobility. There is no limit on the number you may purchase. War Gold Repository Rewards You can attempt to trade War Gold Repository for the following items. These items can be tradeable DURING the event. 10 Mithril= 20 War Gold Repository 10 to 500 Bronze Bar(depending on player size)= 3 War Gold Repository 1 Health Crystal= 7 War Gold Repository 5 Aqua= 5 War Gold Repository 5 Inferno= 5 War Gold Repository 24-hour spell of Lifelong Promise= 100 War Gold Repository(Immediate activation) 100% PvP Chest= 35 War Gold Repository Golden 200% PvP Chest= 50 War Gold Repository PvP Equipments(see below)= 100 to 1,500 War Gold Repository PvP Possible Equipments & Banner Banner of War and Blood(Banner, Not enchantable) Top 25 War Gold Repository Holders(by the evend of event) (5% Attack, 5% Defense, 5% Spy Attack, 5% Spy Defense) All of the following can be bought in the Alchemist using War Gold Repositories: [title=#FF0000+FFFFFF]Red PvP Set[/title] Red War Boots(Boots, Not enchantable) Costs 1,250 War Gold Repository (3 % Attack, 4% Defense, 4% Spy Attack, 3% Spy Defense) Red War Pauldrons(Shoulders) Costs 900 War Gold Repository (52,000,000 Attack, 42,500,000 Defense, 43,500,000 Spy Attack, 36,300,000 Spy Defense) Red War Helm(Head) Costs 350 War Gold Repository (17,500,000 Attack, 22,500,000 Defense, 10,700,000 Spy Attack, 15,706,000 Spy Defense) Red War Gauntlets(Hands) Costs 350 War Gold Repository (17,500,000 Attack, 22,500,000 Defense, 10,700,000 Spy Attack, 16,305,000 Spy Defense) Red War Arms (Arms) Costs 500 War Gold Repository (47,406,000 Attack, 37,309,000 Defense, 34,106,000 Spy Attack, 30,135,000 Spy Defense) Red Deathsword (Weapons) Costs 950 War Gold Repository (72,500,000 Attack, 55,206,000 Defense, 52,831,000 Spy Attack, 48,997,000 Spy Defense) SPECIAL EFFECT: When you attack a player with this sword, there is a 1% chance that it will create a Mithril in the process. Red Ring of Fire and Fury (Ring) Costs 500 War Gold Repository (20,500,000 Attack, 16,305,000 Defense, 20,500,000 Spy Attack, 16,305,000 Spy Defense) SPECIAL EFFECT: When you attack a player with this sword, there is a 15% chance that it will inflict double troop/spy damage against the defender. Yellow Ring of Sun (Ring, Not enchantable) Costs 400 War Gold Repository (2% Attack, 2% Defense, 2% Spy Attack, 2% Spy Defense) Red Fury Symbol (Trinket) Costs 100 War Gold Repository (18,307,000 Attack, 10,705,000 Defense, 11,362,000 Spy Attack, 8,297,000 Spy Defense) Red War Armor(Armor) Costs 1,000 War Gold Repository (60,000,000 Attack, 55,000,000 Defense, 53,709,000 Spy Attack, 50,400,000 Spy Defense) SPECIAL EFFECT: Upon attacking a player, there is a 25% chance that it will give a debuff spell to the defender, lowering their raw base troop stat by 25% for 2 hours! Red War Legguards(Legs) Costs 700 War Gold Repository (43,409,000 Attack, 36,207,000 Defense, 39,590,000 Spy Attack, 32,006,000 Spy Defense) Red War Shield of Fury(Off Hand) Costs 1,100 War Gold Repository (25,705,000 Attack, 75,000,000 Defense, 17,606,000 Spy Attack, 65,304,000 Spy Defense) Red War Dual Daggers of Fury (Off Hand) Costs 1,000 War Gold Repository (50,407,000 Attack, 50,407,000 Defense, 37,775,000 Spy Attack, 37,775,000 Spy Defense) SPECIAL EFFECT: Upon attacking a player, there is a 2% chance that you will enter into Double Strength mode, increasing your raw base stat troops and spies by 100% for 2 hours! PRICES OF EACH PVP EQUIPMENT IS NOW SET. ALL EQUIPMENTS EXCEPT THE BANNER CAN BE BOUGHT DURING EVENT. All equipments that are enchantable can go up to Level 10. Each successful level of enchanting will up the equipment's stats by 2.5% A fully enchanted level 10 of a pvp equipment will be 125% of all the combined raw stats. You can either trade War Gold Repositories to buy 1 part of the equipments, or you can buy the ENTIRE Red Set excluding the Banner of War & Blood) at one go for 5,000 War Gold