⚔The book of Lore⚔

Discussion in 'Fan Fiction' started by -IIXII-AJ-IIXII-, May 5, 2016.

  1. [​IMG]

    ⚔The book of Lore⚔




    Some people can see something and think "oh, well that's simple." Others...Well. They just don't care. Me? I like a little depth in everything I do, for I was raised to never take anything at face value. Just because you think you know someone or something well, doesn't mean they won't flip the script on you.

    In my opinion, KaW has depth to it. But we have not even scratched the surface of what could be the greatest story/game told. That is why I am here. To bring you certain facts about KaW that you might not have known if I hadn't posted this. I will be posting this thread in segments which will analyse certain aspects of KaW from beginning to end. No stone will be left unturned.

    *Information gathered from the interwebz.

    *This is something that requires reading. Turn away now if that...They left already. Good.



    Links to other works related to this



    The Valiant Knight Tales

    [Incomplete] The Farmers Journey: An in-depth look

    TVKT: A new era

    ~Clan coverage~

    ~Clan coverage~ 2

    ~Clan coverage~ 3
     
  2. High and Low - Lands



    Today, we start off with the basis of the game and one of the foremost questions that bother me. Where are we? Obviously, if there is a highland(upland), we must start off in the lowlands. Here’s what the internet tells us:

    Upland and lowland are portions of plain that are conditionally categorized by their elevation above the sea level. Lowlands are usually no higher than 200 m (660 ft), while uplands are somewhere around 200 m (660 ft) to 500 m (1,600 ft). On rare occasions, certain lowlands such as Caspian Depression lay below the sea level.

    Lowland habitats are warm, slow-flowing rivers found in relatively flat lowland areas, with water that is frequently colored by sediment and organic matter; Upland habitats are cold, clear, rocky, fast-flowing rivers in mountainous areas.

    These classifications overlap with the geological definitions of "upland" and "lowland". In geology an "upland" is generally considered to be land that is at a higher elevation than the alluvial plain or stream terrace, which are considered to be "lowlands". The term "bottomland" refers to low-lying alluvial land near a river.

    Many freshwater fish and invertebrate communities around the world show a pattern of specialization into upland or lowland river habitats. Classifying rivers and streams as upland or lowland is important in freshwater ecology as the two types of river habitat are very different, and usually support very different populations of fish and invertebrate species.



    The first thing that comes to most people's mind when they think of the highlands is Scotland, the highland games, right? But what about a "lowland"? Well, countries like Netherlands, Belgium and (by extension, Luxembourg) are in lowlands. In fact, flood control is an important issue for the Netherlands, as about two-thirds of its area is vulnerable to flooding, while the country is among the most densely populated on Earth. Natural sand dunes and constructed dikes, dams, and floodgates provide defense against storm surges from the sea.

    River dikes prevent flooding from water flowing into the country by the major rivers Rhine and Meuse, while a complicated system of drainage ditches, canals, and pumping stations (historically: windmills) keep the low-lying parts dry for habitation and agriculture. Water control boards are the independent local government bodies responsible for maintaining this system.



    Now, lets move on to the next land:

    The Hoarfrost



    I’ll start off with a more “realistic” version of one - Greenland.

    It was the early Norwegian settlers who gave the country the name Greenland. In the Icelandic sagas, it is said that the Norwegian-born Icelander Erik the Red was exiled from Iceland for manslaughter. Along with his extended family and his thralls, he set out in ships to explore icy land known to lie to the northwest. After finding a habitable area and settling there, he named it Grœnland (translated as "Greenland"), supposedly in the hope that the pleasant name would attract settlers.

    Greenland is covered in an ice sheet, which is a mass of glacial land ice extending more than 50,000 square kilometers (20,000 square miles). The two ice sheets on Earth today cover most of Greenland and Antarctica. During the last ice age, ice sheets also covered much of North America and Scandinavia.

    How do ice sheets form? They form in areas where snow that falls in winter does not melt entirely over the summer. Over thousands of years, the layers of snow pile up into thick masses of ice, growing thicker and denser as the weight of new snow and ice layers compresses the older layers. Ice sheets are constantly in motion, slowly flowing downhill under their own weight. Near the coast, most of the ice moves through relatively fast-moving outlets called ice streams, glaciers, and ice shelves. As long as an ice sheet accumulates the same mass of snow as it loses to the sea, it remains stable.

    Cool right? Now: Jotunheim.

    Jotunheim (pronounced “YO-tun-hame;” Old Norse Jötunheimr, “World of the Giants”) is one of the Nine Worlds, and, as the name implies, the homeland of the giants (Old Norsejötnar).

