Its quite simple really. Wow this is old DTS MECHANICS(give or take 200k DTS STRENGTH) measured using this formula (BFA÷50)+cs=DTS STRENGTH DTS STRENGTH RANGES (attackers size) 1 = 2m-3m 2 = 3m-5m 3 = 5m-12m 4 = 12m-18m 5 = 18m-28m 6 = +28m 7 = HIT RANGES (defender size) # 1 = 300K-12M :: 2 = 600K-18M :: 3 = 2M-28M :: 4 = 3M- (about)top 50 : 5 = 5m-(about)top 10 6 = 12m - #2 7 = SUMMARY 1 = 2m to 3m can hit 300k to 12m 2 = 3m to 5m can hit 600k to 18m 3 = 5m to 12m can hit 2m to 28m 4 = 12m to 18m can hit 3m to LB~50 5 = +18m can hit 5m to LB~10 6 = +28m can hit 12m to LB~2 7 = Redstar? THERE YOU GO. THE DTS/ HIT RATIO MECHS. idk whats gonna happen now that this info is public.
Unfortunately that isn't the only factor involved and you know it OP. Like you said BFA/BFE are unaccounted for which play a large part in algorithm.
DTS MECHANICS measured using this formula (BFA÷50)+cs=DTS STRENGTH DTS STRENGTH RANGES (attackers size) 1 = 2m-3m 2 = 3m-5m 3 = 5m-12m 4 = 12m-18m 5 = 18m-28m 6 = +28m 7 = HIT RANGES (defender size) DTS STRENGTH # 1 = 300K-12M :: 2 = 600K-18M :: 3 = 2M-28M :: 4 = 3M- (about)top 50 : 5 = 5m-(about)top 10 6 = 12m - #2 7 = 1 = 2m to 3m can hit 300k to 12m 2 = 3m to 5m can hit 600k to 18m 3 = 5m to 12m can hit 2m to 28m 4 = 12m to 18m can hit 3m to LB~50 5 = +18m can hit 5m to LB~10 6 = +28m can hit 12m to LB~2 7 = Redstar?
Bump because its very helpful when building rosters to match with clans doing Rancor wars. Especially when devs say to copy rosters of clans 1-5 ranks above or below you in their strength list
BFE only affects success chance, not hit range. Take off all of your equip and your hit range does not change.
Yes i have tested countless times and those numbers are correct. There is very little room above and below each ranges limits. It is 98% accurate