indi war 'matchup to start delay' rethink 1 hour too long!?

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Re: indi war 'matchup to start delay' rethink 1 hour too long!?

Postby xXD3mOnXx on Sep 26 2018, 9:09pm

Indis are won on matchup now. Doesnt matter if you prep. Make it 5 mins.
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Re: indi war 'matchup to start delay' rethink 1 hour too long!?

Postby Dave on Sep 27 2018, 4:01am

This post seems to be have a fair argument on both sides. Personally I do not WC in war and always do what the wc asks of me. I Have both lost and won wars because of the WC's tactics.

Sometimes matchups do become Lop sided so really proves every war is different. I Don't mind waiting for match up and the hour for war as I can get jobs done aswell as charge my device.
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Re: indi war 'matchup to start delay' rethink 1 hour too long!?

Postby Charming_Charm_Farm on Sep 29 2018, 5:47am

I think it should be 30 min for all.

Most matches are won at lock. Lowland participation is so low your chances are 1. Getting the clan you built your roster around initally
2. You matched a ffa clan so no strategy is needed.
3. You didnt get a match.
Any decent lowland all wars usually are the same few clans with the same mixture of builds using variations of a strategy the frequently use.

As far as indi wars go, match up is uaslly won on lock unless you had a big inactive issue. Charms run indi wars. Most lower tiers is everyone plunder and we see who plundered the most at start and the leads are normally so big to come back from. 30 min is more then enough time seeing as its always the same handful of people warring anyways.


But while im here. Lets also cut the 3 hour wait time between sign ups.2 hours is plenty. Also, drop lowland wars while NK is running. Participation during nk for lowland is so low and makes more sense (profitably wise) to have just indi wars running during nk weekends. Increased particpation from people who cant find a lowland clan to war in. The number of randoms looking for a war all weekend is low and scattered. At least with indi, a roster can be made and it wont be a wasted 2 hours of no wars going at all.
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Re: indi war 'matchup to start delay' rethink 1 hour too long!?

Postby xXD3mOnXx on Sep 29 2018, 5:51am

Charming_Charm_Farm wrote:I think it should be 30 min for all.

Most matches are won at lock. Lowland participation is so low your chances are 1. Getting the clan you built your roster around initally
2. You matched a ffa clan so no strategy is needed.
3. You didnt get a match.
Any decent lowland all wars usually are the same few clans with the same mixture of builds using variations of a strategy the frequently use.

As far as indi wars go, match up is uaslly won on lock unless you had a big inactive issue. Charms run indi wars. Most lower tiers is everyone plunder and we see who plundered the most at start and the leads are normally so big to come back from. 30 min is more then enough time seeing as its always the same handful of people warring anyways.


But while im here. Lets also cut the 3 hour wait time between sign ups.2 hours is plenty. Also, drop lowland wars while NK is running. Participation during nk for lowland is so low and makes more sense (profitably wise) to have just indi wars running during nk weekends. Increased particpation from people who cant find a lowland clan to war in. The number of randoms looking for a war all weekend is low and scattered. At least with indi, a roster can be made and it wont be a wasted 2 hours of no wars going at all.

Dont remove LL for NK. Remove NK from kaw.
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Re: indi war 'matchup to start delay' rethink 1 hour too long!?

Postby lIl-X-lIBIlElIAIlRlIDIl-X-lIl on Sep 29 2018, 6:12am

Dont remove LL for NK. Remove NK from kaw.


Remove both. LL boring. Most clans are ffa just for tokens. And not using your whole build/bfa/bfe is kinda pointless.
Instead they should stop using kaw revenue to stimulate another games growth and focus on rebuilding this one so its an actual WAR game as its title proposes.
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