    Jotunheim is also known as Utgard (pronounced “OOT-guard;” Old NorseÚtgarðr, “Beyond the Fence”), a name which establishes the realm as occupying one extreme end of the traditional Germanic conceptual spectrum between the innangard and the utangard. That which is innangard (“inside the fence”) is orderly, law-abiding, and civilized, while that which is utangard (“beyond the fence”) is chaotic, anarchic, and wild.

    This psychogeography found its natural expression in agrarian land-use patterns, where the fence (the “gard” or garðr of the above terms) separated pastures and fields of crops from the wilderness beyond them. In fact, the very word “wilderness” comes from a Germanic language, Old English, where the word formed from the roots wild-deor-ness literally means “the place of self-willed beasts.”

    One would therefore expect the cosmological Utgard/Jotunheim to be symbolized as a vast, mighty wilderness that surrounds a more civilized world.

    In the Eddas, the dwelling-places of the giants are described as deep, dark forests, mountain peaks where winter never eases its grip, and similarly inhospitable and grim landscapes, and this certainly seems to be how the heathen Norse and other Germanic peoples symbolically visualized the invisible Jotunheim itself.



    The Abyssal lands





    The Ancient Egyptians envisaged the oceanic abyss of the Nun as surrounding a bubble in which the sphere of life is encapsulated, representing the deepest mystery of their cosmogony. In Ancient Egyptian creation accounts the original mound of land comes forth from the waters of the Nun.

    The Nun is the source of all that appears in a differentiated world, encompassing all aspects of divine and earthly existence. In the Ennead cosmogony Nun is perceived as transcendent at the point of creation alongsideAtum the creator god.



    In real life, the Abyssal zone is a portion of the ocean deeper than about 2,000 m (6,600 feet) and shallower than about 6,000 m (20,000 feet). The zone is defined mainly by its extremely uniform environmental conditions, as reflected in the distinct life forms inhabiting it. The upper boundary between the abyssal zone and the overlying bathyal zone is conveniently defined as the depth at which the water temperature is 4° C (39° F); this depth varies between 1,000 and 3,000 m. Waters deeper than 6,000 m are treated separately as the hadal realm by ecologists.
    The abyssal realm is the largest environment for Earth life, covering 300,000,000 square km (115,000,000 square miles), about 60 percent of the global surface and 83 percent of the area of oceans and seas.

    The abyssal realm is very calm, being far removed from storms that agitate the ocean at the air-sea interface. These low energies are reflected in the character of abyssal sediments. The abyssal realm is usually far enough from land that the sediment is composed predominantly of microscopic plankton remains produced in the food chain in the overlying waters, from which they settle.

    Abyssal fauna, though very sparse and embracing relatively few species, include representatives of all major marine invertebrate phyla and several kinds of fish, all adapted to an environment marked by no diurnal or seasonal changes, high pressures, darkness, calm water, and soft sediment bottoms. These animals tend to be gray or black, delicately structured, and unstreamlined. Mobile forms have long legs; and animals attached to the bottom have stalks, enabling them to rise above the water layer nearest the bottom, where oxygen is scarce. Abyssal crustaceans and fish may be blind. With increasing depth, carnivores and scavengers become less abundant than animals that feed on mud and suspended matter. Abyssal animals are believed to reproduce very slowly.



    Osmon rai





    In Greek mythology, Mount Olympus (A mountain in the sky) was the dwelling of the Olympian Gods and it was created after the Titanomachy, the battle during which the Olympians defeated their predecessors, the Titans. The peak Mytikas was then called Pantheon and was the venue where all the fiery discussions among the deities took place. There was also a place where the Throne of Zeus was located. The twelve Olympians that resided at Mount Olympus were Zeus, Hera, Poseidon, Athena, Apollo, Artemis, Hestia, Demeter, Hermes, Aphrodite, Ares andHephaestus. Apart from the gods, the foot of the mountain was also the place where the nine Muses lived.

    Ancient Greeks likely never tried to climb Olympus' peaks Pantheon and the Throne of Zeus (currently called Mytikas and Stefani respectively), which they considered to be the Twelve Olympians' home. But surely they reached the nearest peak, nowadays called Aghios Antonios, from where they had a view of the two peaks and where they left offerings, as recent archaeological findings indicate. In the modern era, a series of explorers tried to study the mountain and to reach, unsuccessfully, its summit. Examples include the French archaeologist Leon Heuzey (1855), the German explorer Heinrich Barth (1862), and the German engineer Edward Richter. Richter tried to reach the summit in 1911 but was abducted by klephts, who also killed the Ottoman gendarmes that accompanied him.