Repositories. [title=#00BF00+FFFFFF]Green PvP Set[/title] Green War Boots(Boots, Not enchantable) Costs 1,500 War Gold Repository (6 % Attack, 6% Defense, 4% Spy Attack, 4% Spy Defense) Green War Pauldrons(Shoulders) Costs 900 War Gold Repository (2% Attack, 2% Defense, 1.5% Spy Attack, 1.5% Spy Defense) Green War Helm(Head) Costs 800 War Gold Repository (1.25% Attack, 1.25% Defense, 0.85% Spy Attack, 0.85% Spy Defense) Green War Gauntlets(Hands) Costs 800 War Gold Repository (1.25% Attack, 1.25% Defense, 0.83% Spy Attack, 0.83% Spy Defense) Green War Arms (Arms) Costs 500 War Gold Repository (1% Attack, 1% Defense, 0.75% Spy Attack, 0.75% Spy Defense) Sword of the Leaf (Weapons) Costs 2,000 War Gold Repository (5% Attack, 5% Defense, 3% Spy Attack, 3% Spy Defense) SPECIAL EFFECT: When you attack someone with this sword, there will be a 1% chance that a Nobility Point will drop in the process. Leafy Tree Ring (Ring) Costs 700 War Gold Repository (1% Attack, 1% Defense, 1% Spy Attack, 1% Spy Defense) SPECIAL EFFECT: Upon taking an incoming hit, there will be a 25% chance where you will lose 50% less gold. Leafy Shield Ring (Ring, Not enchantable) Costs 700 War Gold Repository (2% Attack, 2% Defense, 2% Spy Attack, 2% Spy Defense) SPECIAL EFFECT: Upon taking an incoming hit, there will be a 25% chance where you will lose 50% less troops and spies Green Necklace Symbol of the Leaf (Trinket) Costs 100 War Gold Repository (0.4% Attack, 0.4% Defense, 0.385% Spy Attack, 0.385% Spy Defense) Green War Armor(Armor) Costs 1,500 War Gold Repository (1% Attack, 4% Defense, 1% Spy Attack, 4% Spy Defense) SPECIAL EFFECT: Upon attacking a player, there is a 5% chance that it will give them a debuff spell lowering their gold plunder by 25% for 1 hour! Green War Legguards(Legs) Costs 1,300 War Gold Repository (1.5% Attack, 2% Defense, 1.17% Spy Attack, 1.5% Spy Defense) Green War Shield of Life(Off Hand) Costs 1,500 War Gold Repository (1% Attack, 5% Defense, 1% Spy Attack, 5% Spy Defense) Green War Treebow (Off Hand) Costs 1,000 War Gold Repository (3% Attack, 3% Defense, 3% Spy Attack, 3% Spy Defense) To buy the entire Green PvP set, it will cost you 7,500 War Repositories on one go! END OF THREAD
Re: Permanent PvP Idea: The Route of PvP To All Players: ?/???= Price not yet be decided I’d figure it would be best for all of you as a community and part of the game, to determine how many # of War Repositories needed for each and every item stated above! For the PvP equipments, it should be between 1,00 to 1,500 War Gold Repositories. Also, if you feel that the nobility prices for any particular item is not reasonable to you, you can post in this thread stating your desired Nobility Price, but you will need to provide a reason why (for example, Strength of Unity isn’t supposed to be 15 Nobs, but 59 nobs. But why should it be 59 nobs and not 15?) ALL PLAYERS WELCOME TO THIS THREAD There is no opt-in button, for everyone can directly start their way on the first attack! Please look through the thread and see if the prices and write which nob prices/war repository prices for any particular item is reasonable to you. Questions Asked If you would like to have the war gold drops reduced in chance for hitting the same player hitting too many times, I can consider adding that to the thread! Which upgrade are you mentioning about? Was it the War Gold drops? Or if it was something else, please kindly mention it to me specifically so I'll understand! I'd figure a comment like that come! Yes, the plunder may seem insane but you can get to plunder someone with tons of gold per hit- pays even more than hte. Do note that hitting in eb has end rewards, while hitting other players doesn't! Also, bear that super-high plunder with risk! If you get 500% plunder bonus, losing a certain number of consecutive inc actions will completely dispel your Rage. That is why I set the plunder bonus this