War Proposal To Satisfy Everyone

Discuss past and ongoing wars.

Moderator: Kingdoms at War

Re: War Proposal To Satisfy Everyone

Postby XxXbatdogXxX on Feb 21 2018, 8:50am

Problem being as stated, forcing people against their will by punishing them for not doing as you want.
XxXbatdogXxX
 
Posts: 1994
Joined: Apr 12 2013, 10:59am

Re: War Proposal To Satisfy Everyone

Postby Green-Echo4Legend on Feb 21 2018, 3:54pm

CrAzyTriStEn wrote:
XxXbatdogXxX wrote:No support, devs already tried the "Suck it up method" a few years back with the ice shard promo. For those who do not remember it. It was a pure PvP promo that opted in EVERYONE against there will. That lasted all but 2 days then the devs were forced to put in a "Opt out" option.

Punishing Pve players is a fast was to ensure this game will die. Who will stick around & spend money when their forced to war against their will or take a plunder cut because they choose to fight against it.

Let's talk a little history shall we, Kaw was built on PvP only. How well did this work? It didn't, new players were forced to fight players that were larger & significantly more experienced. This alone made most just delete the app & never come back. While I'm sure Xtals were still being bought, the sales couldn't have been massive.

PvE was introduced, to help players grow. In a way that's the job it still provides today. Hte/Zta/Nk, these three ebs alone count for a massive chunk of Kaws revenue. PvE offers something for everyone, easy gold for upgrades, a way to pin in a fight, hell it provides strip funds.

So, before crying that players who choose not to PvP will not participate. Try adding things that might entice them to do so while making it their choice.

Its only a one hour war once ever couple days, and you don't even actually have to do it. Ebs provide gold, I don't see the problem.

The problem is that pvp players don’t spend 200+ nobs a day nor do they constantly buy $100 xtal packs nor do they grow beyond HF cuz they can’t afford to upgrade in actual PVP. Case in point they don’t spend money. No money= no profit for dev= dead game. Again, dropping EB plunder on an already over-inflated build cost would just cut the player base in half. Then you have no game to PvP in.

Matter of fact I’ve always been confused as to why PVPers complain so much about EB players. Your not warring to grow your warring because you and your opponent have a score to settle. When I used to war back in 2010 you wanted people that hit back cuz it made it fun. Had bots never taken over the OSW side of kaw I’d prolly still be 8mcs with 50k of each pot. But that’s another conversation. The new age of pvp is more people asking for equal rewards and collectors. But why? You don’t care about growth right? Cuz you want to pvp. Or you do care about growth scerectly but want to appear hard core on a tap game? Idk Maybe someone can explain it to me.
Green-Echo4Legend
 
Posts: 451
Joined: Aug 19 2010, 8:06am

Re: War Proposal To Satisfy Everyone

Postby XxXbatdogXxX on Feb 21 2018, 4:34pm

Green echo gets it, this game can not thrive on PvP alone. I'm all for making warring more appealing. Infact I offered more then a few suggestions to make it more worthwile to players. I'd be willing to say they took one of the suggestions I sent in & implimented it very poorly unfortunately.

Here are a few suggestions that would make players want to war/PvP more often.

1. Side by side PvP/PvE Legends: Give players the chance to double up on rewards or purely choose their path. I personally sent this in to the devs shortly before the first one ran. My entire idea was this, Make PvP goals easier to obtain OR make then better. Why? Because you work twice as hard to get them. The results? Same prizes & PvE was immensely easier to gain.

2. Customizable allies: Allow players to invest gold in Npc allies & set their stats accordingly. Yes I understand it's a massive exploit, but can easily be tweaked.

3. Mith equip gives a % bonus to gold: Very self explanatory, give the equip a buff to stats & make it where if you get the entire set you get a bonus in PvP & PvE. This would be an amazing incentive for people to war/PvP again.

These ideas alone, do not force players to change their play style. Instead they make warring that much more appealing. All the while allowing the choice to actively say "The rewards are not worth the effort to me" or "Those are awesome rewards, I should start getting into PvP (or back into)". It's fair to all because the option would be there for anyone to take up.

The hugest problem with PvP is the massively broken hit ranges, even if there is only a 1% chance you can hit someone. They can reach out & massively over power you. This stops many players from even trying. Before trying to say throwing everyone into the mix, finding neutral ground & ideas to tighten hit restrictions would be a much better use of your time & energy.
XxXbatdogXxX
 
Posts: 1994
Joined: Apr 12 2013, 10:59am

Re: War Proposal To Satisfy Everyone

Postby Green-Echo4Legend on Feb 21 2018, 5:36pm

I fully agree with batdog here and addressing hit ranges is something I mention frequently to anyone that even mentions why I don’t war anymore. Hit ranges haven’t been right since kaw released HF lands. And potions are litterally pointless anymore as one basic charm is more powerful than 13 attack pots.
Green-Echo4Legend
 
Posts: 451
Joined: Aug 19 2010, 8:06am

Re: War Proposal To Satisfy Everyone

Postby xXD3mOnXx on Feb 22 2018, 6:26am

Green-Echo4Legend wrote:
CrAzyTriStEn wrote:
XxXbatdogXxX wrote:No support, devs already tried the "Suck it up method" a few years back with the ice shard promo. For those who do not remember it. It was a pure PvP promo that opted in EVERYONE against there will. That lasted all but 2 days then the devs were forced to put in a "Opt out" option.

