Revitalize kaw while bringing devs revenue

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Revitalize kaw while bringing devs revenue

Postby chad_da_king on Dec 18 2017, 11:46pm

This was a spontaneous idea that I feel is worth being looked at its inspired by the furniture addition but is strictly war based

In regards of the wolfs the horses and the hawk ...why should we restrict ourselves and use the prized animals as mcs when we can actually incorporate them into wars

What I have in mind is a kaw twist to a common RPG theme of equiping and evolving the character only I'm suggesting we do it by arming our loyal mounts but there's more
Beyond powering up the animals I say we should give them powers my 1st thought was the introduction of Narnia ( yes based off the show) a deep blue scaled majestic dragon that imparts on its choosen champion a gift

Introducing a new era of kaw , magical spells a series of powers that grant buffs and debuffs like

Narnias Eternal flame
A devastating spell that reduces the amount of gold won from enemy attacks as well as reducing your gold lost by powering Narnia up you have the chance of stealing wealth from your enemy such as "Alert your enemy (?) Raided your treasury and aquired gold , you don't steal sbs rather you gain a gold award based on your enemies stockpiles the horses can acquire a new battle action charge which reduces your regen time for a time this firm of advanced combat can't be free right , and devs want money last I checked so I can satisfy both conditions and give us a revitalization of war there should be frequent ,optional pvp engagements , like pvp weekends only throughout the week and shorter instead of crowns we earn sage tokens which cast spells the stronger you make your loyal allies the stronger the spell you might have a link bonus where your affects get stronger by having multiple spells active or by having clan mates cast with you another idea is based off a post I once read forgot who made it involving clan banks where people donate to clans as well as clans being able to earn them through wars as well as ebs ( to satisfy everyone) but you should only be able to use these banks if you stay in the clan for x time which promotes loyalty on a side note only the link function was inspired by clan banks this is an original idea
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Re: Revitalize kaw while bringing devs revenue

Postby chad_da_king on Dec 19 2017, 12:28am

I believe that all games of this nature should have dragons HOWEVER Narnia should be a goddess like figurehead that imparts lost magical abilities on its champions (everyone) maybe embrace the lore by adding some form of a tale , like you do in events , something as simple a premise the heroes of this realm despite our rivalries pay homage to the divine goddess in our contests of strength and sacrifice we give a portion of our souls strength to aid her in her fight against an ancient evil the likes of which we dread facing ( maybe an idea for a new eb??)
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Re: Revitalize kaw while bringing devs revenue

Postby chad_da_king on Dec 19 2017, 12:40am

It might be to much of an RPG theme and move away from this type of game but perhaps we should consider combining and evolving creatures ( like leveling up animals and using that to gain power it would include an element of luck as well as introduce a new box ( nobility and gold ) my recommendation would be to disallow the chance of creatures growing weaker as that would make ppl stop doing it
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Re: Revitalize kaw while bringing devs revenue

Postby chad_da_king on Dec 19 2017, 12:44am

Maybe charms can be used to purchase animal items as well as furniture? the animals armor as a set can be required to level up to x before leveling up because of this the starting effects of the skills would have to start at dismal effectiveness %s this is a simple but effective way to incorporate charms into the plight of Narnia as she protects us from her realm of the spirit world
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Re: Revitalize kaw while bringing devs revenue

Postby SELFMADE on Dec 19 2017, 1:07am

Support
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Re: Revitalize kaw while bringing devs revenue

Postby WaR_SINlllIiIllIIIillXXX_LoR on Dec 19 2017, 1:38am

No
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Re: Revitalize kaw while bringing devs revenue

Postby chad_da_king on Dec 19 2017, 1:50am

Hulkbuster wrote:No


Saying no is pointless and counter productive unless your a troll please state why unless you didn't even read ie troll
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Re: Revitalize kaw while bringing devs revenue

Postby FU_KRATOS_FU on Dec 19 2017, 2:27am

This is a interesting twist on the game, but not too much as to be something the Devs could not incorporate it. It would help replace mith which is pretty much useless now. It would bring more pvp events during the week. Idk if the Devs will do it, but I Support.
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Re: Revitalize kaw while bringing devs revenue

Postby Kasama on Dec 19 2017, 2:32am

Yeah, let's build upon something that only adds to stat bloat as well as increase the divide between pay and non-pay players even further.

Oh and while we're at it, let's chuck in another spell or two because spells are pretty balanced as is.
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Re: Revitalize kaw while bringing devs revenue

Postby chad_da_king on Dec 19 2017, 2:57am

Name one multi dimensional pvp game , or not , that doesn't increase the gap with new in app purchases the point is to rebalance the pve/p ratio and promote clan loyalty
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