Fixing wars

Discuss past and ongoing wars.

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Re: Fixing wars

Postby Relentless_Bachkeda_- on Nov 9 2017, 11:09pm

A lot of these threads get made and nothing happens so why even try.
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Re: Fixing wars

Postby ChthollyNotaSeniorious on Nov 10 2017, 12:44am

Sigh, everyone jumping to the conclusion that PC use has killed off war are delusional. Removal of exclusive war equip rewards for t100/t50/t10 alone has sliced participation in indi by a half at the least, even more for lowland which is pretty much dead now.
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Re: Fixing wars

Postby DaddyOwnsYou on Nov 10 2017, 2:02am

Pretty much, back when estoc trials first came everyone wanted the equip because it was the strongest but now there is no incentive ti war over EB unless you're full build.
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Re: Fixing wars

Postby CHUBBY__CHASER on Nov 10 2017, 4:46am

It’s a combination,top 500 would get the event equipment top 10 would get the strongest event equipment,but have to war like 9 hours a day for 12 days....who does that?
In the end it was pc users that got the reward anyway cause they are better competitors.
I war on pc it’s night and day in terms of speed it’s not fair to have the system war on 2 platforms when the game is by far is a mobile game by popularity
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Re: Fixing wars

Postby CHUBBY__CHASER on Nov 10 2017, 4:52am

I just don’t see dangling out a better reward or more event items to a group of people that have an advantage of most of the competition in system wars
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Re: Fixing wars

Postby Kael_a_Wanderer on Nov 11 2017, 6:12am

Easy solution. Phone users do ebs and PC users do wars.
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Re: Fixing wars

Postby golthar on Nov 11 2017, 6:36am

PC users have always had something of an advantage in wars, but really it’s the evolution of the war format, strategies and builds in war that have led to the disparity between pc and phone.

Primal/LL war formats removed ally bonus from attack plunder, allowing hansel builds to become more dominant and encouraging a “dump on open and spam regen” style of war. This made speed of actions the dominant determinant of warring ability.

Even in Indy where ally bonus is still in effect we see more dump and spam type wars. 2-3 years ago a leak hansel would be berated for even joining an indy war, whereas now they are commonplace and no one blinks an eye.

In the first 3-4 seasons speed and pc play always helped, and there were certain clans that were infamous for their errr...speed. But they were far from unbeatable and the speed didn’t decide the wars. Yes they helped in adv style dive wars and on repins, but it wasn’t often the deciding factor.

Don’t blame pc, blame the war format.

Want a simple fix in LL wars? Put ally bonus back in and see how many spam wars remain!
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Re: Fixing wars

Postby CHUBBY__CHASER on Nov 11 2017, 7:44am

Lowland was suppose to be the alternative to ally bfa wars letting everyone war,any low land build can compete
15 pc users vs 15 average players on mixed platforms are nearly unbeatable in low land so that needs to be addressed with some solution
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Re: Fixing wars

Postby golthar on Nov 11 2017, 8:04am

CHUBBY__CHASER wrote:Lowland was suppose to be the alternative to ally bfa wars letting everyone war,any low land build can compete
15 pc users vs 15 average players on mixed platforms are nearly unbeatable in low land so that needs to be addressed with some solution


That’s not quite right historically, and the way we got to this point does matter.

Primal wars were introduced stripping bfa and ally bonus as a way to end roster stacking of ssh paired with lb players dominating the competition and squeezing all others out of the war system.

This worked for a while until a strategy developed for primals to use zted hansels as a viable roster, introducing the need to track regen times and the need for huge speed on both sides (hansels to get down fast on open and not leak regens and hitters to get those tough hits on hansels).

One clan was able to assemble the biggest warring hansels in kaw and dominate the competition, and war just became out of reach for anyone not associated with that clan. War participation died.

So devs introduces ll wars so that size didn’t matter. But they left the same primal mechs in place, making the focus be on speed.

With an even playing field in terms of rostering, speed became the most valuable asset a clan could have, and it became a race to see who could be the fastest, forcing people to focus on that rather than anything else.

It’s the format that is the problem. Instead of really rethinking the system, devs again and again have acted like the Dutch boy at the dike plugging holes in the war system to get to where we are today.

And they know it. They’ve stopped even trying.
Last edited by golthar on Nov 11 2017, 8:07am, edited 1 time in total.
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Re: Fixing wars

Postby Thegiantkiller on Nov 11 2017, 8:06am

xX_Bachkeda_Xx wrote:A lot of these threads get made and nothing happens so why even try.

I reckon a better way is to appeal straight to ata through the “help” button
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