high! Unless you have an opinion to counter this otherwise? Thank you for your kind feedback! I can consider changing this into the thread, however before that I would like to let you know about this effect: "While in Rage Mode, you'll usually feel less pain if you fail an attack against someone compared to getting hit a certain number of consecutive times (all success) while in Rage! If you can counter this, I'll be kindly waiting for it and maybe I'll think of changing it! It is definitely meant to be this strong! Players who pvp hard and consistent may be aiming for the new set of stronger equipments through time! Also, remember that you can quickly lose your 300-500% plunder if you get hit a certain # of hits consecutively all success! I think it would be super-awesome! Opinion taken, prices adjusted! Your feedback is much appreciated! I have just taken part of your opinion to adjust the PvP event banner to only be obtainable through Top 25! All the rest of the PvP equipments can be bought during event using War Gold Repositories! Number of Supporters/Non-Supporters: 13/4 Supporters 1: NICKOtheNINJA 2: Thanatos-Korgano 3: SE-LegendaryChaos-SE 4: DaPpaHusSain 5: KaWar 6: _________LeGeNdArY___JoE 7: Clumzeh-_-Flyen-_-Spidah 8: Noodehl 9: ML_Castiel_ML(Partial support) 10: lauralyons 11: ll_Wingless_Bee_Angel_ll 12: One-Piece (hopes devs implement this) 13: Aimdeverel Non-Supporters 1: _____Frog____o_0 2: MinisculeNiceGuy(Rage too hard to keep) 3: Inglorious_Saberwulf 4: -grizzy-
Re: Permanent PvP Idea: The Route of PvP So basically a permanent PvP event where people hit from pin to avoid losing their branch or in this case sword? Yea that needs to be taken out and also put a restriction on how many times someone can hit another player, to prevent from farming osf or just that after let's say 40 hits that person won't pay anything.
Re: Permanent PvP Idea: The Route of PvP Sounds like you should team up with a few sub par coders and go head to head against ata with Kaw2. Here's an idea - go find a different game if you don't like this one!
Re: Permanent PvP Idea: The Route of PvP I never said that I never liked this game! Recently I heard lots of comments are saying that the game is going down on its last leg soon, so I'd hope this idea would benefit the PvP players and bring this game back to life!
Re: Permanent PvP Idea: The Route of PvP It is ranged from 100~1,500 War Gold Repositories, however the exact prices are yet to be decided, so I will let the players voice on this! These deadly equipments aren't supposed to be easy to get!
Re: Permanent PvP Idea: The Route of PvP There needs to be other rules set in place but I love the effort and ideas I support
Re: Permanent PvP Idea: The Route of PvP Moronic idea. No support to any system that unfairly rewards smaller players. Not my fault u suck at kaw.
Re: Permanent PvP Idea: The Route of PvP Better than any self sucking thread your pea brain ever produced
Re: Permanent PvP Idea: The Route of PvP Even smaller players can still get the deadly equipments! The pace of getting war gold for everyone is the same. There shouldn't be any difference on the drop mechs(like the Zalentine Ichors thingy)
Re: Permanent PvP Idea: The Route of PvP I like it. Maybe war gold drops from when you hit same player too many times to refrain alt farming. Sounds good though
Re: Permanent PvP Idea: The Route of PvP Not really. You try and do pvp enough for that junk. Eb is way easy
Re: Permanent PvP Idea: The Route of PvP Sean this game isn't dead...90,000 active users still. Secondly it's only the crowd of whining kids on the forums and wc who say the game is a lost cause. Second all you pretty much did was take the current pvp weekends that the devs were doing and make it permament.
Re: Permanent PvP Idea: The Route of PvP Ah yes the PvP players, it's not like I've been taking part in every pvp weekend event or anything️