    With all of this information on hand, it's safe to assume that the LL/HL are connected. But are the other lands connected? From Death stalker series, we know there is a desert. From the quests and TSG EB series, we know there is an ice king and a giant.

    With Aperhiun Quests, there is a bridge to hell via a set of islands, which means we have an ocean, or at least a sea, via Zuthey.

    What are your thoughts and opinions?

    Next week: The varies races and kingdoms of KaW.
     
  3. Empires and Kingdoms



    In this plot, we will be discussing the general politics of our world. But first. What is the difference between an empire and kingdom?

    A Kingdom is a country ruled by either a king or queen. It is usually ethnically homogenous with a common language, history, culture, and sense of identity. There should be consensus among the people that the monarchy has a de jure right to rule over them. (E.g. the legend of the sword in the stone to find the rightful king of England.)

    An Empire on the other hand, is a large multi-ethnic state ruled by a central authority, often through military force. It could consist of multiple kingdoms and other political entities, but they must all be subservient to the emperor. It is also usually defined by overseas/foreign territories. For example, the British empire was formed from the kingdoms of England, Scotland and Ireland, plus the numerous British colonies. The British Empire is widely accepted to have ceased with the return of Hong Kong, it's last major colony, to China in 1997. Other examples of empires defined by their overseas possessions include the Spanish, French, and Portuguese empires. Many land-based empires didn't have overseas possessions per se, but ruled over disparate ethnicities and cultures. Examples include the Romans, Mongolians, Ottomans, and the Zulus.

    KaW empires



    There are three confirmed human empires in KaW. I will begin with the two smaller, lesser known ones:

    ~World's Emperor~

    The reset equipment "Royal armor" states that the equipment is given to the player via the "world's emperor."





    ~THE STONE EMPIRE~

    This empire was ran by two unnamed emperors and is now considered inactive.



    ~The Zeuhtian empire~

    This empire was formally led by the late King Astigar the Protector, patriarch of the ruling Eberam family. We are given a little more depth into this empire:

    Zeuhtian law dictates that the crown must pass to his infant daughter Princess Vesa, Duchess of Beaufoy. However, the late king's half-brother, Prince Alon, Grand Duke of Dolian, has also laid a claim to the vacant throne. The dispute has escalated into a bitter war of succession. The peasantry and noble loyalists march under the banner of the Beaufoy Owl, while the bulk of the aristocracy support the Dolian Boar.

    From this, we gain knowledge of the cities Dolian and Beaufoy, the latter seeming to be the capital of the empire. Obviously, King Astigar Eberam's wife is dead, otherwise, the crown wouldn't just pass to his infant daughter. I would argue the female rule some cultures have, but, again, "his daughter."

    Questions left to be answered: What else is in the Zeuhtian law? How expansive is this family? Who won the war?

    Your Empire



    Let us rise.

    The Damascus kingdom



    Desert confirmed. But where is it located? It's safe to assume that it is the bridge between the high/lowlands and the Hoarfrost lands because of the events that happen after the DeathStalker series. But first, lets take a look at what both Damas and Scorpios could resemble in real life.



    Damas"cus" is the capital and the second-largest city of Syria after Aleppo prior to the civil war. It is now most likely the largest city of Syria, due to the decline of Aleppo because of the ongoing battle for the city. It is commonly known in Syria as ash-Sham and nicknamed as the City of Jasmine. In addition to being one of the oldest continuously inhabited cities in the world, Damascus is a major cultural and religious center of the Levant. The city has an estimated population of 1,711,000 as of 2009.

    It was first settled in the second millennium BC, it was chosen as the capital of the Umayyad Caliphate from 661 to 750. After the victory of the Abbasid dynasty, the seat of Islamic power was moved to Baghdad. Damascus saw a political decline throughout the Abbasid era, only to regain significant importance in the Ayyubid and Mamluk periods. During Ottoman rule, the city decayed while maintaining a certain cultural prestige. Today, it is the seat of the central government and all of the government ministries.



    Scorpius is one of the constellations of the zodiac. Its name is Latin for scorpion, and its symbol is Scorpio.svg. It lies between Libra to the west and Sagittarius to the east. It is a large constellation located in the southern hemisphere near the center of the Milky Way.

    In Greek mythology, the myths associated with Scorpio almost invariably also contain a reference to Orion. According to one of these myths it is written that Orion boasted to goddess Artemis and her mother, Leto, that he would kill every animal on the Earth. Although Artemis was known to be a hunter herself she offered protection to all creatures. Artemis and her mother Leto sent a scorpion to deal with Orion. The pair battled and the scorpion killed Orion. However, the contest was apparently a lively one that caught the attention of the king of the gods Zeus, who later raised the scorpion to heaven and afterwards, at the request of Artemis, did the same for Orion to serve as a reminder for mortals to curb their excessive pride.