Punishing Pve players is a fast was to ensure this game will die. Who will stick around & spend money when their forced to war against their will or take a plunder cut because they choose to fight against it.

Let's talk a little history shall we, Kaw was built on PvP only. How well did this work? It didn't, new players were forced to fight players that were larger & significantly more experienced. This alone made most just delete the app & never come back. While I'm sure Xtals were still being bought, the sales couldn't have been massive.

PvE was introduced, to help players grow. In a way that's the job it still provides today. Hte/Zta/Nk, these three ebs alone count for a massive chunk of Kaws revenue. PvE offers something for everyone, easy gold for upgrades, a way to pin in a fight, hell it provides strip funds.

So, before crying that players who choose not to PvP will not participate. Try adding things that might entice them to do so while making it their choice.

Its only a one hour war once ever couple days, and you don't even actually have to do it. Ebs provide gold, I don't see the problem.

The problem is that pvp players don’t spend 200+ nobs a day nor do they constantly buy $100 xtal packs nor do they grow beyond HF cuz they can’t afford to upgrade in actual PVP. Case in point they don’t spend money. No money= no profit for dev= dead game. Again, dropping EB plunder on an already over-inflated build cost would just cut the player base in half. Then you have no game to PvP in.

Matter of fact I’ve always been confused as to why PVPers complain so much about EB players. Your not warring to grow your warring because you and your opponent have a score to settle. When I used to war back in 2010 you wanted people that hit back cuz it made it fun. Had bots never taken over the OSW side of kaw I’d prolly still be 8mcs with 50k of each pot. But that’s another conversation. The new age of pvp is more people asking for equal rewards and collectors. But why? You don’t care about growth right? Cuz you want to pvp. Or you do care about growth scerectly but want to appear hard core on a tap game? Idk Maybe someone can explain it to me.

I used to like both OSW and EE. The sad truth is OSW is dead, some of you just dont admit it. EE is also dead, and to be honest I dont see any point playing anymore. Devs destroyed every aspect besides ebs, which to me are completely useless as growing doesnt give anything without OSW or EE.
xXD3mOnXx
 
Posts: 586
Joined: May 26 2015, 10:48am

Re: War Proposal To Satisfy Everyone

Postby Superior on Feb 22 2018, 6:43am

So you want to force people to war? That's defeating your title objective.

"Satisfy Everyone" "Force wars"

Yeah, no.
Superior
 
Posts: 51
Joined: Aug 11 2017, 3:02am

Re: War Proposal To Satisfy Everyone

Postby Green-Echo4Legend on Feb 23 2018, 12:32pm

So I had a meeting with the marketing department at work today and during my conversation with them, micro-pay gaming was brought up. And in this conversation pvp style of gaming was brought up. We were talking about another tap game that did real well in the beginning and ran about 8 months and slowly died. The cause? They never diverted from pvp only play. It was brought up that pvp only is flawed by design.

Consider that a pvp only game is driven by players beating down there opponents. This means that by design the game is intended to destroy its own player base. The top tier will always be stronger than new players. The top will beat down there competition thus forcing them to quit overtime or bully smaller players. After a few months the money players will rise to the top and the F2P will be unable to keep up this making it no fun for them as they can’t advance on a pvp only basis. Then the top players lose interest because the people there size get bored and quit. The players smaller than them they can’t hit and if they can they just force them out of the game by being unable to retaliate. So had kaw never implemented EBs it never would have made it past year 3. Ebs give the casual players a reason to log in and they spend money offering the pvp base to continue to play. Just some food for thought.
Green-Echo4Legend
 
Posts: 451
Joined: Aug 19 2010, 8:06am

Re: War Proposal To Satisfy Everyone

Postby Yogurt on Feb 23 2018, 12:40pm

Why war? There's nothing to war about. If there were scarse but essential resources that could only be divided through war, then I'd have a reason to fight. As it stands, warring is not efficient.
Yogurt
 
Posts: 798
Joined: Oct 26 2013, 9:42pm

Re: War Proposal To Satisfy Everyone

Postby 420SUPERCRAZY420 on Feb 23 2018, 2:09pm

Lol no support as lowland wars suck i would just put one build up on lowland if they would make people do lowland wars so to bad for you lol
420SUPERCRAZY420
 
Posts: 17
Joined: Feb 18 2013, 5:46pm

Re: War Proposal To Satisfy Everyone

Postby Finbarre on Feb 23 2018, 2:35pm

ATA profits were based on OSW ...PERIOD. And the vast majority of those profits are a result of collusion between those who did bot and ATA, anyone who thinks otherwise or cant see it is naive and/or a hypocrite. They sold out the long term for short term profits. If what Ecstasy posted on ATA profits for each game is accurate then this thing is really really over. 60k for Jan 2018 in game purchases for ATA ....what do you think they pay for the servers? Its no wonder there is no dev team for KAW anymore. They literally cant afford it.

Get contact info for the KAW friends you do want to keep in touch with. This is literally end times.

Im surprised Bruce still has a job
Finbarre
 
Posts: 99
Joined: Feb 23 2018, 2:26pm

PreviousNext

Return to Wars

Who is online

Users browsing this forum: No registered users and 0 guests