    In another Greek story involving Scorpio without Orion, Phaeton (the mortal male offspring of Helios) went to his father, who had earlier sworn by the River Styx to give Phaeton anything he should ask for. Phaeton wanted to drive his father's Sun Chariot for a day. Although Helios tried to dissuade his son, Phaeton was adamant. However, when the day arrived, Phaeton panicked and lost control of the white horses that drew the chariot. First, the Earth grew chill as Phaeton flew too high and encountered the celestial scorpion, its deadly sting raised to strike. Alarmed, he dipped the chariot too close, causing the vegetation to burn. By accident, Phaeton turned most of Africa into desert and darkened the skin of the Ethiopian nation until it was black. Eventually, Zeus was forced to intervene by striking the runaway chariot and Phaeton with a lightning bolt to put an end to its rampage and Phaeton plunged into the River Eridanos.

    The Hoarfrost Kingdom



    Coming soon.

    Apheriun's kingdom



    Coming soon.

    The elven kingdom



    Coming soon.

    The Goblin kingdom



    Coming soon.

    The troll kingdom



    Coming soon.

    The beast kingdom



    In many other games, works of literature and motion pictures, beasts are mounts.

    In mythology:

    In the primitive highlands of Arcadia, where old practices lingered, the Erymanthian Boar was a giant fear-inspiring creature of the wilds that lived on Mount Erymanthos, a mountain that was apparently once sacred to the Mistress of the Animals, for in classical times it remained the haunt of Artemis(Homer, Odyssey, VI.105).

    In some accounts, Apollo sent the boar to kill Adonis, a favorite of Aphrodite, as revenge for the goddess blinding Apollo's son Erymanthus when he saw her bathing. Robert Graves suggested that Aphrodite had been substituted for Artemis in this retelling of the mythemeof the eponymous Erymanthus. The most commonly accepted version, however, states that Ares turned himself into a boar and killed Adonis out of jealousy.

    Here in KaW, they have their own kingdom:

    Warbeast:

    The first impression of this epic battle upon reading the description; we're the aggressor here. We first send our spies to gather intelligence on the beasts and disable their outer defenses. Upon completion, we find out about the apparent monarch, Calydor, and that he's hoarding mad stacks of gold somewhere.

    Our spies are then sent deeper into boar territory, in search of a vault. It doesn't take our expert pick pockets long to find it crawling with guards.

    Since we are under the cover of night, the guards are enjoying a nice break from the heat of the day. How to cool off? A river, or some reservoir, is apparently nearby. Poison it with sleeping potion. While they're down, slaughter the stragglers.

    An easy mission for our spies. They're about to get paid. Upon entering the vault, they begin to plunder the gold and countless pieces of jewelry. But something feels...."Off." There must be something more valuable somewhere else. This cannot stand. Signal word to the troops. We attack in the morn.

    As the sun rises, our loyal troops are marching on to Calydor's castle. The only thing standing between us and him, are his first and second lines of beasts. With the defense down, it's time to go To The Chamber.

    Once inside the chamber, we engage "foot soldiers" Should be hoofmen, but I guess Calydor may have mercs) for chamber keys. This is easily done, with few losses. The troops are allowed to regen before charging into the chamber.

    With all his forces either in full retreat, dead or away, Cayldor should be in there alone. The spies are sent in to find the beast waiting on us. Why not try the method that works? Sleeping potion. They deep their arrows with the liquid and launch a rain of fire at the beast.

    Cayldor is taken by surprise, as the troops rush in for the kill, but, being that he is a much bigger beast, the affects aren't immediate. He rises and drowsily decimate the frontline men.

    It took several hours, and thousands of men, to bring the beast down, but the treasure, which is left unsaid, is ours. We return home, ready to drink to our victory.

    Several months after the raid, the boar brigade, Cayldor's elite force, returned home to find their master dead. The first thing they do? Rip his tusk off and reanimate him. Cayley and his boars rode for us in a futile attempt at revenge.
     
  4. A full page, woo. Done.
     
  5. Get a job hipster!
     
  6. Hey, I got off a few hours ago.

    In other news, I had a short day broski
     
  7. Naw too easy...
     
  8. Impressive. KIT baby
     
  9. My mind has officially been blown.
     
  10. Next plot added.
     
  11. Plot on empires added.
     
  12. Mind. Blown
     
  13. Wow pretty cool reading. Keep it going for the rest of the sections of kaw. Will be fun.